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학술지 Planetary-Scale Geospatial Open Platform Based on the Unity3D Environment
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저자
이아현, 장윤섭, 장인성
발행일
202010
출처
Sensors, v.20 no.20, pp.1-20
ISSN
1424-8220
출판사
MDPI
DOI
https://dx.doi.org/10.3390/s20205967
협약과제
20IR1600, 수요처 맞춤형 실감형 3D 공간정보 갱신 및 활용지원 기술개발, 장인성
초록
Digital tw,64??#1win technology based on building a virtual digital city similar to a real one enables the simulation of urban phenomena or the design of a city. A geospatial platform is an essential supporting component of digital twin cities. In this study, we propose a planetary?릗cale geospatial open platform that can be used easily in the most widely used game engine environment. The proposed platform can visualize large?릀apacity geospatial data in real time because it organizes and manages various types of data based on quadtree tiles. The proposed rendering tile decision method provides constant geospatial data visualization according to the camera controls of the user. The platform implemented is based on Unity3D, and therefore, one can use it easily by importing the proposed asset library. The proposed geospatial platform is available on the Asset Store. We believe that the proposed platform can meet the needs of various three?릁imensional (3?륞) geospatial applications.
KSP 제안 키워드
Digital Twin, Geospatial Data, Geospatial applications, Open platform, Real-Time, data visualization, decision method, digital city, game engine
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