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Conference Paper Structured Gaussian Mapping for Memory-Efficient Immersive XR
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Authors
Kim Hye-Sun, Hong Sungjin, Cho-Rong Yu, Gil Youn-Hee
Issue Date
2026-03
Citation
Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2026, pp.1123-1124
Publisher
IEEE
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1109/VRW70859.2026.00236
Abstract
High-fidelity and scalable 3D scene representations are critical for immersive VR and XR systems under strict latency and mem￾ory constraints. Although recent studies demonstrate real-time 3D Gaussian Splatting on head-mounted displays, uncontrolled Gaus￾sian growth during RGB-D mapping remains a key scalability bot￾tleneck. We propose Structured Gaussian Mapping, a KD-tree guided allocation framework that limits Gaussian growth at the mapping stage for sequential RGB-D SLAM. By partitioning im￾age space and allocating compact Gaussian sets only in perceptu￾ally relevant regions, our approach replaces pixel-wise densifica￾tion. Experiments show up to 82% fewer Gaussians with improves PSNR, enabling memory-efficient and scalable XR-ready Gaussian mapping.
Keyword
3D Gaussian Splatting, RGB-D SLAM, KD-tree Partitioning, Scalable XR Mapping
KSP Keywords
3D scene, Head mounted displays(HMD), High-fidelity, Immersive VR, K-d tree, RGB-D SLAM, RGB-D mapping, Real-time 3d, Tree partitioning, memory-efficient