Conference
|
2024 |
A Study on the Head Reaction Recognition of People with Physical Disabilities for Experiencing Barrier-free XR Contents
김종성
전자 정보 통신 학술 대회 (CEIC) 2024, pp.1-2 |
|
|
Conference
|
2024 |
Implementation of Barrier-free XR System for Virtual Exercises
김종성
대한전자공학회 학술 대회 (추계) 2024, pp.1339-1340 |
|
|
Conference
|
2024 |
Virtual Performance Augmentation for Senior Users on Universal XR Metaverses
Jong-Sung Kim
International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.1334-1337 |
|
|
Conference
|
2024 |
Action Recognition System Using Full-body XR Devices for Sports Metaverse Games
Jong-Sung Kim
International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.1967-1970 |
|
|
Conference
|
2024 |
Field of View Extension Method Based on the Blazed Metagrating Layer Applicable to Extended Reality
MinSung Yoon
International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.1371-1373 |
|
|
Conference
|
2024 |
Physical Human Factor Parameters Through VR Leisure Contents: Focused on Motion Feature Extraction for Adults from VR Bowling
Yeong-hun Kwon
International Conference on Applied Human Factors and Ergonomics (AHFE) 2024, pp.107-115 |
|
|
Conference
|
2024 |
Implementation of System for Analyzing Physical Action Patterns between Junior-Senior Users of Virtual Exercises on a Universal XR Metaverse
김종성
대한전자공학회 학술 대회 (하계) 2024, pp.269-271 |
|
|
Journal
|
2024 |
A New Full-body Motion Tracking System Using a Outside-in HMD Tracker and a RGB-D Camera
김종성
전자공학회논문지, v.61, no.6, pp.57-62 |
|
|
Conference
|
2024 |
Implementation of Metaverse-Based Universal XR Themapark Platform for Online Leisure Activities of Junior-Senior Users
김종성
대한전자공학회 학술 대회 (하계) 2024, pp.294-295 |
|
|
Conference
|
2024 |
A New Universal XR Metaverse Platform for Virtual Sports Games
Jong-Sung Kim
International XR-Metaverse Conference 2024, pp.1-4 |
|
|
Conference
|
2023 |
Physical Human Factor for the Development of Universal XR Platform to Build a Metaverse Supporting Digital Inclusive Leisure & Culture
Yun-hwan Lee
International Conference on Applied Human Factors and Ergonomics (AHFE) 2023, pp.80-87 |
|
|
Conference
|
2023 |
Implementation of Full-Body Motion Tracking System Using Outside-in HMD Trackers and RGB-D Cameras
김종성
대한전자공학회 학술 대회 (추계) 2023, pp.772-774 |
|
|
Conference
|
2023 |
3D Articulated Human Pose Recognition via Learning Deep Gaussian Mixture Models for Virtual Exercise
Jong-Sung Kim
International Conference on Consumer Electronics (ICCE) 2023 : Asia, pp.79-81 |
0 |
|
Conference
|
2022 |
Implementation of High-Resolution Video Matting Acceleration Module for Mixed Reality
김종성
한국전자파학회 학술대회 (추계) 2022, pp.373-374 |
|
|
Conference
|
2022 |
Efficient Human Action Recognition with Dual-Action Neural Networks for Virtual Sports Training
Jongsung Kim
International Conference on Consumer Electronics (ICCE) 2022 : Asia, pp.609-611 |
2 |
|
Conference
|
2022 |
Implementation of Auto-Calibration Module for Multi-view RGB-D Cameras via Robust Matching of 3D Human Body Motion Data
김종성
대한전자공학회 학술 대회 (하계) 2022, pp.1034-1035 |
|
|
Conference
|
2022 |
AR Group Fitness for Multiple Users using RGB-D Cameras
김종성
영상처리 및 이해에 관한 워크샵 (IPIU) 2022, pp.1-2 |
|
|
Conference
|
2021 |
Dual-Screen AR System for Virtual Sports Matches
Jong-Sung Kim
International Conference on Convergence Content (ICCC) 2021, pp.481-482 |
|
|
Conference
|
2021 |
Implementation of Learning-based Online Recognition System for Sports Actions
김종성
대한전자공학회 학술 대회 (추계) 2021, pp.741-743 |
|
|
Conference
|
2021 |
Auto-Calibration of Multi-view RGB-D Cameras for Virtual Mirrors
Jong-Sung Kim
International Conference on Consumer Electronics (ICCE) 2021 : Asia, pp.347-350 |
0 |
|
Journal
|
2021 |
Haptic AR Sports Technologies for Indoor Virtual Matches
김종성
전자통신동향분석, v.36, no.4, pp.92-102 |
|
|
Conference
|
2021 |
Implementation of Motion Sensing Vibrotactile Haptic Module for Impact Feedback of Virtual Sports
김종성
대한전자공학회 학술 대회 (하계) 2021, pp.1528-1530 |
|
|
Conference
|
2021 |
DNN-based Human Activity Recognition by Learning Initial Motion Data for Virtual Multi-Sports
Jong-Sung Kim
International Conference on Advanced Communications Technology (ICACT) 2021, pp.1-3 |
3 |
|
Conference
|
2021 |
Screen-based AR Squash Experience using a RGB-D Camera
김종성
영상처리 및 이해에 관한 워크샵 (IPIU) 2021, pp.1-3 |
|
|
Conference
|
2020 |
Efficient Human Motion Recognition by Analyzing 3D Skeleton Data and Learning Moment Features for Indoor Sports Contents
김종성
대한전자공학회 학술 대회 (추계) 2020, pp.384-386 |
|
|
Conference
|
2020 |
Deep Learning Approach for 3D Human Pose Estimation from IRD Images
김종성
