ETRI-Knowledge Sharing Plaform



논문 검색
구분 SCI
연도 ~ 키워드


학술지 Top-down, Bottom-up, and History-driven Processing of Multisensory Attentional Cues in Intellectual Disability: An Experimental Study in Virtual Reality
Cited 5 time in scopus Download 106 time Share share facebook twitter linkedin kakaostory
김진욱, 황유진, 신희숙, 길연희, 이정미
PLOS ONE, v.16 no.12, pp.1-20
Public Library of Science
21ZH1200, 초실감 입체공간 미디어·콘텐츠 원천기술연구, 이태진
Models of attention demonstrated the existence of top-down, bottom-up, and history-driven attentional mechanisms, controlled by partially segregated networks of brain areas. However, few studies have examined the specific deficits in those attentional mechanisms in intellectual disability within the same experimental setting. The aim of the current study was to specify the attentional deficits in intellectual disability in top-down, bottom-up, and historydriven processing of multisensory stimuli, and gain insight into effective attentional cues that could be utilized in cognitive training programs for intellectual disability. The performance of adults with mild to moderate intellectual disability (n = 20) was compared with that of typically developing controls (n = 20) in a virtual reality visual search task. The type of a spatial cue that could aid search performance was manipulated to be either endogenous or exogenous in different sensory modalities (visual, auditory, tactile). The results identified that attentional deficits in intellectual disability are overall more pronounced in top-down rather than in bottom-up processing, but with different magnitudes across cue types: The auditory or tactile endogenous cues were much less effective than the visual endogenous cue in the intellectual disability group. Moreover, the history-driven processing in intellectual disability was altered, such that a reversed priming effect was observed for immediate repetitions of the same cue type. These results suggest that the impact of intellectual disability on attentional processing is specific to attentional mechanisms and cue types, which has theoretical as well as practical implications for developing effective cognitive training programs for the target population.
KSP 제안 키워드
An experimental study, Cognitive Training, Intellectual disabilities, Mild to moderate, Multisensory stimuli, Search task, Segregated networks, Spatial cue, Training programs, Typically developing, Virtual Reality(VR)
본 저작물은 크리에이티브 커먼즈 저작자 표시 (CC BY) 조건에 따라 이용할 수 있습니다.
저작자 표시 (CC BY)