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Journal Article VR-Based Job Training System Using Tangible Interactions
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Authors
Seongmin Baek, Youn-Hee Gil, Yejin Kim
Issue Date
2021-10
Citation
Sensors, v.21, no.20, pp.1-16
ISSN
1424-8220
Publisher
MDPI
Language
English
Type
Journal Article
DOI
https://dx.doi.org/10.3390/s21206794
Abstract
Virtual training systems are in an increasing demand because of real-world training, which requires a high cost or accompanying risk, and can be conducted safely through virtual en-vironments. For virtual training to be effective for users, it is important to provide realistic training situations; however, virtual reality (VR) content using VR controllers for experiential learning differ significantly from real content in terms of tangible interactions. In this paper, we propose a method for enhancing the presence and immersion during virtual training by applying various sensors to tangible virtual training as a way to track the movement of real tools used during training and vir-tualizing the entire body of the actual user for transfer to a virtual environment. The proposed training system connects virtual and real-world spaces through an actual object (e.g., an automobile) to provide the feeling of actual touch during virtual training. Furthermore, the system measures the posture of the tools (steam gun and mop) and the degree of touch and applies them during training (e.g., a steam car wash.) User-testing is conducted to validate the increase in the effectiveness of virtual job training.
KSP Keywords
Car wash, Experiential Learning, Real-world, Virtual Reality, Virtual Training, Virtual environment, job training system, presence and immersion, system measures, tangible Interaction
This work is distributed under the term of Creative Commons License (CCL)
(CC BY)
CC BY