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학술대회 A Case Study - Online Game Testing Using Massive Virtual Player
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저자
최연준, 김항기, 박창준, 진성일
발행일
201112
출처
International Conferences Control and Automation (CA) / Circuits, Control, Communication, Electricity, Electronics, Energy, System, Signal, Simulation (CES3) 2011 (CCIS 256), v.256, pp.296-301
DOI
https://dx.doi.org/10.1007/978-3-642-26010-0_37
협약과제
11MT1700, 대규모 가상유저의 시나리오 기반 제어를 통한 온라인 게임 품질검증 기술 개발, 박창준
초록
Automated load tests for online games can resduce costs because it doesn't need real players. We will introduce our online game testing tool, EasyQA and show a case study to testing real online game before it is published. © 2011 Springer-Verlag Berlin Heidelberg.
KSP 제안 키워드
Case studies, Load tests, Online Game, game testing, testing tool