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Kim Ju Young
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Content Convergence Research Section
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Type Year Title Cited Download
Conference
2024 A Study on the Effects of Glove Characteristics on Hand Landmark Recognition Performance in MR Environments   김주영   한국통신학회 종합 학술 발표회 (추계) 2024, pp.1-2
Journal
2024 Metaverse Interaction Technology Trends and Development Prospects   백성민   전자통신동향분석, v.39, no.2, pp.12-23
Conference
2023 Virtual Hand Model Generation Through Size Modifications Of Hand Joint Feature Points for XR Interaction   Gahyeon Kim   International Conference on Consumer Electronics (ICCE) 2023 : Asia, pp.1-4 0
Conference
2022 A Mobile-based User Interaction Framework in Augmented Reality Environment   정성욱   한국통신학회 종합 학술 발표회 (추계) 2022, pp.1-2
Conference
2022 OnTV: Interactive AR Fairy Tale Application using Human Body Pose Estimation through Mobile Device   Byunggyu Lee   International Workshop on Frontiers of Computer Vision (IW-FCV) 2022, pp.1-5
Conference
2021 A Case Study of Preschooler and School-aged Child Application of Human Pose Estimation Deep Learning Network trained with Adult Image Dataset   김주영   한국통신학회 종합 학술 대회 (추계) 2021, pp.1-2
Conference
2021 Implementation of Adaptive Augmented Reality Interaction Framework   김경일   한국통신학회 종합 학술 대회 (추계) 2021, pp.1-2
Conference
2020 Deep Learning based x4 and x8 Super-Resolution for Cultural Property Images   손채연  한국방송·미디어공학회 학술 대회 (추계) 2020, pp.1-5
Conference
2020 An AR contents Authoring Tool with Remote Monitoring by Contextual Information   Juyoung Kim   International Conference on Consumer Electronics (ICCE) 2020 : Asia, pp.457-459 2
Conference
2020 SI-based x4 and x8 Super-Resolution for Cultural Property Images   문재호  한국방송·미디어공학회 학술 대회 (추계) 2020, pp.1-3
Conference
2020 GLM-SI-based x4 and x8 Super-Resolution for Cultural Property Images   서원용  한국방송·미디어공학회 학술 대회 (추계) 2020, pp.1-4
Conference
2020 Light-weighted Network based Human Pose Estimation for Mobile AR Service   Byunggyu Lee   International Conference on Information and Communication Technology Convergence (ICTC) 2020, pp.1609-1612 3
Conference
2020 Design of AR content authoring tool using user situation information   김주영   대한전자공학회 학술 대회 (하계) 2020, pp.1867-1868
Conference
2020 Joint extractraction model of single user for mobile device   이병규   영상 처리 및 이해에 관한 워크샵 (IPIU) 2020, pp.1-3
Conference
2019 Light-weighted Mobile-Net based Human Pose Estimation for AR Service   Byung-Gyu Lee   International Conference on Advanced Computing, Communication, and Information Sciences (ICACCI) 2019, pp.14-15
Conference
2019 OnAR : Implementation of User Participational AR platform for Sharing the AR Cultural Content   김경일   전자 정보 통신 학술 대회 (CEIC) 2019, pp.1-2
Conference
2019 Implementation of AR Service System in Mobile Environment using Pose Estimation   김주영   한국 컴퓨터 종합 학술 대회 2019, pp.242-243
Conference
2018 Design of Multiple User Interactions in an AR Cloud Platform   Byunggyu Lee   International Conference on Convergence Content (ICCC) 2018, pp.305-306
Conference
2014 Gamebot Detecting Rule Verification and Gamebot Detection using Online Game Log Data   김주영   한국정보과학회 학술 발표회 (동계) 2014, pp.835-837
Conference
2013 A Study of Gamebot Detection Using Online Game Log Data Analysis   김주영   한국정보과학회 학술 발표회 (추계) 2013, pp.680-682
Conference
2008 Methodology for Verifying the load limit Point and Bottle-neck of a Game Server using the Large Scale Virtual Clients   Ju Young Kim   International Conference on Advanced Communication Technology (ICACT) 2008, pp.382-386 1
Conference
2007 Methodology for Automatic Synthesis of Wargame Simulator using DEVS   Kim Ju Young   International Conference on Advanced Communication Technology (ICACT) 2007, pp.436-441 0
Conference
2006 Methodology for Automatic Synthesis of Wargame Simulator using DEVS   김주영   한국시뮬레이션학회 학술 대회 (춘계) 2006, pp.67-72