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Kim Hye-Sun
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Immersive Interaction Research Section
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Type Year Title Cited Download
Conference
2024 RGB-D Surface Reconstruction using 3D Gaussian Splatting   Hye Sun Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.2222-2223
Conference
2024 Wireless Sensor Network-Based User Identification and Data Cross-Referencing in XR Physical Spaces   Yu Cho Rong   International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.2229-2231
Conference
2023 3D Object Classification and Segmentation from Large Scale Area Reconstruction   Hye Sun Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2023, pp.1-3 0
Conference
2021 Editable Texture Generation from Multi-view Reconstruction   김혜선   영상처리 및 이해에 관한 워크샵 (IPIU) 2021, pp.1-3
Conference
2019 Fusion Pipeline of 3D Terrain Data from Different Input Images   Yun ji Ban   International Conference on Information and Communication Technology Convergence (ICTC) 2019, pp.1096-1098 0
Conference
2018 3D Mesh Reconstruction from Height map and Post Processing   Yun ji Ban   International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.1491-1493 3
Conference
2018 A Seamless Texture Color Adjustment Method for Large-Scale Terrain Reconstruction   Hye sun Kim   ACM SIGGRAPH 2018, pp.1-2 7
Conference
2017 Comparative Study on Generating Mesh from Point Cloud   반윤지   대한전자공학회 종합 학술 대회 (추계) 2017, pp.952-953
Conference
2017 High Quality Texture Reconstruction from Multi-view Images   Hye-sun Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2017, pp.1113-1115 1
Conference
2016 A Precision 3D Reconstruction Technique in Real-time for Handheld 3D Scanning   김혜선   한국멀티미디어학회 학술 발표 대회 (추계) 2016, pp.1-3
Journal
2016 Hole-Filling Methods Using Depth and Color Information for Generating Multiview Images   Seung-Woo Nam   ETRI Journal, v.38, no.5, pp.996-1007 5
Journal
2014 Real-Time 2D-to-3D Conversion for 3DTV using Time-Coherent Depth-Map Generation Method   Seung-Woo Nam   International Journal of Contents, v.10, no.3, pp.9-16
Conference
2013 Real-time 2D to 3D conversion for 3DTV using time coherent depth map generation method   Seung-Woo Nam   International Conference on Consumer Electronics (ICCE) 2013, pp.187-188 2
Journal
2012 A Technical Trend of Stereoscopic Content Production and User Interaction   정혁   전자통신동향분석, v.27, no.3, pp.22-31
Journal
2011 Technical Trend of Stereoscopic Content Production   김해동   전자통신동향분석, v.26, no.1, pp.13-24
Journal
2010 Cache-Oblivious Ray Reordering   Bochang Moon  ACM Transactions on Graphics, v.29, no.3, pp.1-10 38
Conference
2009 An Adaptive System for Effective Fur Rendering   김혜선   한국HCI학회 학술 대회 2009, pp.719-724
Conference
2002 An efficient collision detection between inverse BSP tree and bounding sphere   이동춘   한국정보처리학회 학술 발표 대회 (추계) 2002, pp.451-454
Conference
2002 Construction of Large-scale outdoor terrain for online 3D game   김혜선   한국정보처리학회 학술 발표 대회 (추계) 2002, pp.467-470
Conference
2002 An Authoring System for Large-scale 3D Game Map   김혜선   한국정보과학회 학술 발표 (가을) 2002, pp.451-453