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Conference Paper A PCA Decomposition for Real‐time BRDF Editing and Relighting with Global Illumination
Cited 11 time in scopus Share share facebook twitter linkedin kakaostory
Authors
Chuong H. Nguyen, Min-Ho Kyung, Joo-Haeng Lee, Seung-Woo Nam
Issue Date
2010-06
Citation
Eurographics Symposium on Rendering (EGSR) 2010, pp.1469-1478
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1111/j.1467-8659.2010.01744.x
Abstract
We propose a novel rendering method which supports interactive BRDF editing as well as relighting on a 3D scene. For interactive BRDF editing, we linearize an analytic BRDF model with basis BRDFs obtained from a principal component analysis. For each basis BRDF, the radiance transfer is precomputed and stored in vector form. In rendering time, illumination of a point is computed by multiplying the radiance transfer vectors of the basis BRDFs by the incoming radiance from gather samples and then linearly combining the results weighted by user-controlled parameters. To improve the level of accuracy, a set of sub-area samples associated with a gather sample refines the glossy reflection of the geometric details without increasing the precomputation time. We demonstrate this program with a number of examples to verify the real-time performance of relighting and BRDF editing on 3D scenes with complex lighting and geometry. © 2010 The Eurographics Association and Blackwell Publishing Ltd.