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학술대회 Experimental Study of Zero-Copy Performance for Immersive Streaming Service in Linux
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박평구, 문성, 홍승우, 김태연
International Conference on Information and Communication Technology Convergence (ICTC) 2022, pp.1-5
22HH8300, 종단간 초정밀 네트워크 기술 개발, 김선미
With the development of network technology, many new services are emerging such as virtual reality, Augmented Reality and Holographic-Type Communication. In particular, immersive streaming service demand on the network to satisfy transmission speed, number of device connections and low latency. Even if such an immersive service need ultra-low latency, most of the research focuses on the reducing delay to the network. In other words, in order to satisfy end-to-end ultra-low latency, packet processing in the internal network layer of end devices is important. This paper compares and analyzes the high-speed packet processing technologies such as DPDK and XDP of the network layer in Linux. Our implementation and experiments shows the applicability of each technology with immersive service as an application.
KSP 제안 키워드
Augmented reality(AR), End to End(E2E), Experimental study, High Speed, Network technology, Processing Technology, Service Need, Streaming service, Transmission speed, Virtual Reality(VR), Zero-copy