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Kim Jong Sung
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Immersive Interaction Research Section
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논문 검색결과
Type Year Title Cited Download
Conference
2024 A Study on the Head Reaction Recognition of People with Physical Disabilities for Experiencing Barrier-free XR Contents   김종성   전자 정보 통신 학술 대회 (CEIC) 2024, pp.1-2
Conference
2024 Implementation of Barrier-free XR System for Virtual Exercises   김종성   대한전자공학회 학술 대회 (추계) 2024, pp.1339-1340
Conference
2024 Virtual Performance Augmentation for Senior Users on Universal XR Metaverses   Jong-Sung Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.1334-1337
Conference
2024 Action Recognition System Using Full-body XR Devices for Sports Metaverse Games   Jong-Sung Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.1967-1970
Conference
2024 Field of View Extension Method Based on the Blazed Metagrating Layer Applicable to Extended Reality   MinSung Yoon   International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.1371-1373
Conference
2024 Physical Human Factor Parameters Through VR Leisure Contents: Focused on Motion Feature Extraction for Adults from VR Bowling   Yeong-hun Kwon  International Conference on Applied Human Factors and Ergonomics (AHFE) 2024, pp.107-115
Conference
2024 Implementation of System for Analyzing Physical Action Patterns between Junior-Senior Users of Virtual Exercises on a Universal XR Metaverse   김종성   대한전자공학회 학술 대회 (하계) 2024, pp.269-271
Journal
2024 A New Full-body Motion Tracking System Using a Outside-in HMD Tracker and a RGB-D Camera   김종성   전자공학회논문지, v.61, no.6, pp.57-62
Conference
2024 Implementation of Metaverse-Based Universal XR Themapark Platform for Online Leisure Activities of Junior-Senior Users   김종성   대한전자공학회 학술 대회 (하계) 2024, pp.294-295
Conference
2024 A New Universal XR Metaverse Platform for Virtual Sports Games   Jong-Sung Kim   International XR-Metaverse Conference 2024, pp.1-4
Conference
2023 Physical Human Factor for the Development of Universal XR Platform to Build a Metaverse Supporting Digital Inclusive Leisure & Culture   Yun-hwan Lee  International Conference on Applied Human Factors and Ergonomics (AHFE) 2023, pp.80-87
Conference
2023 Implementation of Full-Body Motion Tracking System Using Outside-in HMD Trackers and RGB-D Cameras   김종성   대한전자공학회 학술 대회 (추계) 2023, pp.772-774
Conference
2023 3D Articulated Human Pose Recognition via Learning Deep Gaussian Mixture Models for Virtual Exercise   Jong-Sung Kim   International Conference on Consumer Electronics (ICCE) 2023 : Asia, pp.79-81 0
Conference
2022 Implementation of High-Resolution Video Matting Acceleration Module for Mixed Reality   김종성   한국전자파학회 학술대회 (추계) 2022, pp.373-374
Conference
2022 Efficient Human Action Recognition with Dual-Action Neural Networks for Virtual Sports Training   Jongsung Kim   International Conference on Consumer Electronics (ICCE) 2022 : Asia, pp.609-611 2
Conference
2022 Implementation of Auto-Calibration Module for Multi-view RGB-D Cameras via Robust Matching of 3D Human Body Motion Data   김종성   대한전자공학회 학술 대회 (하계) 2022, pp.1034-1035
Conference
2022 AR Group Fitness for Multiple Users using RGB-D Cameras   김종성   영상처리 및 이해에 관한 워크샵 (IPIU) 2022, pp.1-2
Conference
2021 Dual-Screen AR System for Virtual Sports Matches   Jong-Sung Kim   International Conference on Convergence Content (ICCC) 2021, pp.481-482
Conference
2021 Implementation of Learning-based Online Recognition System for Sports Actions   김종성   대한전자공학회 학술 대회 (추계) 2021, pp.741-743
Conference
2021 Auto-Calibration of Multi-view RGB-D Cameras for Virtual Mirrors   Jong-Sung Kim   International Conference on Consumer Electronics (ICCE) 2021 : Asia, pp.347-350 0
Journal
2021 Haptic AR Sports Technologies for Indoor Virtual Matches   김종성   전자통신동향분석, v.36, no.4, pp.92-102
Conference
2021 Implementation of Motion Sensing Vibrotactile Haptic Module for Impact Feedback of Virtual Sports   김종성   대한전자공학회 학술 대회 (하계) 2021, pp.1528-1530
Conference
2021 DNN-based Human Activity Recognition by Learning Initial Motion Data for Virtual Multi-Sports   Jong-Sung Kim   International Conference on Advanced Communications Technology (ICACT) 2021, pp.1-3 3
Conference
2021 Screen-based AR Squash Experience using a RGB-D Camera   김종성   영상처리 및 이해에 관한 워크샵 (IPIU) 2021, pp.1-3
Conference
