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학술대회 Scenario-Based Approach for Blackbox Load Testing of Online Game Servers
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저자
조창식, 이동춘, 손강민, 박창준, 강지훈
발행일
201010
출처
International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery (CyberC) 2010, pp.259-265
DOI
https://dx.doi.org/10.1109/CyberC.2010.54
협약과제
10MT1500, 대규모 가상유저의 시나리오 기반 제어를 통한 온라인 게임 품질검증 기술 개발, 박창준
초록
Simply having a large beta test cannot consistently provide stability and performance to game servers, which are major issues in online game development. Therefore, test automations have been used in order to reduce the testing time of online games by simulating highly repetitive tasks and emulating server loads. However, in previous approaches, blackbox testing and scenario-based testing are not supported because they use prerecorded packets of real players as templates, or reuse a subset of the main game client for the test client. In this paper, we propose blackbox testing and scenario-based testing of online games as well as simple load testing. Instead of rewriting the virtual client dummy code, only the game description language and virtual game map are redefined when a new game is to be tested. In addition, an actual testing environment can be mimicked more closely, because complex and various scenarios such as attack, party play, and waypoint movement can be tested through combining actions. We have applied our tools on several online games to verify the effectiveness of our method. © 2010 IEEE.
KSP 제안 키워드
Description language, Load testing, Online Game, Repetitive tasks, Scenario-based approach, Scenario-based testing, Stability and performance, Virtual Game, game development, virtual client