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Lee Hun Joo
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Police Science & Public Safety ICT Research Center
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Type Year Title Cited Download
Journal
2023 An Automated Chest X Ray Image Analysis for Covid 19 and Pneumonia Diagnosis using Deep Ensemble Strategy   Adnan Hussain, Sareer Ul Amin  IEEE Access, v.11, pp.97207-97220 4
Conference
2022 Comparison of Prepared Data with Data Training Methods for Accurate Object Detection in Different Road Traffic Environments   Jeongha Lee   International Conference on Platform Technology and Service (PlatCon) 2022, pp.8-11
Conference
2021 A Study on Building Training Dataset to Improve Edge-based Object Detection   Bumsoo Kim   International Conference on Platform Technology and Service (PlatCon) 2021, pp.1-3
Journal
2021 Enhanced Single Image Super Resolution Method Using Lightweight Multi-Scale Channel Dense Network   Yooho Lee  Sensors, v.21, no.10, pp.1-17 9
Conference
2018 A Game Monitoring System for Supporting AR Game Services on Multiple Areas   배수영   한국통신학회 종합 학술 발표회 (동계) 2018, pp.1181-1182
Journal
2017 가상 현실/증강 현실 원격 협업 기술 동향   방준성   전자통신동향분석, v.32, no.6, pp.96-104
Journal
2017 Development Trends of Mobile Augmented Reality Game Platform and User Interface   김지은   한국게임학회논문지, v.17, no.6, pp.7-18
Conference
2017 Template and Scenario based Authoring Tool for Outdoor AR Game   김용준   한국멀티미디어학회 학술 발표 대회 (추계) 2017, pp.298-299
Journal
2017 Augmented Reality and Virtual Reality Technology Trend for Unmanned Arial Vehicles   방준성   전자통신동향분석, v.32, no.5, pp.117-126
Conference
2017 Mediated Reality Photography With CCTV-Assisted Object Elimination Using Graph Cut   Seonghun Park   International Conference on Information and Communication Technology Convergence (ICTC) 2017, pp.169-172 0
Journal
2017 Real Object Recognition Based Mobile Augmented Reality Game   이동춘   한국게임학회논문지, v.17, no.4, pp.17-24
Journal
2017 Development of Motion Control System for Outdoor AR FPS Game   김지은   한국게임학회논문지, v.17, no.4, pp.47-54
Conference
2017 Augmented Reality Photography With CCTV-Assisted Object Elimination Using Graph Cut   박성훈   한국통신학회 종합 학술 발표회 (하계) 2017, pp.1402-1403
Conference
2017 Camera Pose Estimation Using Optical Flow and ORB Descriptor in SLAM-Based Mobile AR Game   Junseong Bang   International Conference on Platform Technology and Service (PlatCon) 2017, pp.234-237 12
Conference
2016 Predicting First Purchase in Mobile Free-to-Play Games   이상광   대한전자공학회 학술 대회 (추계) 2016, pp.828-830
Conference
2016 Classifying Imbalanced Game Data using Denoising Autoencoder   홍승진  대한전자공학회 학술 대회 (추계) 2016, pp.863-865
Conference
2016 Predicting Churn in Mobile Free-to-Play Games   Sang-Kwang Lee   International Conference on Information and Communication Technology Convergence (ICTC) 2016, pp.1046-1048 12
Journal
2016 Detecting and Monitoring Game Bots Based on Large-Scale User-Behavior Log Data Analysis in Multiplayer Online Games   YeonJun Choi   Journal of Supercomputing, v.72, no.9, pp.3572-3578 12
Conference
2016 Development of the Authoring and Monitoring Tool for Outdoor AR Games   배수영   한국통신학회 종합 학술 발표회 (하계) 2016, pp.1306-1307
Conference
2016 ATAM 라이브러리를 활용한 증강 현실 콘텐츠 구현에 관한 연구   이동춘   한국통신학회 종합 학술 발표회 (하계) 2016, pp.1302-1303
Conference
2016 Study on 3D Reconstruction in Distributed Camera Network   방준성   한국통신학회 종합 학술 발표회 (하계) 2016, pp.1340-1341
Conference
2016 A Study on Construction of Mobile Augmented Reality Gaming Space Using Point Cloud Data   김용준   한국멀티미디어학회 학술 발표 대회 (춘계) 2016, pp.395-396
Conference
