ETRI-Knowledge Sharing Plaform

KOREAN
논문 검색
Type SCI
Year ~ Keyword

Detail

Conference Paper 다중 팀 게임 랭킹 예측을 위한 개인 단위 집계와 팀 단위 학습의 비교
Cited - time in scopus Share share facebook twitter linkedin kakaostory
Authors
장형규, 이상광
Issue Date
2026-06
Citation
대한전자공학회 학술 대회 (하계) 2026, pp.1-4
Publisher
대한전자공학회
Language
Korean
Type
Conference Paper
Abstract
Predicting final placements from intermediate states in multi-team games involves considering the relative order of teams at a given game state. This study formulates final placement prediction in Eternal Return as a learning-to-rank problem and examines performance differences associated with input representation. We first compare a ranking model with regression-based baselines and adopt the ranking model for subsequent analysis. Using this model, we perform game-level 10-fold cross-validation to evaluate two input representations under a unified experimental setting, keeping the source data and evaluation protocol consistent across representations. The results show that preserving player-level states as separate instances achieves higher NDCG and Hit than aggregated team-level representations. These findings suggest that learning to rank is well suited to this task and that input representation can lead to performance differences even with identical source data.
KSP Keywords
Cross validation(CV), Evaluation Protocol, Intermediate states, Performance difference, Placement prediction, Ranking model, Regression-based, Relative order, game state, input representation, learning to rank