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학술대회 Augmented Reality-Based Role-Playing Contents for Education
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저자
임석현, 지형근, 윤진영, 이준석
발행일
201112
출처
International Conference on IT Convergence and Security (ICITCS) 2011 (LNEE 120), v.120, pp.337-344
DOI
https://dx.doi.org/10.1007/978-94-007-2911-7_30
협약과제
11VT1100, 학습자 참여형 인터랙션 3D 입체 가상체험 학습 콘텐츠 기술 개발, 이준석
초록
In recent years, augmented reality technologies have been a subject of great interest among the lots of community. In the education applications, old-fashioned materials are still used, despite remarkable technological developments in the industrial area. Textbooks are mainly used in educational systems and many educators are very passive about applying new materials. In this paper, we present an augmented reality system for education. Our system consists of an authoring tool that can be used to create educational contents, a viewer that plays those contents, and an engine to power the tool and viewer. Based on the system, we present three role-playing contents for increasing educational benefits.
KSP 제안 키워드
Augmented Reality technologies, Augmented reality(AR), Augmented reality system, Authoring Tool, Educational content, Educational system, education applications, industrial area, new materials, role-playing