Conference
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2024 |
A Study on the Effects of Glove Characteristics on Hand Landmark Recognition Performance in MR Environments
김주영
한국통신학회 종합 학술 발표회 (추계) 2024, pp.1-2 |
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Journal
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2024 |
Metaverse Interaction Technology Trends and Development Prospects
백성민
전자통신동향분석, v.39, no.2, pp.12-23 |
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Conference
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2023 |
Virtual Hand Model Generation Through Size Modifications Of Hand Joint Feature Points for XR Interaction
Gahyeon Kim
International Conference on Consumer Electronics (ICCE) 2023 : Asia, pp.1-4 |
0 |
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Conference
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2022 |
A Mobile-based User Interaction Framework in Augmented Reality Environment
정성욱
한국통신학회 종합 학술 발표회 (추계) 2022, pp.1-2 |
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Conference
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2022 |
OnTV: Interactive AR Fairy Tale Application using Human Body Pose Estimation through Mobile Device
Byunggyu Lee
International Workshop on Frontiers of Computer Vision (IW-FCV) 2022, pp.1-5 |
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Conference
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2021 |
A Case Study of Preschooler and School-aged Child Application of Human Pose Estimation Deep Learning Network trained with Adult Image Dataset
김주영
한국통신학회 종합 학술 대회 (추계) 2021, pp.1-2 |
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Conference
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2021 |
Implementation of Adaptive Augmented Reality Interaction Framework
김경일
한국통신학회 종합 학술 대회 (추계) 2021, pp.1-2 |
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Conference
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2020 |
Deep Learning based x4 and x8 Super-Resolution for Cultural Property Images
손채연
한국방송·미디어공학회 학술 대회 (추계) 2020, pp.1-5 |
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Conference
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2020 |
An AR contents Authoring Tool with Remote Monitoring by Contextual Information
Juyoung Kim
International Conference on Consumer Electronics (ICCE) 2020 : Asia, pp.457-459 |
2 |
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Conference
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2020 |
SI-based x4 and x8 Super-Resolution for Cultural Property Images
문재호
한국방송·미디어공학회 학술 대회 (추계) 2020, pp.1-3 |
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Conference
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2020 |
GLM-SI-based x4 and x8 Super-Resolution for Cultural Property Images
서원용
한국방송·미디어공학회 학술 대회 (추계) 2020, pp.1-4 |
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Conference
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2020 |
Light-weighted Network based Human Pose Estimation for Mobile AR Service
Byunggyu Lee
International Conference on Information and Communication Technology Convergence (ICTC) 2020, pp.1609-1612 |
3 |
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Conference
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2020 |
Design of AR content authoring tool using user situation information
김주영
대한전자공학회 학술 대회 (하계) 2020, pp.1867-1868 |
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Conference
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2020 |
Joint extractraction model of single user for mobile device
이병규
영상 처리 및 이해에 관한 워크샵 (IPIU) 2020, pp.1-3 |
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Conference
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2019 |
Light-weighted Mobile-Net based Human Pose Estimation for AR Service
Byung-Gyu Lee
International Conference on Advanced Computing, Communication, and Information Sciences (ICACCI) 2019, pp.14-15 |
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Conference
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2019 |
OnAR : Implementation of User Participational AR platform for Sharing the AR Cultural Content
김경일
전자 정보 통신 학술 대회 (CEIC) 2019, pp.1-2 |
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Conference
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2019 |
Implementation of AR Service System in Mobile Environment using Pose Estimation
김주영
한국 컴퓨터 종합 학술 대회 2019, pp.242-243 |
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Conference
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2018 |
Design of Multiple User Interactions in an AR Cloud Platform
Byunggyu Lee
International Conference on Convergence Content (ICCC) 2018, pp.305-306 |
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Conference
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2014 |
Gamebot Detecting Rule Verification and Gamebot Detection using Online Game Log Data
김주영
한국정보과학회 학술 발표회 (동계) 2014, pp.835-837 |
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Conference
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2013 |
A Study of Gamebot Detection Using Online Game Log Data Analysis
김주영
한국정보과학회 학술 발표회 (추계) 2013, pp.680-682 |
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Conference
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2008 |
Methodology for Verifying the load limit Point and Bottle-neck of a Game Server using the Large Scale Virtual Clients
Ju Young Kim
International Conference on Advanced Communication Technology (ICACT) 2008, pp.382-386 |
1 |
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Conference
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2007 |
Methodology for Automatic Synthesis of Wargame Simulator using DEVS
Kim Ju Young
International Conference on Advanced Communication Technology (ICACT) 2007, pp.436-441 |
0 |
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Conference
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2006 |
Methodology for Automatic Synthesis of Wargame Simulator using DEVS
김주영
한국시뮬레이션학회 학술 대회 (춘계) 2006, pp.67-72 |
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