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Conference Paper A Case Study: Online Game Testing Using Massive Virtual Player
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Authors
Yeon Jun Choi, Hang Kee Kim, Chang Joon Park, Seong Il Jin
Issue Date
2011-12
Citation
International Conferences Control and Automation (CA) / Circuits, Control, Communication, Electricity, Electronics, Energy, System, Signal, Simulation (CES3) 2011 (CCIS 256), v.256, pp.296-301
Publisher
Springer
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1007/978-3-642-26010-0_37
Abstract
Automated load tests for online games can resduce costs because it doesn't need real players. We will introduce our online game testing tool, EasyQA and show a case study to testing real online game before it is published. © 2011 Springer-Verlag Berlin Heidelberg.
KSP Keywords
Case studies, Load tests, Online game, game testing, testing tool