Conference
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2023 |
A Study on the Effect of Total Variation Regularizer in Voxel Grid-based Radiance Field
Sangwoon Kwak
International Conference on 3D Systems and Applications (3DSA) 2023, pp.1339-1342 |
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Journal
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2023 |
Wider Depth Dynamic Range Using Occupancy Map Correction for Immersive Video Coding
Sung-Gyun Lim
IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, v.E106.D, no.5, pp.1102-1105 |
0 |
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Conference
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2022 |
Multi-view Video Acquisition Workflow in Real Scene
이봉호
한국방송·미디어공학회 학술 대회 (추계) 2022, pp.1-2 |
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Conference
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2022 |
Visual Quality Enhancement in MPEG Immersive Video
Gwangsoon Lee
International Conference on 3D Systems and Applications (3DSA) 2022, pp.174-175 |
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Conference
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2022 |
Wider Depth Dynamic Range Using Occupancy Map Correction for Immersive Video Coding
임성균
한국방송·미디어공학회 학술 대회 (하계) 2022, pp.448-450 |
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Conference
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2022 |
Acquisition Workflow of Multiview Stereoscopic Video at Real and CG Environment
정준영
한국방송·미디어공학회 학술 대회 (하계) 2022, pp.1-3 |
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Journal
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2022 |
Enhanced Pruning Algorithm for Improving Visual Quality in MPEG Immersive Video
Hong-Chang Shin
ETRI Journal, v.44, no.1, pp.73-84 |
7 |
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Journal
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2022 |
View synthesis with sparse light field for 6DoF immersive video
Sangwoon Kwak
ETRI Journal, v.44, no.1, pp.24-37 |
7 |
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Conference
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2021 |
Performance Improvement of TMIV based on MV-HEVC
이광순
한국방송·미디어공학회 학술 대회 (하계) 2021, pp.1-3 |
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Conference
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2021 |
Verification Test on VVenC based MPEG MIV Framework
오관정
한국방송·미디어공학회 학술 대회 (하계) 2021, pp.1-3 |
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Conference
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2020 |
Camera Systems for 6DoF Virtual Reality Contents Acquisition
김준수
Photonics Conference 2020, pp.1-2 |
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Conference
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2019 |
A Method for Camera Calibration using Virtual Checkerboard Pattern
김준수
한국방송·미디어공학회 학술 대회 (하계) 2019, pp.1-2 |
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Journal
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2018 |
Trends of DVB and 3GPP VR Service Standardization
윤국진
방송과 미디어: 한국방송.미디어공학회학회지, v.23, no.4, pp.176-184 |
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Conference
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2018 |
Design and Implementation of 6DoF supported 360VR Test Platform
윤국진
한국방송·미디어공학회 학술 대회 (하계) 2018, pp.1-3 |
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Journal
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2017 |
Immersive 미디어를 위한 국제 표준화 동향
곽상운
SEP Inside, v.15, pp.18-24 |
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Journal
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2017 |
Standardization Trends of VR Media
곽상운
전자통신동향분석, v.32, no.3, pp.28-35 |
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