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Conference Paper Augmented Reality-Based Role-Playing Contents for Education
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Authors
Sukhyun Lim, Hyung-Keun Jee, Jinyoung Youn, Junsuk Lee
Issue Date
2011-12
Citation
International Conference on IT Convergence and Security (ICITCS) 2011 (LNEE 120), v.120, pp.337-344
Publisher
Springer
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1007/978-94-007-2911-7_30
Abstract
In recent years, augmented reality technologies have been a subject of great interest among the lots of community. In the education applications, old-fashioned materials are still used, despite remarkable technological developments in the industrial area. Textbooks are mainly used in educational systems and many educators are very passive about applying new materials. In this paper, we present an augmented reality system for education. Our system consists of an authoring tool that can be used to create educational contents, a viewer that plays those contents, and an engine to power the tool and viewer. Based on the system, we present three role-playing contents for increasing educational benefits.
KSP Keywords
Augmented reality(AR), Augmented reality system, Augmented reality technology, Authoring Tool, Education applications, Educational content, New materials, Role-playing, educational systems, industrial area