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Kim Jong Sung
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Immersive Interaction Research Section
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Type Year Title Cited Download
Conference
2024 Physical Human Factor Parameters Through VR Leisure Contents: Focused on Motion Feature Extraction for Adults from VR Bowling   Yeong-hun Kwon  International Conference on Applied Human Factors and Ergonomics (AHFE) 2024, pp.107-115
Conference
2024 Implementation of Metaverse-Based Universal XR Themapark Platform for Online Leisure Activities of Junior-Senior Users   김종성   대한전자공학회 학술 대회 (하계) 2024, pp.294-295
Conference
2024 Implementation of System for Analyzing Physical Action Patterns between Junior-Senior Users of Virtual Exercises on a Universal XR Metaverse   김종성   대한전자공학회 학술 대회 (하계) 2024, pp.269-271
Journal
2024 A New Full-body Motion Tracking System Using a Outside-in HMD Tracker and a RGB-D Camera   김종성   전자공학회논문지, v.61, no.6, pp.57-62
Conference
2024 A New Universal XR Metaverse Platform for Virtual Sports Games   Jong-Sung Kim   International XR-Metaverse Conference 2024, pp.1-4
Conference
2023 Physical Human Factor for the Development of Universal XR Platform to Build a Metaverse Supporting Digital Inclusive Leisure & Culture   Yun-hwan Lee  International Conference on Applied Human Factors and Ergonomics (AHFE) 2023, pp.80-87
Conference
2023 Implementation of Full-Body Motion Tracking System Using Outside-in HMD Trackers and RGB-D Cameras   김종성   대한전자공학회 학술 대회 (추계) 2023, pp.772-774
Conference
2023 3D Articulated Human Pose Recognition via Learning Deep Gaussian Mixture Models for Virtual Exercise   Jong-Sung Kim   International Conference on Consumer Electronics (ICCE) 2023 : Asia, pp.79-81 0
Conference
2022 Implementation of High-Resolution Video Matting Acceleration Module for Mixed Reality   김종성   한국전자파학회 학술대회 (추계) 2022, pp.373-374
Conference
2022 Efficient Human Action Recognition with Dual-Action Neural Networks for Virtual Sports Training   Jongsung Kim   International Conference on Consumer Electronics (ICCE) 2022 : Asia, pp.609-611 2
Conference
2022 Implementation of Auto-Calibration Module for Multi-view RGB-D Cameras via Robust Matching of 3D Human Body Motion Data   김종성   대한전자공학회 학술 대회 (하계) 2022, pp.1034-1035
Conference
2022 AR Group Fitness for Multiple Users using RGB-D Cameras   김종성   영상처리 및 이해에 관한 워크샵 (IPIU) 2022, pp.1-2
Conference
2021 Dual-Screen AR System for Virtual Sports Matches   Jong-Sung Kim   International Conference on Convergence Content (ICCC) 2021, pp.481-482
Conference
2021 Implementation of Learning-based Online Recognition System for Sports Actions   김종성   대한전자공학회 학술 대회 (추계) 2021, pp.741-743
Conference
2021 Auto-Calibration of Multi-view RGB-D Cameras for Virtual Mirrors   Jong-Sung Kim   International Conference on Consumer Electronics (ICCE) 2021 : Asia, pp.347-350 0
Journal
2021 Haptic AR Sports Technologies for Indoor Virtual Matches   김종성   전자통신동향분석, v.36, no.4, pp.92-102
Conference
2021 Implementation of Motion Sensing Vibrotactile Haptic Module for Impact Feedback of Virtual Sports   김종성   대한전자공학회 학술 대회 (하계) 2021, pp.1528-1530
Conference
2021 DNN-based Human Activity Recognition by Learning Initial Motion Data for Virtual Multi-Sports   Jong-Sung Kim   International Conference on Advanced Communications Technology (ICACT) 2021, pp.1-3 2
Conference
2021 Screen-based AR Squash Experience using a RGB-D Camera   김종성   영상처리 및 이해에 관한 워크샵 (IPIU) 2021, pp.1-3
Conference
2020 Efficient Human Motion Recognition by Analyzing 3D Skeleton Data and Learning Moment Features for Indoor Sports Contents   김종성   대한전자공학회 학술 대회 (추계) 2020, pp.384-386
Conference
2020 Deep Learning Approach for 3D Human Pose Estimation from IRD Images   김종성   신호 처리 합동 학술 대회 2020, pp.181-183
Conference
2020 Automatic 3D Face Keypoint Detection Using RGB-D Sensors   김종성   영상 처리 및 이해에 관한 워크샵 (IPIU) 2020, pp.1-2
Conference
2019 3D Hand Motion Analysis Using a Depth Sensor   Jong-Sung Kim   International Conference on Digital Contents (DigiCon) 2019, pp.6-8
Conference
2019 3D Human Pose Machine with a ToF Sensor using Pre-trained Convolutional Neural Networks   Jong-Sung Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2019, pp.1018-1020 2
Conference
2019 Automatic Classification of Virtual Ball Sports Motion Data Using Deep Neural Networks   김종성   영상 처리 및 이해에 관한 워크샵 (IPIU) 2019, pp.1-2
Journal
2018 Development of Virtual and Augmented Reality Sports Integrated Platform Technology for Youth Physical Education   홍성진   정보과학회지, v.36, no.11, pp.35-43
Conference
2018 3D Articulated Human Motion Analysis System Using a Single Low-Cost RGB-D Sensor   Jong-Sung Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.1446-1448 2
Conference
2018 High-Speed 2D Human Motion Analysis Using Multi-Exposure Imaging and Deep Learning   Jong-Sung Kim   영상 처리 및 이해에 관한 워크샵 (IPIU) 2018, pp.1-2
Conference
2017 A New Single Camera-based Ball Motion Analysis System for Virtual Sports   Jong-Sung Kim   International Conference on Video and Image Processing (ICVIP) 2017, pp.212-217 2
Conference
2017 A New ICF-based Ball Tracking System with Multi-Exposure Cameras for Virtual Sports   Jong-Sung Kim   International Conference on Advanced Communication Technology (ICACT) 2017, pp.640-643 3
Conference
2016 A Low-cost Camera System for Virtual Sports Training   김종성   전자 정보 통신 학술 대회 (CEIC) 2016, pp.71-72
Conference
2015 Smart Vision System for Soccer Training   Jongsung Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2015, pp.257-262
Conference
2015 Articulated Human Motion Tracking Using a SOG-PF Algorithm   Jongsung Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2015, pp.80-82
Journal
2015 Development of Unified Platform Technology for Realistic Sports Experience of Youths   서상우   전자통신동향분석, v.30, no.4, pp.46-53
Conference
2014 Robust Surface Pattern Matching for Ball Spin Estimation with Multi-exposed Images Under Varying Illumination Conditions   Jongsung Kim   International Conference on Pattern Recognition (ICPR) 2014, pp.4560-4563 0
Journal
2014 Performance Analysis and Generation Technology for Creation of Empirical Learning about Traditional and Popular Dances   김예진   전자통신동향분석, v.29, no.1, pp.21-30
Conference
2013 Measuring Initial Conditions for Baseball Pitching Games   Jong-Sung Kim   ACM SIGGRAPH Asia 2013, pp.1-1 0
Conference
2013 A Robust Vision System for Outdoor Swing Analysis   Jongsung Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2013, pp.887-888 0
Conference
2012 A High-Speed Multi-Exposure Camera for Virtual Sports Games   Jong-Sung Kim   ACM SIGGRAPH Asia 2012, pp.1-1
Conference
2012 A Cost-Effective Vision System for Virtual Sports   Jong-Sung Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2012, pp.175-176 2
Conference
2012 Golf Ball Detection from Multi-Exposure Images under Heavy Occlusion   Jong-Sung Kim   International Conference on Advanced Communication Technology (ICACT) 2012, pp.1276-1279
Conference
2011 Automatic High-Speed Flying Ball Detection from Multi-Exposure Images under Varying Light Conditions   Jong-Sung Kim   International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI) 2011, pp.549-552 8
Conference
2011 Digital Special Makeup by Onset Motion Capture   Jong-Sung Kim   International Conference on Advanced Communication Technology (ICACT) 2011, pp.782-785
Journal
2011 Simulation Technology for Sports Arcade Games   백성민   전자통신동향분석, v.26, no.1, pp.57-64
Journal
2011 가상 현실 기반 실전형 스포츠 시뮬레이션 게임 기술   김명규   TTA Journal, v.133, pp.81-87
Conference
2010 MoCap-based Camera Tracking for VFX   Jong-Sung Kim   International Conference on Advanced Communication Technology (ICACT) 2010, pp.1614-1617
Conference
2009 Motion Segmentation Using Divisive Graph Cuts   Jong Sung Kim   IAPR Conference on Machine Vision Applications (MVA) 2009, pp.406-409
Conference
2009 Unsupervised Motion Segmentation Using Graph Cuts   Jong Sung Kim   영상 처리 및 이해에 관한 워크샵 (IPIU) 2009, pp.1-5