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Conference Paper Immersive 3D Body Painting System
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Authors
Yoon-Seok Choi, Soonchul Jung, Jin-Seo Kim
Issue Date
2020-12
Citation
ACM SIGGRAPH Asia (SA) 2020, pp.1-2
Publisher
ACM
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1145/3415264.3425467
Abstract
In recent virtual reality systems, users can now experience various types of content through precise interaction with virtual world by incorporating HMD's and interacts with the virtual world by projecting the user actions in real world beyond audiovisual viewing. Recently, virtual reality technology is also actively applied in the field of arts. This paper proposes a novel immersive virtual 3D body painting system which provides various drawing tools and paint effects used in conventional body painting works for producing high-quality works by giving insights through the stages of either concept design or pre-production. We analyzed the drawing effect of airbrush and painting brush through collaboration with body painting experts and provide excellent drawing effect through GPU-based real-time rendering. Our system also provides users with the management functions such as save/load, undo they need to create works in virtual reality.
KSP Keywords
GPU-based, High-quality, Real-Time Rendering, Real-world, User actions, Virtual Reality Technology, Virtual worlds, concept design, management function, pre-production, virtual reality systems