ETRI-Knowledge Sharing Plaform

KOREAN

Researchers

연구자 검색
Keyword

Detail

사진

Baek Seong Min
Department
Immersive Interaction Research Section
Contact
KSP Keywords
논문 검색결과
Type Year Title Cited Download
Conference
2024 3D Human Pose Estimation Using Egocentric Depth Data   Seongmin Baek   Symposium on Virtual Reality Software and Technology (VRST) 2024, pp.1-2
Journal
2024 Metaverse Interaction Technology Trends and Development Prospects   백성민   전자통신동향분석, v.39, no.2, pp.12-23
Journal
2024 Effect of Virtual Intervention Technology in Virtual Vocational Training for People with Intellectual Disabilities: connecting instructor in the real world and trainee in the virtual world   Heesook Shin   International Journal of Human-Computer Interaction, v.40, no.3, pp.624-639 7
Conference
2023 Egocentric Human Pose Estimation for VR Interactions Using RGB-D Data   Seongmin Baek   International Conference on Internet (ICONI) 2023, pp.294-296
Conference
2022 Virtual Training Management System Providing Observation & Intervention   신희숙   한국소프트웨어 종합 학술 대회 2022, pp.1-3
Conference
2022 A Method of Estimating the Object of Interest from 3D Object and User’s Gesture in VR   Sungjin Hong   Symposium on Virtual Reality Software and Technology (VRST) 2022, pp.1-2 0
Conference
2022 Relabeling Method for Improving Vehicle Part Detection   Sungjin Hong   International Conference on Information and Communication Technology Convergence (ICTC) 2022, pp.806-808 2
Journal
2021 VR-Based Job Training System Using Tangible Interactions   Seongmin Baek   Sensors, v.21, no.20, pp.1-16 7
Journal
2021 Virtual Job Training System Using Multiple Sensors   백성민   한국디지털콘텐츠학회논문지, v.22, no.10, pp.1559-1568
Conference
2020 Development of Web-based Learning Ability Assessment Tool for the Developmental Disabled   유초롱   한국소프트웨어 종합 학술 대회 2020, pp.920-921
Conference
2019 Human Pose Estimation Using Articulated ICP   Seongmin Baek   International Conference on Control and Robot Technology (ICCRT) 2019, pp.125-129 0
Conference
2018 Real-Time Tracking IDs and Joints of Users   Seongmin Baek   International Conference on Network, Communication and Computing (ICNCC) 2018, pp.221-226 0
Journal
2018 Development of Virtual and Augmented Reality Sports Integrated Platform Technology for Youth Physical Education   홍성진   정보과학회지, v.36, no.11, pp.35-43
Conference
2017 User Pose Estimation Based on Multiple Depth Sensors   Seongmin Baek   ACM SIGGRAPH Asia (SA) 2017, pp.1-2 2
Journal
2017 3D Swing Trajectory of the Club Head from Depth Shadow   Seongmin Baek   International Journal of Computer Theory and Engineering, v.9, no.2, pp.92-96
Journal
2017 Motion Capture of the Human Body Using Multiple Depth Sensors   Yejin Kim  ETRI Journal, v.39, no.2, pp.181-190 52
Conference
2016 Real-Time Dynamic Motion Capture Using Multiple Kinects   Seongmin Baek   International Conference on Computer Science and its Applications (CSA) 2016 (LNEE 421), v.421, pp.29-35 0
Journal
2015 Development of Unified Platform Technology for Realistic Sports Experience of Youths   서상우   전자통신동향분석, v.30, no.4, pp.46-53
Journal
2014 Performance Analysis and Generation Technology for Creation of Empirical Learning about Traditional and Popular Dances   김예진   전자통신동향분석, v.29, no.1, pp.21-30
Conference
2013 Dance Motion Generation with Pose Constraints   Seongmin Baek   International Conference on Sport Science and Computer Science (CCCS) 2013, pp.1-8
Conference
2013 Dance Motion Generation based on Posture Constraints   백성민   한국 컴퓨터 종합 학술 대회 2013, pp.1097-1099
Conference
2013 Modeling a Golf Ball in Flight   Seongmin Baek   International Conference on Information Processing and Management (ICIPM) 2013, pp.403-406
Journal
2013 Bouncing Model of Spinning Ball based on Real Trajectories   백성민   정보과학회논문지 : 컴퓨팅의 실제 및 레터, v.19, no.1, pp.66-70
Conference
2012 Golf Ball Bouncing Model Based on Real Images   Seongmin Baek   International Conference on Ubiquitous Information Technologies and Applications (CUTE) 2012 (LNEE 214), v.214, pp.699-707 1
Conference
2012 Bouncing Model of Spinning Ball Based on Real Trajectory   백성민   한국 컴퓨터 종합 학술 대회 2012, pp.C421-C423
Conference
2011 Bouncing and Tuning for Ball   Seong Min Baek   International Conference on Convergence Content (ICCC) 2011, pp.301-302
Conference
2011 Physics for Spinning Ball   Seongmin Baek   International Conference on Computer Sciences and Convergence Information Technology (ICCIT) 2011, pp.189-192
Conference
2011 Flight Simulation for Spinning Ball     한국콘텐츠학회 종합 학술 대회 (춘계) 2011, pp.53-54
Journal
2011 Simulation Technology for Sports Arcade Games   백성민   전자통신동향분석, v.26, no.1, pp.57-64
Journal
2011 가상 현실 기반 실전형 스포츠 시뮬레이션 게임 기술   김명규   TTA Journal, v.133, pp.81-87
Conference
2010 Flight Trajectory of a Golf Ball for a Realistic Game   Seong Min Baek   International Conference on Information and Multimedia Technology (ICIMT) 2010, pp.180-184
Conference
2006 Implementation of Crowd system in Maya   Seong Min Baek   제어로봇시스템학회 국제 학술 대회 (SICE-ICCAS) 2006, pp.2713-2716
Journal
2005 Photo-Realistic Digital Image Content Production Technology   정일권   전자통신동향분석, v.20, no.4, pp.3-15
Conference
2005 Implementation of a Virtual Crowd Simulation System   Il-Kwon Jeong   International Conference on Control, Automation and Systems (ICCAS) 2005, pp.2217-2220
Conference
2004 Automatic Generation of Path-Following Motion   백성민   한국HCI학회 학술 대회 2004, pp.87-92
Conference
2003 Following Path using Motion Parameters for Virtual Characters   Seongmin Baek   International Conference on Control, Automation and Systems (ICCAS) 2003, pp.1621-1624