2020 Efficient Human Motion Recognition by Analyzing 3D Skeleton Data and Learning Moment Features for Indoor Sports Contents   김종성   대한전자공학회 학술 대회 (추계) 2020, pp.384-386
Conference
2020 Deep Learning Approach for 3D Human Pose Estimation from IRD Images   김종성   신호 처리 합동 학술 대회 2020, pp.181-183
Conference
2020 Automatic 3D Face Keypoint Detection Using RGB-D Sensors   김종성   영상 처리 및 이해에 관한 워크샵 (IPIU) 2020, pp.1-2
Conference
2019 3D Hand Motion Analysis Using a Depth Sensor   Jong-Sung Kim   International Conference on Digital Contents (DigiCon) 2019, pp.6-8
Conference
2019 3D Human Pose Machine with a ToF Sensor using Pre-trained Convolutional Neural Networks   Jong-Sung Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2019, pp.1018-1020 3
Conference
2019 Automatic Classification of Virtual Ball Sports Motion Data Using Deep Neural Networks   김종성   영상 처리 및 이해에 관한 워크샵 (IPIU) 2019, pp.1-2
Journal
2018 Development of Virtual and Augmented Reality Sports Integrated Platform Technology for Youth Physical Education   홍성진   정보과학회지, v.36, no.11, pp.35-43
Conference
2018 3D Articulated Human Motion Analysis System Using a Single Low-Cost RGB-D Sensor   Jong-Sung Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.1446-1448 3
Conference
2018 High-Speed 2D Human Motion Analysis Using Multi-Exposure Imaging and Deep Learning   Jong-Sung Kim   영상 처리 및 이해에 관한 워크샵 (IPIU) 2018, pp.1-2
Conference
2017 A New Single Camera-based Ball Motion Analysis System for Virtual Sports   Jong-Sung Kim   International Conference on Video and Image Processing (ICVIP) 2017, pp.212-217 2
Conference
2017 A New ICF-based Ball Tracking System with Multi-Exposure Cameras for Virtual Sports   Jong-Sung Kim   International Conference on Advanced Communication Technology (ICACT) 2017, pp.640-643 3
Conference
2016 A Low-cost Camera System for Virtual Sports Training   김종성   전자 정보 통신 학술 대회 (CEIC) 2016, pp.71-72
Conference
2015 Smart Vision System for Soccer Training   Jongsung Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2015, pp.257-262
Conference
2015 Articulated Human Motion Tracking Using a SOG-PF Algorithm   Jongsung Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2015, pp.80-82
Journal
2015 Development of Unified Platform Technology for Realistic Sports Experience of Youths   서상우   전자통신동향분석, v.30, no.4, pp.46-53
Conference
2014 Robust Surface Pattern Matching for Ball Spin Estimation with Multi-exposed Images Under Varying Illumination Conditions   Jongsung Kim   International Conference on Pattern Recognition (ICPR) 2014, pp.4560-4563 1
Journal
2014 Performance Analysis and Generation Technology for Creation of Empirical Learning about Traditional and Popular Dances   김예진   전자통신동향분석, v.29, no.1, pp.21-30
Conference
2013 Measuring Initial Conditions for Baseball Pitching Games   Jong-Sung Kim   ACM SIGGRAPH Asia 2013, pp.1-1 0
Conference
2013 A Robust Vision System for Outdoor Swing Analysis   Jongsung Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2013, pp.887-888 0
Conference
2012 A High-Speed Multi-Exposure Camera for Virtual Sports Games   Jong-Sung Kim   ACM SIGGRAPH Asia 2012, pp.1-1
Conference
2012 A Cost-Effective Vision System for Virtual Sports   Jong-Sung Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2012, pp.175-176 2
Conference
2012 Golf Ball Detection from Multi-Exposure Images under Heavy Occlusion   Jong-Sung Kim   International Conference on Advanced Communication Technology (ICACT) 2012, pp.1276-1279
Conference
2011 Automatic High-Speed Flying Ball Detection from Multi-Exposure Images under Varying Light Conditions   Jong-Sung Kim   International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI) 2011, pp.549-552 8
Conference
2011 Digital Special Makeup by Onset Motion Capture   Jong-Sung Kim   International Conference on Advanced Communication Technology (ICACT) 2011, pp.782-785
Journal
2011 Simulation Technology for Sports Arcade Games   백성민   전자통신동향분석, v.26, no.1, pp.57-64
Journal
2011 가상 현실 기반 실전형 스포츠 시뮬레이션 게임 기술   김명규   TTA Journal, v.133, pp.81-87
Conference
2010 MoCap-based Camera Tracking for VFX   Jong-Sung Kim   International Conference on Advanced Communication Technology (ICACT) 2010, pp.1614-1617
Conference
2009 Motion Segmentation Using Divisive Graph Cuts   Jong Sung Kim   IAPR Conference on Machine Vision Applications (MVA) 2009, pp.406-409
Conference
2009 Unsupervised Motion Segmentation Using Graph Cuts   Jong Sung Kim   영상 처리 및 이해에 관한 워크샵 (IPIU) 2009, pp.1-5