Conference
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2024 |
Development of Mixed Reality Rehabilitation Content for Restoration of Exercise Function in Stroke Patients
박수란
한국디지털콘텐츠학회 종합 학술대회 (하계) 2024, pp.1-2 |
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Journal
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2023 |
Heterogeneous Sensor Coordinate System Calibration Technique for AR Whole Body Interaction
김항기
정보처리학회논문지. 소프트웨어 및 데이터 공학, v.12, no.7, pp.315-324 |
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Journal
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2022 |
A Study on Body Interaction for AR Immersive Whole Body Rehabilitation
김항기
정보처리학회지, v.29, no.2, pp.23-31 |
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Conference
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2019 |
3D Reconstruction of Leg Bones from X-Ray Images using CNN-based Feature Analysis
Hangkee Kim
International Conference on Information and Communication Technology Convergence (ICTC) 2019, pp.669-672 |
19 |
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Journal
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2017 |
Real Object Recognition Based Mobile Augmented Reality Game
이동춘
한국게임학회논문지, v.17, no.4, pp.17-24 |
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Conference
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2017 |
Augmented Reality Photography With CCTV-Assisted Object Elimination Using Graph Cut
박성훈
한국통신학회 종합 학술 발표회 (하계) 2017, pp.1402-1403 |
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Conference
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2017 |
Camera Pose Estimation Using Optical Flow and ORB Descriptor in SLAM-Based Mobile AR Game
Junseong Bang
International Conference on Platform Technology and Service (PlatCon) 2017, pp.234-237 |
13 |
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Conference
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2016 |
ATAM 라이브러리를 활용한 증강 현실 콘텐츠 구현에 관한 연구
이동춘
한국통신학회 종합 학술 발표회 (하계) 2016, pp.1302-1303 |
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Conference
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2016 |
Study on 3D Reconstruction in Distributed Camera Network
방준성
한국통신학회 종합 학술 발표회 (하계) 2016, pp.1340-1341 |
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Journal
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2016 |
Trends on VR/AR Game Technology
방준성
전자통신동향분석, v.31, no.1, pp.146-156 |
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Conference
|
2016 |
Network Assistance to Localization and Mapping for Outdoor Augmented Reality in Cellular Network
Junseong Bang
International Conference on Platform Technology and Service (PlatCon) 2016, pp.1-4 |
1 |
|
Conference
|
2016 |
Caching Strategy for Outdoor Augmented Reality Service in Cellular Network
방준성
한국통신학회 종합 학술 발표회 (동계) 2016, pp.1004-1005 |
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Journal
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2013 |
Cloud‐Based Gaming Service Platform Supporting Multiple Devices
Kyoung Ill Kim
ETRI Journal, v.35, no.6, pp.960-968 |
20 |
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Journal
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2013 |
멀티플랫폼 지원 스트리밍 기반 게임 서비스
이동춘
한국정보통신학회지, v.14, no.1, pp.30-36 |
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Journal
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2011 |
Blackbox and Scenario-Based Testing of Online Games Using Game Description Language
Chang-Sik Cho
ETRI Journal, v.33, no.3, pp.470-473 |
4 |
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Conference
|
2010 |
Scenario-Based Approach for Blackbox Load Testing of Online Game Servers
Chang-Sik Cho
International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery (CyberC) 2010, pp.259-265 |
11 |
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Journal
|
2007 |
Game Physics Technology
이기석
전자통신동향분석, v.22, no.4, pp.53-63 |
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Conference
|
2002 |
An efficient collision detection between inverse BSP tree and bounding sphere
이동춘
한국정보처리학회 학술 발표 대회 (추계) 2002, pp.451-454 |
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Conference
|
2002 |
Construction of Large-scale outdoor terrain for online 3D game
김혜선
한국정보처리학회 학술 발표 대회 (추계) 2002, pp.467-470 |
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Conference
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2002 |
An Authoring System for Large-scale 3D Game Map
김혜선
한국정보과학회 학술 발표 (가을) 2002, pp.451-453 |
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Conference
|
2001 |
A Study on Car Navigation System Based on Augmented Reality Technology
변기종
한국정보과학회 학술 발표 (가을) 2001, pp.493-495 |
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Journal
|
2001 |
Digital Reproduction of Mobiles
이동춘
정보과학회논문지 : 시스템 및 이론, v.28, no.9, pp.415-423 |
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Conference
|
2001 |
A Study on Registration Techniques for Outdoor Augmented Reality System
김주완
한국정보처리학회 학술 발표 대회 (추계) 2001, pp.635-638 |
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