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학술대회 Immersive 3D Body Painting System
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저자
최윤석, 정순철, 김진서
발행일
202012
출처
ACM SIGGRAPH Asia (SA) 2020, pp.1-2
DOI
https://dx.doi.org/10.1145/3415264.3425467
협약과제
16CS1400, 3D 어피어런스 매니퓰레이션 기반 영화 공연용 특수분장 마스크 제작 기술 개발, 김진서
초록
In recent virtual reality systems, users can now experience various types of content through precise interaction with virtual world by incorporating HMD's and interacts with the virtual world by projecting the user actions in real world beyond audiovisual viewing. Recently, virtual reality technology is also actively applied in the field of arts. This paper proposes a novel immersive virtual 3D body painting system which provides various drawing tools and paint effects used in conventional body painting works for producing high-quality works by giving insights through the stages of either concept design or pre-production. We analyzed the drawing effect of airbrush and painting brush through collaboration with body painting experts and provide excellent drawing effect through GPU-based real-time rendering. Our system also provides users with the management functions such as save/load, undo they need to create works in virtual reality.
KSP 제안 키워드
GPU-based, High-quality, Real-Time Rendering, Real-world, User actions, Virtual Reality(VR), Virtual reality technology, Virtual world, concept design, management function, pre-production