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Lee Dongchun
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XR-based SMR Visualization Research Section
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Type Year Title Cited Download
Conference
2024 Development of Mixed Reality Rehabilitation Content for Restoration of Exercise Function in Stroke Patients   박수란   한국디지털콘텐츠학회 종합 학술대회 (하계) 2024, pp.1-2
Journal
2023 Heterogeneous Sensor Coordinate System Calibration Technique for AR Whole Body Interaction   김항기   정보처리학회논문지. 소프트웨어 및 데이터 공학, v.12, no.7, pp.315-324
Journal
2022 A Study on Body Interaction for AR Immersive Whole Body Rehabilitation   김항기   정보처리학회지, v.29, no.2, pp.23-31
Conference
2019 3D Reconstruction of Leg Bones from X-Ray Images using CNN-based Feature Analysis   Hangkee Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2019, pp.669-672 19
Journal
2017 Real Object Recognition Based Mobile Augmented Reality Game   이동춘   한국게임학회논문지, v.17, no.4, pp.17-24
Conference
2017 Augmented Reality Photography With CCTV-Assisted Object Elimination Using Graph Cut   박성훈   한국통신학회 종합 학술 발표회 (하계) 2017, pp.1402-1403
Conference
2017 Camera Pose Estimation Using Optical Flow and ORB Descriptor in SLAM-Based Mobile AR Game   Junseong Bang   International Conference on Platform Technology and Service (PlatCon) 2017, pp.234-237 13
Conference
2016 ATAM 라이브러리를 활용한 증강 현실 콘텐츠 구현에 관한 연구   이동춘   한국통신학회 종합 학술 발표회 (하계) 2016, pp.1302-1303
Conference
2016 Study on 3D Reconstruction in Distributed Camera Network   방준성   한국통신학회 종합 학술 발표회 (하계) 2016, pp.1340-1341
Journal
2016 Trends on VR/AR Game Technology   방준성   전자통신동향분석, v.31, no.1, pp.146-156
Conference
2016 Network Assistance to Localization and Mapping for Outdoor Augmented Reality in Cellular Network   Junseong Bang   International Conference on Platform Technology and Service (PlatCon) 2016, pp.1-4 1
Conference
2016 Caching Strategy for Outdoor Augmented Reality Service in Cellular Network   방준성   한국통신학회 종합 학술 발표회 (동계) 2016, pp.1004-1005
Journal
2013 Cloud-Based Gaming Service Platform Supporting Multiple Devices   Kyoung Ill Kim   ETRI Journal, v.35, no.6, pp.960-968 19
Journal
2013 멀티플랫폼 지원 스트리밍 기반 게임 서비스   이동춘   한국정보통신학회지, v.14, no.1, pp.30-36
Journal
2011 Blackbox and Scenario-Based Testing of Online Games Using Game Description Language   Chang-Sik Cho   ETRI Journal, v.33, no.3, pp.470-473 4
Conference
2010 Scenario-Based Approach for Blackbox Load Testing of Online Game Servers   Chang-Sik Cho   International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery (CyberC) 2010, pp.259-265 11
Journal
2007 Game Physics Technology   이기석   전자통신동향분석, v.22, no.4, pp.53-63
Conference
2002 Construction of Large-scale outdoor terrain for online 3D game   김혜선   한국정보처리학회 학술 발표 대회 (추계) 2002, pp.467-470
Conference
2002 An efficient collision detection between inverse BSP tree and bounding sphere   이동춘   한국정보처리학회 학술 발표 대회 (추계) 2002, pp.451-454
Conference
2002 An Authoring System for Large-scale 3D Game Map   김혜선   한국정보과학회 학술 발표 (가을) 2002, pp.451-453
Conference
2001 A Study on Car Navigation System Based on Augmented Reality Technology   변기종   한국정보과학회 학술 발표 (가을) 2001, pp.493-495
Journal
2001 Digital Reproduction of Mobiles   이동춘   정보과학회논문지 : 시스템 및 이론, v.28, no.9, pp.415-423
Conference
2001 A Study on Registration Techniques for Outdoor Augmented Reality System   김주완   한국정보처리학회 학술 발표 대회 (추계) 2001, pp.635-638