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Lee Sang Kwang Principal Researcher
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Immersive Interaction Research Section
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Type Year Title Cited Download
Conference
2025 Interaction-Aware Video Narrative Generation for Short-Form Gaming Content   Ari Yu, Sung-Yun Park   Conference on Neural Information Processing Systems (NeurIPS) 2025 : Workshop, pp.1-21
Conference
2025 A Framework Implementation Approach for AI-based Real-time Esports Analysis Services   장형규   한국e스포츠학회 학술 대회 (추계) 2025, pp.1-9
Conference
2025 Field-aware Factorization Machines for Item Recommendation in Multiplayer Online Battle Arena Games   Hyeong-Gyu Jang   International Conference on Information and Communication Technology Convergence (ICTC) 2025, pp.1001-1004
Conference
2025 Single-anchored Multi-modal Dense Video Captioning for Esports Broadcasts Commentaries   Ari Yu   International ACM Workshop on Multimedia Content Analysis in Sports (MMSports) 2025, pp.31-38 0
Journal
2025 Real-Time Player Tracking Framework on MOBA Game Video Through Object Detection   Dae-Wook Kim   IEEE Transactions on Games, v.17, no.2, pp.498-509 0
Conference
2025 Multimodal Dense Video Captioning for MOBA Game Highlights Commentaries   유아리   대한전자공학회 학술 대회 (하계) 2025, pp.1-4
Conference
2025 Development of a Real-Time Match Analysis Data Visualization for eSports Broadcasting   배수영   한국통신학회 종합 학술 발표회 (하계) 2025, pp.1266-1267
Conference
2025 A Short-form Content Generation Scheme for MOBA Games   장형규   대한전자공학회 학술 대회 (하계) 2025, pp.1-4
Conference
2025 Generalization of Reward Networks in Reinforcement Learning: Optimizer Comparison   박성윤   대한전자공학회 학술 대회 (하계) 2025, pp.1-4
Conference
2024 Real-time eSports Highlight Generation Using an Automatic Observing Method for Multiple Regions   배수영   한국통신학회 종합 학술 발표회 (추계) 2024, pp.1-2
Conference
2024 Predicting Player of the Game in Multiplayer Online Battle Arena Games   Hyeong-Gyu Jang   International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.1304-1305 0
Conference
2023 Method for automatically generating esports match highlights based on game screen analysis   배수영   한국e스포츠학회 학술 대회 (동계) 2023, pp.1-8
Conference
2023 Human Interactive Learning with Intrinsic Reward   Sung-Yun Park   IEEE Conference on Games (CoG) 2023, pp.1-4 0
Conference
2023 Automatic Highlight Generation System that can apply User Preferences   배수영   한국통신학회 종합 학술 발표회 (하계) 2023, pp.1-2
Conference
2023 A Player Profiling Scheme in MOBA Games   박성윤   대한전자공학회 학술 대회 (하계) 2023, pp.2190-2193
Conference
2022 Detecting In-Game Play Event in Live Esports Stream   Seung-Jin Hong   International Conference on Information and Communication Technology Convergence (ICTC) 2022, pp.1929-1931 4
Conference
2022 Intrinsic Rewards for Personalizing Agents in Reinforcement Learning   홍승진   대한전자공학회 학술 대회 (하계) 2022, pp.2283-2286
Conference
2022 Automatic Game Highlights Generation Based on In-Game Play Events Detection   배수영   한국콘텐츠학회 종합 학술 대회 2022, pp.359-360
Conference
2022 Clustering-based Route Strategy Analysis on MOBA games : Focusing on LOL   김대욱   한국콘텐츠학회 종합 학술 대회 2022, pp.373-374
Conference
2022 Reinforcement Learning Algorithm Using Intrinsic Reward in Atari-2600   박성윤   대한전자공학회 학술 대회 (하계) 2022, pp.825-828
Conference
2021 Learning Cooperative Intrinsic Motivation in Multi-Agent Reinforcement Learning   Seung-Jin Hong   International Conference on Information and Communication Technology Convergence (ICTC) 2021, pp.1697-1699 0
Conference
2021 An Efficient Policy Improvement in Human Interactive Learning Using Entropy   Sung-Yun Park   International Conference on Information and Communication Technology Convergence (ICTC) 2021, pp.283-286 0
Conference
2021 Research Trends on Game Analysis Technology Based on Artificial Intelligence for e-Sports Service   이상광   한국콘텐츠학회 종합 학술 대회 2021, pp.385-386
Conference
