Conference
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2023 |
Human Interactive Learning with Intrinsic Reward
Sung-Yun Park
IEEE Conference on Games (CoG) 2023, pp.1-4 |
0 |
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Conference
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2023 |
A Player Profiling Scheme in MOBA Games
박성윤
대한전자공학회 학술 대회 (하계) 2023, pp.2190-2193 |
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Conference
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2022 |
Clustering-based Route Strategy Analysis on MOBA games : Focusing on LOL
김대욱
한국콘텐츠학회 종합 학술 대회 2022, pp.373-374 |
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Conference
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2022 |
Reinforcement Learning Algorithm Using Intrinsic Reward in Atari-2600
박성윤
대한전자공학회 학술 대회 (하계) 2022, pp.825-828 |
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Conference
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2021 |
An Efficient Policy Improvement in Human Interactive Learning Using Entropy
Sung-Yun Park
International Conference on Information and Communication Technology Convergence (ICTC) 2021, pp.283-286 |
0 |
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Conference
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2021 |
Reusing Agent’s Representations for Adaptation to Tuned-environment in Fighting Game
Dae-Wook Kim
International Conference on Information and Communication Technology Convergence (ICTC) 2021, pp.1120-1124 |
1 |
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Conference
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2020 |
Mastering Fighting Game Using Deep Reinforcement Learning With Self-play
Dae-Wook Kim
Conference on Games (CoG) 2020, pp.1-8 |
9 |
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Conference
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2019 |
A Study on the Effect of Applying Reward System Based on Human Players Strategy into Multi-Agent Reinforcement Learning
박성윤
대한전자공학회 학술 대회 (추계) 2019, pp.795-797 |
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Conference
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2019 |
An Analysis of the Effects of Physical Abilities on RTS Game Outcome Using Machine Learning Approach
Dae-Wook Kim
International Conference on Information and Communication Technology Convergence (ICTC) 2019, pp.929-933 |
1 |
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Conference
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2019 |
Fairness Estimation of Physical Ability between AI and Human in Starcraft2
김대욱
한국게임학회 학술 발표 대회 (추계) 2019, pp.143-147 |
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