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Journal Article 프로그래밍 방식의 객체 기반 영상 콘텐츠 제작 기술 동향
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Authors
이재영, 김태원, 추현곤, 이한규, 석왕헌, 강정원, 허남호, 김흥묵
Issue Date
2022-08
Citation
전자통신동향분석, v.37, no.4, pp.70-80
ISSN
1225-6455
Publisher
한국전자통신연구원
Language
Korean
Type
Journal Article
DOI
https://dx.doi.org/10.22648/ETRI.2022.J.370408
Abstract
With the rapid growth in media service platforms providing broadcast programs or content services, content production has become more important and competitive. As a strategy to meet the diverse needs of global consumers for a variety of content and to retain them as long-term repeat customers, global over-the-top service providers are increasing not only the number of content productions but also their production efficiency. Moreover, a considerable amount of scene composition in the flow of content production work appears to be combined with rendering technology from a game engine and converted to object-based computer programming, thereby enhancing the creativity, diversity, quality, and efficiency of content production. This study examines the latest technology trends in content production such as virtual studio technology, which has emerged as the center of content production, the use cases in various fields of artificial intelligence, and the metadata standards for content search or scene composition. This study also examines the possibility of using object-based computer programming as one of the future candidate technologies for content production.
KSP Keywords
Content production, Content search, Media service, Metadata standards, Object-based, Over-The-Top, Production efficiency, Rapid growth, Service Provider, Technology trends, Use cases
This work is distributed under the term of Korea Open Government License (KOGL)
(Type 4: : Type 1 + Commercial Use Prohibition+Change Prohibition)
Type 4: