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Conference Paper A Method of Estimating the Object of Interest from 3D Object and User’s Gesture in VR
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Authors
Sungjin Hong, Heesook Shin, ChoRong Yu, Seong Min Baek, Youn-Hee Gil
Issue Date
2022-11
Citation
Symposium on Virtual Reality Software and Technology (VRST) 2022, pp.1-2
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1145/3562939.3565652
Abstract
In VR, gaze information is useful for directly or indirectly analyzing a user’s interest. However, there are inconveniences in using the eye tracking in the VR device. To overcome the drawback, we propose a method of estimating an object of interest from user’s gesture instead of eye tracking. LightGBM model is trained by using distance and angle-based features that are extracted from 3d information of the object and the position and rotation of the VR device. We compared accuracy of each feature for VR device combinations and found out that it is more efficient to use all devices instead of individual devices and to use angle-based feature instead of distance-based feature with accuracy of 79.36%.
KSP Keywords
3D information, 3D object, Angle-based, Distance-based, Gaze information, eye tracking