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Journal Article A study on the digital restoration of an ancient city based on historic building information modeling of wooden architectural heritage: focusing on Suwon Hwaseong
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Authors
Sunghyun Kim, JiHyung Lee
Issue Date
2024-10
Citation
HERITAGE SCIENCE, v.12, pp.1-15
ISSN
2050-7445
Publisher
SPRINGER
Language
English
Type
Journal Article
DOI
https://dx.doi.org/10.1186/s40494-024-01473-1
Abstract
This study describes the process of digitally reconstructing the ancient Korean city of Suwon Hwaseong in 3D utilizing Historic Building Information Modeling (HBIM) resources to accurately represent its wooden architectural heritage. Previous 3D reconstructions of cultural heritage have often prioritized appearance or remained partially disassembled. However, our reconstruction method offers a comprehensive representation of the appearance and the internal structure of wooden architectural heritage, which can be suitable for restoration maintenance. To ensure accuracy in digital restoration, we collected and utilized administrative records and historical materials, including the geography, fortress walls, folk houses, and Haenggung (the temporary palace of the Joseon Dynasty)—drawing from the archive of the Korean Cultural Heritage Service’s management records and the 1796 manuscript “Uigwe: Royal Protocols of the Hwaseong Fortress” which documents the construction of the ancient city of Suwon Hwaseong. Extensive architectural records were used to generate HBIM data, which digitized historical records, documents, and drawings to accurately represent the complex layout of the wooden architectural heritage. For the folk houses that lacked design records and the fortress walls that retained their original shape, we performed a digital restoration-based façade modeling. These elements of the ancient city of Suwon Hwaseong were assembled into a 3D model using Unreal Engine (version 5.1.1) to digitally reconstruct the city and enhance its visual representation. The digital restoration content, which utilizes visual effects and precise rendering from a game engine, can be used for the restoration, repair, and maintenance of both appearance and internal structures.
KSP Keywords
3D Model, 3d reconstruction, Complex layout, Cultural Heritage, Reconstruction method, Unreal Engine, Visual Representation, Visual effects, architectural heritage, building information modeling, game engine
This work is distributed under the term of Creative Commons License (CCL)
(CC BY)
CC BY