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학술대회 Simplification Method of Photogrammetry Building Models based on Vectorization Techniques
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저자
강경규, 박창준
발행일
202110
출처
International Conference on Information and Communication Technology Convergence (ICTC) 2021, pp.293-295
DOI
https://dx.doi.org/10.1109/ICTC52510.2021.9620860
협약과제
21IH1500, 실감 콘텐츠 광역 공간 복제 및 실시간 고품질 재구성 기술 개발, 박창준
초록
Photogrammetry models are being used in various interactive content. The models may include distorted geometric information or a portion with an excessively high mesh density. Therefore, the reproduction and simplification process are made by hand, and the corresponding cost is incurred. In this paper, we propose a procedure for creating a lightweight model that maintains a constant quality at a minimum cost using the latest mesh reproduction technology. We use extreme simplification methods of meshes such as vectorization techniques to minimize file size. As a result, the original model and the vectorized model are loaded into a commercial game engine, and the improvement of rendering speed is confirmed.
KSP 제안 키워드
File size, Interactive Content, Lightweight model, Mesh density, Minimum cost, Rendering speed, building model, game engine, geometric information