ETRI-Knowledge Sharing Plaform

ENGLISH

성과물

논문 검색
구분 SCI
연도 ~ 키워드

상세정보

학술대회 Crack Minimization Between Adjacent 3D Terrain Model Tiles for Planetary-Scale Geospatial Platforms
Cited 0 time in scopus Download 1 time Share share facebook twitter linkedin kakaostory
저자
이아현, 장인성
발행일
202110
출처
International Conference on Information and Communication Technology Convergence (ICTC) 2021, pp.1-3
DOI
https://dx.doi.org/10.1109/ICTC52510.2021.9621034
협약과제
21IR1100, 수요처 맞춤형 실감형 3D 공간정보 갱신 및 활용지원 기술개발, 장인성
초록
The planetary-scale geospatial platform manages the data based on a unit of a tile with level of detail to handles large-capacity and high-definition data. Some cracks are occurred when tiles of different levels are adjacent to each other. We propose how to minimize cracks between adjacent 3D terrain tiles. The approach is to pre-create various types of 3D terrain models based on DEM and use them according to tile adjacency relationships. As a result of the experiment, it was confirmed that cracks were effectively removed or minimized from the geospatial platform implemented based on the universal game engine Unity3D.
KSP 제안 키워드
3D terrain model, High definition, Large capacity, different levels, game engine, level of detail