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Conference Paper Detecting In-Game Play Event in Live Esports Stream
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Authors
Seung-Jin Hong, Sang-Kwang Lee
Issue Date
2022-10
Citation
International Conference on Information and Communication Technology Convergence (ICTC) 2022, pp.1929-1931
Publisher
IEEE
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1109/ICTC55196.2022.9952770
Abstract
Recently, the multiplayer online battle arena (MOBA) genre has been growing in popularity worldwide. Especially League of Legends (LoL) successfully hosts national leagues and world championships yearly with many worldwide fans. Following this popularity, there are attempts to make small-scale esports broadcasts to the public or amateurs in regional and internet broadcasts. However, there are many hurdles to providing sufficient broadcast services to the audience. Specifically, if the game does not provide application programming interfaces (APIs), it is hard to get instant information about in-game situations. In this paper, we propose an automatic in-game play event detection system that can get instant information without game APIs. The proposed system uses the machine learning classifier and analyzes the broadcast screens to detect in-game play events such as killing players and destroying buildings. Our experimental results show that the proposed system can automatically detect in-game play events in the live game streams.
KSP Keywords
Application programming interface, Detection Systems(IDS), Game play, League of Legends, Machine learning classifiers, Multiplayer online battle arena, Small-scale, event detection