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Conference Paper Action Recognition System Using Full-body XR Devices for Sports Metaverse Games
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Authors
Jong-Sung Kim
Issue Date
2024-10
Citation
International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.1967-1970
Publisher
IEEE
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1109/ICTC62082.2024.10827474
Abstract
In this paper, we propose a new action recognition system using full-body XR devices for sports metaverse games. The proposed system simultaneously utilizes a XR headset, XR controllers and XR trackers to obtain full-body motion data of a XR user and exploits these full-body motion data for playing sports metaverse games with the 3D avatar of the XR user. A recurrent neural network model with bidirectional gated recurrent units is trained to segment and classify full-body motion data into sports actions for XR users of different generations and genders. For evaluation, the proposed system is applied to golf in practice. The performance of the proposed system is verified with real experiments.
KSP Keywords
3D avatar, Action recognition, Body Motion, Motion Data, Neural network model, Recognition system, gated recurrent unit, neural network(NN), real experiments, recurrent neural network(RNN)