Conference
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2024 |
Integrated Framework for Game Development and Verification Based on Artificial Intelligence
Si-Hwan Jang
International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.2198-2199 |
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Conference
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2021 |
Implementation of Learning-based Online Recognition System for Sports Actions
김종성
대한전자공학회 학술 대회 (추계) 2021, pp.741-743 |
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Journal
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2021 |
Comparison of Learning Performance by Reinforcement Learning Agent Visibility Information Difference
김찬섭
한국게임학회논문지, v.21, no.5, pp.17-28 |
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Journal
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2021 |
Generation of Characteristic AI Agent Based on Game Player Propensity
Si-Hwan Jang
Platform Technology Letters, v.7, no.1, pp.9-11 |
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Journal
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2021 |
Haptic AR Sports Technologies for Indoor Virtual Matches
김종성
전자통신동향분석, v.36, no.4, pp.92-102 |
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Conference
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2021 |
Characteristic AI Agent Generation Based on Game Player Data
Si-Hwan Jang
International Conference on Platform Technology and Service (PlatCon) 2021, pp.1-1 |
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Conference
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2021 |
Comparison of Reinforcement Learning Performance according to Artificial Intelligence Agent Visual Field Variation
김찬섭
한국게임학회 학술 발표 대회 (춘계) 2021, pp.69-72 |
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Conference
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2020 |
Characterized Behavior Agent Generation using Reinforcement Learning based on Simulation Environment
장시환
한국게임학회 학술 발표 대회 (춘계) 2020, pp.29-33 |
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Conference
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2020 |
Supervised Learning-Based Game Image Filter Detection Technique
김찬섭
한국게임학회 학술 발표 대회 (춘계) 2020, pp.217-220 |
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Journal
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2019 |
Research Trends on Inverse Reinforcement Learning
이상광
전자통신동향분석, v.34, no.6, pp.100-107 |
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Conference
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2019 |
Player Behavior Analysis for Validation of Mobile Game Update Effectiveness
Si-Hwan Jang
International Conference on Information and Communication Technology Convergence (ICTC) 2019, pp.661-663 |
1 |
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Conference
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2019 |
Testbed for AI Agent Virtual Learning
장시환
한국게임학회 학술 발표 대회 (추계) 2019, pp.331-333 |
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Conference
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2018 |
User behavior analysis according to environmental change in mobile game
장시환
한국정보통신설비학회 학술 대회 2018, pp.55-57 |
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