Type | Year | Title | Cited | Download |
---|---|---|---|---|
Conference
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2024 | Predicting Player of the Game in Multiplayer Online Battle Arena Games Hyeong-Gyu Jang International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.1304-1305 | ||
Conference
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2023 | Human Interactive Learning with Intrinsic Reward Sung-Yun Park IEEE Conference on Games (CoG) 2023, pp.1-4 | 0 | |
Conference
|
2023 | A Player Profiling Scheme in MOBA Games 박성윤 대한전자공학회 학술 대회 (하계) 2023, pp.2190-2193 | ||
Conference
|
2022 | Clustering-based Route Strategy Analysis on MOBA games : Focusing on LOL 김대욱 한국콘텐츠학회 종합 학술 대회 2022, pp.373-374 | ||
Conference
|
2022 | Reinforcement Learning Algorithm Using Intrinsic Reward in Atari-2600 박성윤 대한전자공학회 학술 대회 (하계) 2022, pp.825-828 | ||
Conference
|
2021 | Reusing Agent's Representations for Adaptation to Tuned-environment in Fighting Game Dae-Wook Kim International Conference on Information and Communication Technology Convergence (ICTC) 2021, pp.1120-1124 | 1 | |
Conference
|
2021 | An Efficient Policy Improvement in Human Interactive Learning Using Entropy Sung-Yun Park International Conference on Information and Communication Technology Convergence (ICTC) 2021, pp.283-286 | 0 | |
Conference
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2020 | Mastering Fighting Game Using Deep Reinforcement Learning With Self-play Dae-Wook Kim Conference on Games (CoG) 2020, pp.1-8 | 10 | |
Conference
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2019 | A Study on the Effect of Applying Reward System Based on Human Players Strategy into Multi-Agent Reinforcement Learning 박성윤 대한전자공학회 학술 대회 (추계) 2019, pp.795-797 | ||
Conference
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2019 | An Analysis of the Effects of Physical Abilities on RTS Game Outcome Using Machine Learning Approach Dae-Wook Kim International Conference on Information and Communication Technology Convergence (ICTC) 2019, pp.929-933 | 1 | |
Conference
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2019 | Fairness Estimation of Physical Ability between AI and Human in Starcraft2 김대욱 한국게임학회 학술 발표 대회 (추계) 2019, pp.143-147 |