3D Gaussian Splatting (3DGS) has made significant strides in scene representation and neural rendering, with intense efforts focused on adapting it for dynamic scenes. Despite delivering remarkable rendering quality and speed, existing methods struggle with storage demands and the representation of complex real-world motions. To address these challenges, we propose MoDec-GS, a memory-efficient Gaussian splatting framework designed to reconstruct novel views in challenging scenarios with complex motions. We introduce Global-to-Local Motion Decomposition (GLMD) to effectively capture dynamic motions in a coarse-to-fine manner. This approach leverages Global Canonical Scaffolds (Global CS) and Local Canonical Scaffolds (Local CS), which extend static Scaffold representation to dynamic video reconstruction. For Global CS, we propose Global Anchor Deformation (GAD) to efficiently represent global dynamics along complex motions, by directly deforming the implicit Scaffold attributes which are anchor position, offset, and local context features. Next, we finely adjust local motions via the Local Gaussian Deformation (LGD) of Local CS explicitly. Additionally, we introduce Temporal Interval Adjustment (TIA) to automatically control the temporal coverage of each Local CS during training, enabling MoDec-GS to find optimal interval assignments based on the specified number of temporal segments. Extensive evaluations demonstrate that MoDec-GS achieves an average 70% reduction in model size over state-of-the-art methods for dynamic 3D Gaussians from real-world dynamic videos while maintaining or even improving rendering quality.
KSP Keywords
Context Features, Dynamic motion, Global dynamics, Local context, Local motions, Motion decomposition, Optimal interval, Real-world, Scene Representation, Video reconstruction, coarse-to-fine manner
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