2016 Network Assistance to Localization and Mapping for Outdoor Augmented Reality in Cellular Network   Junseong Bang   International Conference on Platform Technology and Service (PlatCon) 2016, pp.1-4 1
Conference
2016 Video Motion Analysis for Landscape Image Abstraction   Sanghyun Seo   International Conference on Platform Technology and Service (PlatCon) 2016, pp.1-4 1
Journal
2016 Trends on VR/AR Game Technology   방준성   전자통신동향분석, v.31, no.1, pp.146-156
Conference
2016 Caching Strategy for Outdoor Augmented Reality Service in Cellular Network   방준성   한국통신학회 종합 학술 발표회 (동계) 2016, pp.1004-1005
Journal
2016 Coloring-Based Scheduling for Interactive Game Application with Wireless Body Area Networks   Sanghyun Seo   Journal of Supercomputing, v.72, no.1, pp.185-195 9
Conference
2015 The Wireless Electronic Noses and Mobile Devices Interoperation Based on Internet of Things Technology   Jongwoo Choi   International Mega-Conference on Green and Smart Technology (GST) 2015 (ASTL 120), v.120, pp.149-152
Conference
2015 Template Based Authoring Tool for Outdoor AR Game   김용준   한국멀티미디어학회 학술 발표 대회 (추계) 2015, pp.797-798
Conference
2015 Weak False Label Learning Model for Sensor Data Recognition   SungJune Chang   International Conference on Control, Automation and Systems (ICCAS) 2015, pp.1321-1323 0
Journal
2015 Delay Analysis for Ad Hoc Multiplayer Game of Socially Clustered Mobile Users   Sanghyun Seo   Journal of Supercomputing, v.71, no.6, pp.2091-2100 2
Conference
2015 AR Based Outdoor Game Service Platform   서상현   한국멀티미디어학회 학술 발표 대회 (춘계) 2015, pp.507-508
Conference
2015 AR Based Human Body Experience Game System Using Motion Recognition   Sang-Hyun Seo   International Conference on Platform Technology and Service (PlatCon) 2015, pp.1-2
Conference
2014 Gamebot Detecting Rule Verification and Gamebot Detection using Online Game Log Data   김주영   한국정보과학회 학술 발표회 (동계) 2014, pp.835-837
Journal
2014 Protocol Sequence Analysis for Generating Massive Users   Yeonjun Choi   Information : An International Interdisciplinary Journal, v.17, no.3, pp.1059-1064 0
Journal
2014 Gamebot Countermeasure Technology Trends for Multi-players in Online Games   최연준   전자통신동향분석, v.29, no.1, pp.83-92
Conference
2014 Interactive Statistics Visualization from Game Logs and Map for Web Service   SangHyun Seo   International Conference on Platform Technology and Service (PlatCon) 2014, pp.239-240
Journal
2014 Pixel Based Stroke Generation for Painterly Effect Using Maximum Homogeneity Neighbor Filter   SangHyun Seo   Multimedia Tools and Applications, v.74, no.10, pp.3317-3328 7
Journal
2013 Cloud-Based Gaming Service Platform Supporting Multiple Devices   Kyoung Ill Kim   ETRI Journal, v.35, no.6, pp.960-968 19
Conference
2013 A Study of Gamebot Detection Using Online Game Log Data Analysis   김주영   한국정보과학회 학술 발표회 (추계) 2013, pp.680-682
Journal
2013 온라인 게임의 게임봇 현황 및 대응 방법   이헌주   한국정보통신학회지, v.14, no.1, pp.37-41
Journal
2012 Change to Useful Game : Trends of Serious Game   이헌주   전자통신동향분석, v.27, no.3, pp.43-50
Journal
2012 N-스크린 서비스를 위한 주요 기술 및 콘텐츠의 발전 방향   이헌주   정보처리학회지, v.19, no.1, pp.9-18
Journal
2006 에이전트를 이용한 온라인 게임 테스트 자동화   Hun Joo Lee   한국지식정보기술학회논문지, v.1, no.1, pp.133-140
Journal
2005 Game Artificial Intelligence Technologies   이헌주   전자통신동향분석, v.20, no.4, pp.103-109
Journal
2005 온라인 게임 콘텐츠 기술   임충규   한국콘텐츠학회지, v.3, no.1, pp.17-25
Journal
2004 Development of an Authoring Tool for Producing 3D Games   이헌주   멀티미디어학회논문지, v.7, no.10, pp.1464-1477
Journal
2004 Aria Online: On-line Game Using Dream3D   이헌주   멀티미디어학회논문지, v.7, no.4, pp.532-541
Journal
2002 온라인 3D 게임 엔진 표준화   이헌주   정보처리학회지, v.9, no.3, pp.34-41