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Baek Seong Min
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Immersive Interaction Research Section
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Type Year Title Cited Download
Journal
2024 Metaverse Interaction Technology Trends and Development Prospects   백성민   전자통신동향분석, v.39, no.2, pp.12-23
Journal
2024 Effect of Virtual Intervention Technology in Virtual Vocational Training for People with Intellectual Disabilities: connecting instructor in the real world and trainee in the virtual world   Heesook Shin   International Journal of Human-Computer Interaction, v.40, no.3, pp.624-639 6
Conference
2023 Egocentric Human Pose Estimation for VR Interactions Using RGB-D Data   Seongmin Baek   International Conference on Internet (ICONI) 2023, pp.294-296
Conference
2022 Virtual Training Management System Providing Observation & Intervention   신희숙   한국소프트웨어 종합 학술 대회 2022, pp.1-3
Conference
2022 A Method of Estimating the Object of Interest from 3D Object and User’s Gesture in VR   Sungjin Hong   Symposium on Virtual Reality Software and Technology (VRST) 2022, pp.1-2 0
Conference
2022 Relabeling Method for Improving Vehicle Part Detection   Sungjin Hong   International Conference on Information and Communication Technology Convergence (ICTC) 2022, pp.806-808 2
Journal
2021 Virtual Job Training System Using Multiple Sensors   백성민   한국디지털콘텐츠학회논문지, v.22, no.10, pp.1559-1568
Journal
2021 VR-Based Job Training System Using Tangible Interactions   Seongmin Baek   Sensors, v.21, no.20, pp.1-16 7
Conference
2020 Development of Web-based Learning Ability Assessment Tool for the Developmental Disabled   유초롱   한국소프트웨어 종합 학술 대회 2020, pp.920-921
Conference
2019 Human Pose Estimation Using Articulated ICP   Seongmin Baek   International Conference on Control and Robot Technology (ICCRT) 2019, pp.125-129 0
Conference
2018 Real-Time Tracking IDs and Joints of Users   Seongmin Baek   International Conference on Network, Communication and Computing (ICNCC) 2018, pp.221-226 0
Journal
2018 Development of Virtual and Augmented Reality Sports Integrated Platform Technology for Youth Physical Education   홍성진   정보과학회지, v.36, no.11, pp.35-43
Conference
2017 User Pose Estimation Based on Multiple Depth Sensors   Seongmin Baek   ACM SIGGRAPH Asia (SA) 2017, pp.1-2 1
Journal
2017 Motion Capture of the Human Body Using Multiple Depth Sensors   Yejin Kim  ETRI Journal, v.39, no.2, pp.181-190 52
Journal
2017 3D Swing Trajectory of the Club Head from Depth Shadow   Seongmin Baek   International Journal of Computer Theory and Engineering, v.9, no.2, pp.92-96
Conference
2016 Real-Time Dynamic Motion Capture Using Multiple Kinects   Seongmin Baek   International Conference on Computer Science and its Applications (CSA) 2016 (LNEE 421), v.421, pp.29-35 0
Journal
2015 Development of Unified Platform Technology for Realistic Sports Experience of Youths   서상우   전자통신동향분석, v.30, no.4, pp.46-53
Journal
2014 Performance Analysis and Generation Technology for Creation of Empirical Learning about Traditional and Popular Dances   김예진   전자통신동향분석, v.29, no.1, pp.21-30
Conference
2013 Dance Motion Generation with Pose Constraints   Seongmin Baek   International Conference on Sport Science and Computer Science (CCCS) 2013, pp.1-8
Conference
2013 Dance Motion Generation based on Posture Constraints   백성민   한국 컴퓨터 종합 학술 대회 2013, pp.1097-1099
Conference
2013 Modeling a Golf Ball in Flight   Seongmin Baek   International Conference on Information Processing and Management (ICIPM) 2013, pp.403-406
Journal
2013 Bouncing Model of Spinning Ball based on Real Trajectories   백성민   정보과학회논문지 : 컴퓨팅의 실제 및 레터, v.19, no.1, pp.66-70
Conference
2012 Golf Ball Bouncing Model Based on Real Images   Seongmin Baek   International Conference on Ubiquitous Information Technologies and Applications (CUTE) 2012 (LNEE 214), v.214, pp.699-707 1
Conference
2012 Bouncing Model of Spinning Ball Based on Real Trajectory   백성민   한국 컴퓨터 종합 학술 대회 2012, pp.C421-C423
Conference
2011 Bouncing and Tuning for Ball   Seong Min Baek   International Conference on Convergence Content (ICCC) 2011, pp.301-302
Conference
2011 Physics for Spinning Ball   Seongmin Baek   International Conference on Computer Sciences and Convergence Information Technology (ICCIT) 2011, pp.189-192
Conference
2011 Flight Simulation for Spinning Ball     한국콘텐츠학회 종합 학술 대회 (춘계) 2011, pp.53-54
Journal
2011 Simulation Technology for Sports Arcade Games   백성민   전자통신동향분석, v.26, no.1, pp.57-64
Journal
2011 가상 현실 기반 실전형 스포츠 시뮬레이션 게임 기술   김명규   TTA Journal, v.133, pp.81-87
Conference
2010 Flight Trajectory of a Golf Ball for a Realistic Game   Seong Min Baek   International Conference on Information and Multimedia Technology (ICIMT) 2010, pp.180-184
Conference
2006 Implementation of Crowd system in Maya   Seong Min Baek   제어로봇시스템학회 국제 학술 대회 (SICE-ICCAS) 2006, pp.2713-2716
Journal
2005 Photo-Realistic Digital Image Content Production Technology   정일권   전자통신동향분석, v.20, no.4, pp.3-15
Conference
2005 Implementation of a Virtual Crowd Simulation System   Il-Kwon Jeong   International Conference on Control, Automation and Systems (ICCAS) 2005, pp.2217-2220
Conference
2004 Automatic Generation of Path-Following Motion   백성민   한국HCI학회 학술 대회 2004, pp.87-92
Conference
2003 Following Path using Motion Parameters for Virtual Characters   Seongmin Baek   International Conference on Control, Automation and Systems (ICCAS) 2003, pp.1621-1624