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Journal Article Fast Motion Synthesis of Massive Number of Quadruped Animals
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Authors
Mankyu Sung
Issue Date
2011-09
Citation
International Journal of Contents, v.7, no.3, pp.19-28
ISSN
1738-6764
Publisher
한국콘텐츠학회
Language
English
Type
Journal Article
DOI
https://dx.doi.org/10.5392/IJoC.2011.7.3.019
Abstract
This paper presents a fast and practical motion synthesis algorithm for massive number of quadruped animals. The algorithm constructs so called speed maps that contain a set of same style motions but different speed from a single cyclic motion by using IK(Inverse Kinematics) solver. Then, those speed maps are connected each other to form a motion graph. At run time, given a point trajectory that obtained from user specification or simulators, the algorithm retrieves proper speed motions from the graph, and modifies and stitches them together to create a long seamless motion in real time. Since our algorithm mainly targets on the massive quadruped animal motions, the motion graph create wide variety of different size of characters for each trajectory and automatically adjusted synthesized motions without causing artifact such as foot skating. The performance of algorithm is verified through several experiments
KSP Keywords
Cyclic motion, Different sizes, Motion graph, Motion synthesis, Point trajectory, Real-Time, Run time, fast motion, inverse kinematics, synthesis algorithm
This work is distributed under the term of Creative Commons License (CCL)
(CC BY NC)
CC BY NC