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Journal Article Planetary-Scale Geospatial Open Platform Based on the Unity3D Environment
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Authors
Ahyun Lee, Yoon-Seop Chang, Insung Jang
Issue Date
2020-10
Citation
Sensors, v.20, no.20, pp.1-20
ISSN
1424-8220
Publisher
MDPI
Language
English
Type
Journal Article
DOI
https://dx.doi.org/10.3390/s20205967
Abstract
Digital tw,64??#1win technology based on building a virtual digital city similar to a real one enables the simulation of urban phenomena or the design of a city. A geospatial platform is an essential supporting component of digital twin cities. In this study, we propose a planetary?릗cale geospatial open platform that can be used easily in the most widely used game engine environment. The proposed platform can visualize large?릀apacity geospatial data in real time because it organizes and manages various types of data based on quadtree tiles. The proposed rendering tile decision method provides constant geospatial data visualization according to the camera controls of the user. The platform implemented is based on Unity3D, and therefore, one can use it easily by importing the proposed asset library. The proposed geospatial platform is available on the Asset Store. We believe that the proposed platform can meet the needs of various three?릁imensional (3?륞) geospatial applications.
KSP Keywords
Digital Twin, Geospatial Data, Geospatial applications, Open platform, Real-Time, data visualization, decision method, digital city, game engine
This work is distributed under the term of Creative Commons License (CCL)
(CC BY)
CC BY