ETRI-Knowledge Sharing Plaform

ENGLISH

성과물

논문 검색
구분 SCI
연도 ~ 키워드

상세정보

학술지 Voxel-wise UV Parameterization and View-dependent Texture Synthesis for Immersive Rendering of Truncated Signed Distance Field Scene Model
Cited 3 time in scopus Download 221 time Share share facebook twitter linkedin kakaostory
저자
김수웅, 강정원
발행일
202202
출처
ETRI Journal, v.44 no.1, pp.51-61
ISSN
1225-6463
출판사
한국전자통신연구원 (ETRI)
DOI
https://dx.doi.org/10.4218/etrij.2021-0300
협약과제
21HH7300, [통합과제] 초실감 테라미디어를 위한 AV부호화 및 LF미디어 원천기술 개발, 최진수
초록
In this paper, we introduced a novel voxel-wise UV parameterization and view-dependent texture synthesis for the immersive rendering of a truncated signed distance field (TSDF) scene model. The proposed UV parameterization delegates a precomputed UV map to each voxel using the UV map lookup table and consequently, enabling efficient and high-quality texture mapping without a complex process. By leveraging the convenient UV parameterization, our view-dependent texture synthesis method extracts a set of local texture maps for each voxel from the multiview color images and separates them into a single view-independent diffuse map and a set of weight coefficients for an orthogonal specular map basis. Furthermore, the view-dependent specular maps for an arbitrary view are estimated by combining the specular weights of each source view using the location of the arbitrary and source viewpoints to generate the view-dependent textures for arbitrary views. The experimental results demonstrate that the proposed method effectively synthesizes texture for an arbitrary view, thereby enabling the visualization of view-dependent effects, such as specularity and mirror reflection.
KSP 제안 키워드
Color images, High-quality, Local texture, Synthesis Method, View-dependent, View-independent, Weight coefficients, complex process, look-up table, signed distance field, single view
본 저작물은 공공누리 제4유형 : 출처표시 + 상업적 이용금지 + 변경금지 조건에 따라 이용할 수 있습니다.
제4유형