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Conference Paper Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting
Cited 32 time in scopus Share share facebook twitter linkedin kakaostory
Authors
Jeongmin Bae, Seoha Kim, Youngsik Yun, Hahyun Lee, Gun Bang, Youngjung Uh
Issue Date
2024-10
Citation
European Conference on Computer Vision (ECCV) 2024, pp.1-16
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1007/978-3-031-72633-0_18
Abstract
As 3D Gaussian Splatting (3DGS) provides fast and high-quality novel view synthesis, it is a natural extension to deform a canonical 3DGS to multiple frames for representing a dynamic scene. However, previous works fail to accurately reconstruct complex dynamic scenes. We attribute the failure to the design of the deformation field, which is built as a coordinate-based function. This approach is problematic because 3DGS is a mixture of multiple fields centered at the Gaussians, not just a single coordinate-based framework. To resolve this problem, we define the deformation as a function of per-Gaussian embeddings and temporal embeddings. Moreover, we decompose deformations as coarse and fine deformations to model slow and fast movements, respectively. Also, we introduce a local smoothness regularization for per-Gaussian embedding to improve the details in dynamic regions. Project page: https://jeongminb.github.io/e-d3dgs/.
KSP Keywords
Deformation field, High-quality, Multiple fields, Natural extension, Novel view synthesis, complex dynamics, dynamic scenes, local smoothness