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학술지 Fast Motion Synthesis of Massive Number of Quadruped Animals
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저자
성만규
발행일
201109
출처
International Journal of Contents, v.7 no.3, pp.19-28
ISSN
1738-6764
출판사
한국콘텐츠학회
DOI
https://dx.doi.org/10.5392/IJoC.2011.7.3.019
협약과제
11MT1600, 차세대 체감형 콘텐츠를 위한 사용자 동작기반 플래폼 및 입체 상호작용기술개발, 남승우
초록
This paper presents a fast and practical motion synthesis algorithm for massive number of quadruped animals. The algorithm constructs so called speed maps that contain a set of same style motions but different speed from a single cyclic motion by using IK(Inverse Kinematics) solver. Then, those speed maps are connected each other to form a motion graph. At run time, given a point trajectory that obtained from user specification or simulators, the algorithm retrieves proper speed motions from the graph, and modifies and stitches them together to create a long seamless motion in real time. Since our algorithm mainly targets on the massive quadruped animal motions, the motion graph create wide variety of different size of characters for each trajectory and automatically adjusted synthesized motions without causing artifact such as foot skating. The performance of algorithm is verified through several experiments
KSP 제안 키워드
Cyclic motion, Different sizes, Motion graph, Motion synthesis, Point trajectory, Real-Time, Run time, fast motion, inverse kinematics, synthesis algorithm