Subjects : League of Legends
| Type | Year | Title | Cited | Download |
|---|---|---|---|---|
| Conference | 2025 | Single-anchored Multi-modal Dense Video Captioning for Esports Broadcasts Commentaries Yu Ari International ACM Workshop on Multimedia Content Analysis in Sports (MMSports) 2025, pp.31-38 | 0 | 원문 |
| Journal | 2025 | Real-Time Player Tracking Framework on MOBA Game Video Through Object Detection Daewook Kim IEEE Transactions on Games, v.17, no.2, pp.498-509 | 0 | 원문 |
| Conference | 2024 | Predicting Player of the Game in Multiplayer Online Battle Arena Games Jang Hyeonggyu International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.1304-1305 | 0 | 원문 |
| Conference | 2023 | A Player Profiling Scheme in MOBA Games Sung Yun Park 대한전자공학회 학술 대회 (하계) 2023, pp.2190-2193 | ||
| Conference | 2022 | Detecting In-Game Play Event in Live Esports Stream Seung-Jin Hong International Conference on Information and Communication Technology Convergence (ICTC) 2022, pp.1929-1931 | 4 | 원문 |
| Conference | 2020 | Champion Recommendation System of League of Legends Seung-Jin Hong International Conference on Information and Communication Technology Convergence (ICTC) 2020, pp.1252-1254 | 9 | 원문 |
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| Type | Year | Research Project | Primary Investigator | Download |
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