2020 Predicting Game Outcome in Multiplayer Online Battle Arena Games   Sang-Kwang Lee   International Conference on Information and Communication Technology Convergence (ICTC) 2020, pp.1261-1263 16
Conference
2020 Champion Recommendation System of League of Legends   Seung-Jin Hong   International Conference on Information and Communication Technology Convergence (ICTC) 2020, pp.1252-1254 9
Conference
2020 Predicting Player Skill Level in Real-Time Strategy Games   이상광   대한전자공학회 학술 대회 (하계) 2020, pp.2078-2079
Conference
2020 A Champion Recommendation System for League of Legends   홍승진   대한전자공학회 학술 대회 (하계) 2020, pp.2032-2033
Journal
2019 Research Trends on Inverse Reinforcement Learning   이상광   전자통신동향분석, v.34, no.6, pp.100-107
Conference
2019 Predicting Game Outcome in Multiplayer Online Battle Arena Games   이상광   대한전자공학회 학술 대회 (추계) 2019, pp.715-717
Conference
2019 A Study on the Effect of Applying Reward System Based on Human Players Strategy into Multi-Agent Reinforcement Learning   박성윤   대한전자공학회 학술 대회 (추계) 2019, pp.795-797
Journal
2019 Model Ensemble for Speed Enhancement in Object Detection   이진수  전자공학회논문지, v.56, no.6, pp.35-42
Conference
2019 Implementation of Ship Detector Using Ensemble of SSD Models   이상광   대한전자공학회 학술 대회 (하계) 2019, pp.1206-1207
Conference
2018 Social Link Prediction and Feature Analysis in Mobile Game   Dae-Wook Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.906-909 2
Conference
2018 An Ensemble Method of CNN Models for Object Detection   Jinsu Lee   International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.898-901 27
Conference
2018 Oversampling for Imbalanced Data Classification Using Adversarial Network   Sang-Kwang Lee   International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.1255-1257 5
Journal
2018 Trends on Object Detection Techniques Based on Deep Learning   이진수   전자통신동향분석, v.33, no.4, pp.23-32
Conference
2018 Ship Detection Based on Region Proposal Algorithms   이상광   대한전자공학회 학술 대회 (하계) 2018, pp.1294-1295
Journal
2017 Mobile Game Analytics Technology Trends   이상광   전자통신동향분석, v.32, no.4, pp.96-103
Conference
2017 Optimizing Game Live Service for Mobile Free-to-Play Games   Sang-Kwang Lee   Conference on Computatonal Intelligence and Games (CIG) 2017, pp.189-190 1
Conference
2017 An Oversampling Technique Based on Generative Adversarial Network for Solving Imbalance Problem of Game Dataset   홍승진   대한전자공학회 종합 학술 대회 (하계) 2017, pp.1227-1228
Conference
2016 Classifying Imbalanced Game Data using Denoising Autoencoder   홍승진  대한전자공학회 학술 대회 (추계) 2016, pp.863-865
Conference
2016 Predicting First Purchase in Mobile Free-to-Play Games   이상광   대한전자공학회 학술 대회 (추계) 2016, pp.828-830
Conference
2016 Predicting Churn in Mobile Free-to-Play Games   Sang-Kwang Lee   International Conference on Information and Communication Technology Convergence (ICTC) 2016, pp.1046-1048 15
Conference
2014 Multilingual Sentence Hiding and Displaying System for Digital Cartoon Images   Sang-Kwang Lee   International Conference on Convergence Content (ICCC) 2014, pp.371-372
Conference
2014 Flying Screen with Cooperative Flocking Quad-Rotors   Jinkyeong Kim   International Conference on Convergence Content (ICCC) 2014, pp.373-374
Journal
2013 Reversible data hiding employing histogram shifting using a rotated even–odd difference image   Sang-Kwang Lee   New Review of Hypermedia and Multimedia, v.19, no.3-4, pp.234-247 1
Conference
2013 Reversible Data Hiding Based on the Histogram Modification Using a Rotated Difference Image   이상광   대한전자공학회 종합 학술 대회 (하계) 2013, pp.923-925
Conference
2012 Fingerprinting for Scanned Comics Content Identification   Jihyun Park   International Conference on Information and Communication Technology Convergence (ICTC) 2012, pp.92-93 1
Journal
2012 Trends in Visual Quality Assessment   이상광   전자통신동향분석, v.27, no.3, pp.83-91
Conference
2012 Cut-based Image Fingerprining for Comic Identification   이상광   한국통신학회 종합 학술 발표회 (하계) 2012, pp.409-410