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Conference Paper Latency in Real-Time 3D Volumetric Streaming: A Comprehensive Study
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Authors
Seungwoo Hong, Hosun Yoon, Seong Moon, Inayat Ali
Issue Date
2026-07
Citation
International Conference on Ubiquitous and Future Networks (ICUFN) 2025, pp.1-6
Publisher
IEEE
Language
English
Type
Conference Paper
Abstract
Real-time 3D volumetric streaming is a transformative technology that enables the seamless transmission and rendering of high-fidelity 3D models, enhancing applications in virtual reality (VR), augmented reality (AR), gaming, telepresence, and remote collaboration. However, latency remains a major challenge, affecting immersion, causing motion sickness, and disrupting real-time interactions. Addressing these latency issues is essential for improving user experience and ensuring system efficiency. This study conducts a comprehensive latency measurement and analysis within a real-time volumetric streaming environment. We systematically break down the streaming process into three key layers: the application layer, the transport protocol layer, and the network layer. By evaluating each layer in a real-world system, we identify latency bottlenecks, quantify their impact, and uncover the underlying causes of delay. Based on these findings, we propose targeted optimization strategies to mitigate latency and enhance system responsiveness. Through this research, we establish best practices and innovative solutions to improve the efficiency, scalability, and overall user experience of real-time 3D volumetric streaming. Our insights contribute to advancing the field, paving the way for more immersive and responsive digital environments.
Keyword
Real-time 3D streaming, Latency analysis, User experience, XR(Extended Reality)
KSP Keywords
3D Model, 3D Streaming, Augmented reality(AR), Best practice, Break down, Comprehensive study, Digital environment, High-fidelity, Latency measurement, Measurement and analysis, Motion sickness