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Journal Article MPEG-I Immersive Audio 표준화 및 기술 동향
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Authors
장대영, 강경옥, 이용주, 유재현, 이태진
Issue Date
2022-06
Citation
전자통신동향분석, v.37, no.3, pp.52-63
ISSN
1225-6455
Publisher
한국전자통신연구원
Language
Korean
Type
Journal Article
DOI
https://dx.doi.org/10.22648/ETRI.2022.J.370306
Abstract
Immersive media, also known as spatial media, has become essential with the decrease in face-to-face activities in the COVID-19 pandemic era. Teleconference, metaverse, and digital twin have been developed with high expectations as immersive media services, and the demand for hyper-realistic media is increasing. Under these circumstances, MPEG-I Immersive Media is being standardized as a technologies of navigable virtual reality, which is expected to be launched in the first half of 2024, and the Audio Group is working to standardize the immersive audio technology. Following this trend, this article introduces the trend in MPEG-I immersive audio standardization. Further, it describes the features of the immersive audio rendering technology, focusing on the structure and function of the RM0 base technology, which was chosen after evaluating all the technologies proposed in the January 2022 “MPEG Audio Meeting.”
KSP Keywords
Audio rendering, Audio technology, Digital Twin, Face-to-face, Hyper-Realistic, Immersive media, MPEG-I, Virtual Reality(VR), immersive audio
This work is distributed under the term of Korea Open Government License (KOGL)
(Type 4: : Type 1 + Commercial Use Prohibition+Change Prohibition)
Type 4: