Journal
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2023 |
An Automated Chest X Ray Image Analysis for Covid 19 and Pneumonia Diagnosis using Deep Ensemble Strategy
Adnan Hussain, Sareer Ul Amin
IEEE Access, v.11, pp.97207-97220 |
4 |
원문
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Conference
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2022 |
Comparison of Prepared Data with Data Training Methods for Accurate Object Detection in Different Road Traffic Environments
Jeongha Lee
International Conference on Platform Technology and Service (PlatCon) 2022, pp.8-11 |
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원문
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Conference
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2021 |
A Study on Building Training Dataset to Improve Edge-based Object Detection
Bumsoo Kim
International Conference on Platform Technology and Service (PlatCon) 2021, pp.1-3 |
|
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Journal
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2021 |
Enhanced Single Image Super Resolution Method Using Lightweight Multi-Scale Channel Dense Network
Yooho Lee
Sensors, v.21 no.10, pp.1-17 |
9 |
원문
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Conference
|
2018 |
A Game Monitoring System for Supporting AR Game Services on Multiple Areas
배수영
한국통신학회 종합 학술 발표회 (동계) 2018, pp.1181-1182 |
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Journal
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2017 |
Development Trends of Mobile Augmented Reality Game Platform and User Interface
김지은
한국게임학회논문지, v.17 no.6, pp.7-18 |
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원문
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Journal
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2017 |
가상 현실/증강 현실 원격 협업 기술 동향
방준성
전자통신동향분석, v.32 no.6, pp.96-104 |
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원문
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Conference
|
2017 |
Template and Scenario based Authoring Tool for Outdoor AR Game
김용준
한국멀티미디어학회 학술 발표 대회 (추계) 2017, pp.298-299 |
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Journal
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2017 |
Augmented Reality and Virtual Reality Technology Trend for Unmanned Arial Vehicles
방준성
전자통신동향분석, v.32 no.5, pp.117-126 |
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원문
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Conference
|
2017 |
Mediated Reality Photography With CCTV-Assisted Object Elimination Using Graph Cut
Seonghun Park
International Conference on Information and Communication Technology Convergence (ICTC) 2017, pp.169-172 |
0 |
원문
|
Journal
|
2017 |
Development of Motion Control System for Outdoor AR FPS Game
김지은
한국게임학회논문지, v.17 no.4, pp.47-54 |
|
|
Journal
|
2017 |
Real Object Recognition Based Mobile Augmented Reality Game
이동춘
한국게임학회논문지, v.17 no.4, pp.17-24 |
|
|
Conference
|
2017 |
Augmented Reality Photography With CCTV-Assisted Object Elimination Using Graph Cut
박성훈
한국통신학회 종합 학술 발표회 (하계) 2017, pp.1402-1403 |
|
|
Conference
|
2017 |
Camera Pose Estimation Using Optical Flow and ORB Descriptor in SLAM-Based Mobile AR Game
Junseong Bang
International Conference on Platform Technology and Service (PlatCon) 2017, pp.234-237 |
12 |
원문
|
Conference
|
2016 |
Predicting First Purchase in Mobile Free-to-Play Games
이상광
대한전자공학회 학술 대회 (추계) 2016, pp.828-830 |
|
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Conference
|
2016 |
Classifying Imbalanced Game Data using Denoising Autoencoder
홍승진
대한전자공학회 학술 대회 (추계) 2016, pp.863-865 |
|
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Conference
|
2016 |
Predicting Churn in Mobile Free-to-Play Games
Sang-Kwang Lee
International Conference on Information and Communication Technology Convergence (ICTC) 2016, pp.1046-1048 |
12 |
원문
|
Journal
|
2016 |
Detecting and Monitoring Game Bots Based on Large-Scale User-Behavior Log Data Analysis in Multiplayer Online Games
YeonJun Choi
Journal of Supercomputing, v.72 no.9, pp.3572-3578 |
12 |
원문
|
Conference
|
2016 |
Study on 3D Reconstruction in Distributed Camera Network
방준성
한국통신학회 종합 학술 발표회 (하계) 2016, pp.1340-1341 |
|
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Conference
|
2016 |
ATAM 라이브러리를 활용한 증강 현실 콘텐츠 구현에 관한 연구
이동춘
한국통신학회 종합 학술 발표회 (하계) 2016, pp.1302-1303 |
|
|
Conference
|
2016 |
Development of the Authoring and Monitoring Tool for Outdoor AR Games
배수영
한국통신학회 종합 학술 발표회 (하계) 2016, pp.1306-1307 |
|
|
Conference
|
2016 |
A Study on Construction of Mobile Augmented Reality Gaming Space Using Point Cloud Data
김용준
한국멀티미디어학회 학술 발표 대회 (춘계) 2016, pp.395-396 |
|
|
Conference
|
2016 |
Network Assistance to Localization and Mapping for Outdoor Augmented Reality in Cellular Network
Junseong Bang
International Conference on Platform Technology and Service (PlatCon) 2016, pp.1-4 |
1 |
원문
|
Journal
|
2016 |
Trends on VR/AR Game Technology
방준성
전자통신동향분석, v.31 no.1, pp.146-156 |
|
원문
|
Conference
|
2016 |
Video Motion Analysis for Landscape Image Abstraction
Sanghyun Seo
International Conference on Platform Technology and Service (PlatCon) 2016, pp.1-4 |
1 |
원문
|
Conference
|
2016 |
Caching Strategy for Outdoor Augmented Reality Service in Cellular Network
방준성
한국통신학회 종합 학술 발표회 (동계) 2016, pp.1004-1005 |
|
|
Journal
|
2016 |
Coloring-Based Scheduling for Interactive Game Application with Wireless Body Area Networks
Sanghyun Seo
Journal of Supercomputing, v.72 no.1, pp.185-195 |
9 |
원문
|
Conference
|
2015 |
The Wireless Electronic Noses and Mobile Devices Interoperation Based on Internet of Things Technology
Jongwoo Choi
International Mega-Conference on Green and Smart Technology (GST) 2015 (ASTL 120), v.120, pp.149-152 |
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원문
|
Conference
|
2015 |
Template Based Authoring Tool for Outdoor AR Game
김용준
한국멀티미디어학회 학술 발표 대회 (추계) 2015, pp.797-798 |
|
|
Conference
|
2015 |
Weak False Label Learning Model for Sensor Data Recognition
SungJune Chang
International Conference on Control, Automation and Systems (ICCAS) 2015, pp.1321-1323 |
0 |
원문
|
Journal
|
2015 |
Delay Analysis for Ad Hoc Multiplayer Game of Socially Clustered Mobile Users
Sanghyun Seo
Journal of Supercomputing, v.71 no.6, pp.2091-2100 |
2 |
원문
|
Conference
|
2015 |
AR Based Outdoor Game Service Platform
서상현
한국멀티미디어학회 학술 발표 대회 (춘계) 2015, pp.507-508 |
|
|
Conference
|
2015 |
AR Based Human Body Experience Game System Using Motion Recognition
Sang-Hyun Seo
International Conference on Platform Technology and Service (PlatCon) 2015, pp.1-2 |
|
|
Conference
|
2014 |
Gamebot Detecting Rule Verification and Gamebot Detection using Online Game Log Data
김주영
한국정보과학회 학술 발표회 (동계) 2014, pp.835-837 |
|
|
Journal
|
2014 |
Protocol Sequence Analysis for Generating Massive Users
Yeonjun Choi
Information : An International Interdisciplinary Journal, v.17 no.3, pp.1059-1064 |
0 |
|
Journal
|
2014 |
Gamebot Countermeasure Technology Trends for Multi-players in Online Games
최연준
전자통신동향분석, v.29 no.1, pp.83-92 |
|
원문
|
Conference
|
2014 |
Interactive Statistics Visualization from Game Logs and Map for Web Service
SangHyun Seo
International Conference on Platform Technology and Service (PlatCon) 2014, pp.239-240 |
|
|
Journal
|
2014 |
Pixel Based Stroke Generation for Painterly Effect Using Maximum Homogeneity Neighbor Filter
SangHyun Seo
Multimedia Tools and Applications, v.74 no.10, pp.3317-3328 |
7 |
원문
|
Journal
|
2013 |
Cloud-Based Gaming Service Platform Supporting Multiple Devices
Kyoung Ill Kim
ETRI Journal, v.35 no.6, pp.960-968 |
19 |
원문
|
Conference
|
2013 |
A Study of Gamebot Detection Using Online Game Log Data Analysis
김주영
한국정보과학회 학술 발표회 (추계) 2013, pp.680-682 |
|
|
Journal
|
2013 |
온라인 게임의 게임봇 현황 및 대응 방법
이헌주
한국정보통신학회지, v.14 no.1, pp.37-41 |
|
|
Journal
|
2012 |
Change to Useful Game : Trends of Serious Game
이헌주
전자통신동향분석, v.27 no.3, pp.43-50 |
|
원문
|
Journal
|
2012 |
N-스크린 서비스를 위한 주요 기술 및 콘텐츠의 발전 방향
이헌주
정보처리학회지, v.19 no.1, pp.9-18 |
|
|
Journal
|
2006 |
에이전트를 이용한 온라인 게임 테스트 자동화
Hun Joo Lee
한국지식정보기술학회논문지, v.1 no.1, pp.133-140 |
|
|
Journal
|
2005 |
Game Artificial Intelligence Technologies
이헌주
전자통신동향분석, v.20 no.4, pp.103-109 |
|
원문
|
Journal
|
2005 |
온라인 게임 콘텐츠 기술
임충규
한국콘텐츠학회지, v.3 no.1, pp.17-25 |
|
|
Journal
|
2004 |
Development of an Authoring Tool for Producing 3D Games
이헌주
멀티미디어학회논문지, v.7 no.10, pp.1464-1477 |
|
|
Journal
|
2004 |
Aria Online: On-line Game Using Dream3D
이헌주
멀티미디어학회논문지, v.7 no.4, pp.532-541 |
|
|
Journal
|
2002 |
온라인 3D 게임 엔진 표준화
이헌주
정보처리학회지, v.9 no.3, pp.34-41 |
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