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Conference Paper DNN-based Human Activity Recognition by Learning Initial Motion Data for Virtual Multi-Sports
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Authors
Jong-Sung Kim
Issue Date
2021-02
Citation
International Conference on Advanced Communications Technology (ICACT) 2021, pp.1-3
Publisher
IEEE
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.23919/ICACT51234.2021.9370567
Abstract
This paper proposes a new deep neural network-based approach of human activity recognition for virtual multi-sports. The proposed approach acquires initial motion data of sports balls, not full motion data of human activities, with a single highspeed camera. Then, a deep neural network model is trained to recognize corresponding human activities, such as baseball batting, soccer kicking, golf swing, and so on, by learning those initial motion data. The proposed approach is very efficient and effective for practical applications of virtual multi-sports. In practice, the proposed approach was successfully applied to a unified virtual multi-sport platform. The effectiveness and efficiency of proposed approach was verified with real experimental results.
KSP Keywords
Based Approach, Deep neural network(DNN), Effectiveness and efficiency, Highspeed camera, Human activity recognition, Motion Data, Network-based, Neural network model, golf swing, neural network(NN), practical application