신호 처리 합동 학술 대회 2020, pp.181-183 |
|
|
Conference
|
2020 |
Automatic 3D Face Keypoint Detection Using RGB-D Sensors
김종성
영상 처리 및 이해에 관한 워크샵 (IPIU) 2020, pp.1-2 |
|
|
Conference
|
2019 |
3D Hand Motion Analysis Using a Depth Sensor
Jong-Sung Kim
International Conference on Digital Contents (DigiCon) 2019, pp.6-8 |
|
|
Conference
|
2019 |
3D Human Pose Machine with a ToF Sensor using Pre-trained Convolutional Neural Networks
Jong-Sung Kim
International Conference on Information and Communication Technology Convergence (ICTC) 2019, pp.1018-1020 |
3 |
|
Conference
|
2019 |
Automatic Classification of Virtual Ball Sports Motion Data Using Deep Neural Networks
김종성
영상 처리 및 이해에 관한 워크샵 (IPIU) 2019, pp.1-2 |
|
|
Journal
|
2018 |
Development of Virtual and Augmented Reality Sports Integrated Platform Technology for Youth Physical Education
홍성진
정보과학회지, v.36, no.11, pp.35-43 |
|
|
Conference
|
2018 |
3D Articulated Human Motion Analysis System Using a Single Low-Cost RGB-D Sensor
Jong-Sung Kim
International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.1446-1448 |
3 |
|
Conference
|
2018 |
High-Speed 2D Human Motion Analysis Using Multi-Exposure Imaging and Deep Learning
Jong-Sung Kim
영상 처리 및 이해에 관한 워크샵 (IPIU) 2018, pp.1-2 |
|
|
Conference
|
2017 |
A New Single Camera-based Ball Motion Analysis System for Virtual Sports
Jong-Sung Kim
International Conference on Video and Image Processing (ICVIP) 2017, pp.212-217 |
2 |
|
Conference
|
2017 |
A New ICF-based Ball Tracking System with Multi-Exposure Cameras for Virtual Sports
Jong-Sung Kim
International Conference on Advanced Communication Technology (ICACT) 2017, pp.640-643 |
3 |
|
Conference
|
2016 |
A Low-cost Camera System for Virtual Sports Training
김종성
전자 정보 통신 학술 대회 (CEIC) 2016, pp.71-72 |
|
|
Conference
|
2015 |
Smart Vision System for Soccer Training
Jongsung Kim
International Conference on Information and Communication Technology Convergence (ICTC) 2015, pp.257-262 |
|
|
Conference
|
2015 |
Articulated Human Motion Tracking Using a SOG-PF Algorithm
Jongsung Kim
International Conference on Information and Communication Technology Convergence (ICTC) 2015, pp.80-82 |
|
|
Journal
|
2015 |
Development of Unified Platform Technology for Realistic Sports Experience of Youths
서상우
전자통신동향분석, v.30, no.4, pp.46-53 |
|
|
Conference
|
2014 |
Robust Surface Pattern Matching for Ball Spin Estimation with Multi-exposed Images Under Varying Illumination Conditions
Jongsung Kim
International Conference on Pattern Recognition (ICPR) 2014, pp.4560-4563 |
1 |
|
Journal
|
2014 |
Performance Analysis and Generation Technology for Creation of Empirical Learning about Traditional and Popular Dances
김예진
전자통신동향분석, v.29, no.1, pp.21-30 |
|
|
Conference
|
2013 |
Measuring Initial Conditions for Baseball Pitching Games
Jong-Sung Kim
ACM SIGGRAPH Asia 2013, pp.1-1 |
0 |
|
Conference
|
2013 |
A Robust Vision System for Outdoor Swing Analysis
Jongsung Kim
International Conference on Information and Communication Technology Convergence (ICTC) 2013, pp.887-888 |
0 |
|
Conference
|
2012 |
A High-Speed Multi-Exposure Camera for Virtual Sports Games
Jong-Sung Kim
ACM SIGGRAPH Asia 2012, pp.1-1 |
|
|
Conference
|
2012 |
A Cost-Effective Vision System for Virtual Sports
Jong-Sung Kim
International Conference on Information and Communication Technology Convergence (ICTC) 2012, pp.175-176 |
2 |
|
Conference
|
2012 |
Golf Ball Detection from Multi-Exposure Images under Heavy Occlusion
Jong-Sung Kim
International Conference on Advanced Communication Technology (ICACT) 2012, pp.1276-1279 |
|
|
Conference
|
2011 |
Automatic High-Speed Flying Ball Detection from Multi-Exposure Images under Varying Light Conditions
Jong-Sung Kim
International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI) 2011, pp.549-552 |
8 |
|
Conference
|
2011 |
Digital Special Makeup by Onset Motion Capture
Jong-Sung Kim
International Conference on Advanced Communication Technology (ICACT) 2011, pp.782-785 |
|
|
Journal
|
2011 |
Simulation Technology for Sports Arcade Games
백성민
전자통신동향분석, v.26, no.1, pp.57-64 |
|
|
Journal
|
2011 |
가상 현실 기반 실전형 스포츠 시뮬레이션 게임 기술
김명규
TTA Journal, v.133, pp.81-87 |
|
|
Conference
|
2010 |
MoCap-based Camera Tracking for VFX
Jong-Sung Kim
International Conference on Advanced Communication Technology (ICACT) 2010, pp.1614-1617 |
|
|
Conference
|
2009 |
Motion Segmentation Using Divisive Graph Cuts
Jong Sung Kim
IAPR Conference on Machine Vision Applications (MVA) 2009, pp.406-409 |
|
|
Conference
|
2009 |
Unsupervised Motion Segmentation Using Graph Cuts
Jong Sung Kim
영상 처리 및 이해에 관한 워크샵 (IPIU) 2009, pp.1-5 |
|
|