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Jeong Jun Young
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Immersive Media Research Section
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Type Year Title Cited Download
Conference
2023 A Study on the Effect of Total Variation Regularizer in Voxel Grid-based Radiance Field   Sangwoon Kwak   International Conference on 3D Systems and Applications (3DSA) 2023, pp.1339-1342
Journal
2023 Wider Depth Dynamic Range Using Occupancy Map Correction for Immersive Video Coding   Sung-Gyun Lim  IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, v.E106.D, no.5, pp.1102-1105 0
Conference
2022 Multi-view Video Acquisition Workflow in Real Scene   이봉호   한국방송·미디어공학회 학술 대회 (추계) 2022, pp.1-2
Conference
2022 Visual Quality Enhancement in MPEG Immersive Video   Gwangsoon Lee   International Conference on 3D Systems and Applications (3DSA) 2022, pp.174-175
Conference
2022 Wider Depth Dynamic Range Using Occupancy Map Correction for Immersive Video Coding   임성균  한국방송·미디어공학회 학술 대회 (하계) 2022, pp.448-450
Conference
2022 Acquisition Workflow of Multiview Stereoscopic Video at Real and CG Environment   정준영   한국방송·미디어공학회 학술 대회 (하계) 2022, pp.1-3
Journal
2022 Enhanced Pruning Algorithm for Improving Visual Quality in MPEG Immersive Video   Hong-Chang Shin   ETRI Journal, v.44, no.1, pp.73-84 7
Journal
2022 View synthesis with sparse light field for 6DoF immersive video   Sangwoon Kwak   ETRI Journal, v.44, no.1, pp.24-37 7
Conference
2021 Performance Improvement of TMIV based on MV-HEVC   이광순   한국방송·미디어공학회 학술 대회 (하계) 2021, pp.1-3
Conference
2021 Verification Test on VVenC based MPEG MIV Framework   오관정   한국방송·미디어공학회 학술 대회 (하계) 2021, pp.1-3
Conference
2020 Camera Systems for 6DoF Virtual Reality Contents Acquisition   김준수   Photonics Conference 2020, pp.1-2
Conference
2019 A Method for Camera Calibration using Virtual Checkerboard Pattern   김준수   한국방송·미디어공학회 학술 대회 (하계) 2019, pp.1-2
Journal
2018 Trends of DVB and 3GPP VR Service Standardization   윤국진   방송과 미디어: 한국방송.미디어공학회학회지, v.23, no.4, pp.176-184
Conference
2018 Design and Implementation of 6DoF supported 360VR Test Platform   윤국진   한국방송·미디어공학회 학술 대회 (하계) 2018, pp.1-3
Journal
2017 Immersive 미디어를 위한 국제 표준화 동향   곽상운   SEP Inside, v.15, pp.18-24
Journal
2017 Standardization Trends of VR Media   곽상운   전자통신동향분석, v.32, no.3, pp.28-35