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Conference Paper Predicting Game Outcome in Multiplayer Online Battle Arena Games
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Authors
Sang-Kwang Lee, Seung-Jin Hong, Seong-Il Yang
Issue Date
2020-10
Citation
International Conference on Information and Communication Technology Convergence (ICTC) 2020, pp.1261-1263
Publisher
IEEE
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1109/ICTC49870.2020.9289254
Abstract
Multiplayer online battle arena (MOBA) is currently one of most popular game genres in game artificial intelligence (AI). In this paper, we propose a method for predicting game outcome in MOBA games. Firstly, we extract features that contain the properties of the game outcome from game replay logs, taking into account game time. And then we implement a model for predicting the game outcome and interpret which features are important factors in the model. Experimental results show that the proposed method has high accuracy enough to predict the game outcome at a certain time point. It also analyzes the main play factors of game outcome for each game time zone.
KSP Keywords
High accuracy, Multiplayer online battle arena, Time point, Time zone, artificial intelligence, extract features, game genres