Conference
|
2024 |
Integrated Framework for Game Development and Verification Based on Artificial Intelligence
Si-Hwan Jang
International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.2198-2199 |
|
|
Conference
|
2021 |
An Efficient Policy Improvement in Human Interactive Learning Using Entropy
Sung-Yun Park
International Conference on Information and Communication Technology Convergence (ICTC) 2021, pp.283-286 |
0 |
|
Journal
|
2021 |
Comparison of Learning Performance by Reinforcement Learning Agent Visibility Information Difference
김찬섭
한국게임학회논문지, v.21, no.5, pp.17-28 |
|
|
Conference
|
2021 |
Reusing Agent's Representations for Adaptation to Tuned-environment in Fighting Game
Dae-Wook Kim
International Conference on Information and Communication Technology Convergence (ICTC) 2021, pp.1120-1124 |
1 |
|
Journal
|
2021 |
Generation of Characteristic AI Agent Based on Game Player Propensity
Si-Hwan Jang
Platform Technology Letters, v.7, no.1, pp.9-11 |
|
|
Journal
|
2021 |
Haptic AR Sports Technologies for Indoor Virtual Matches
김종성
전자통신동향분석, v.36, no.4, pp.92-102 |
|
|
Conference
|
2021 |
Characteristic AI Agent Generation Based on Game Player Data
Si-Hwan Jang
International Conference on Platform Technology and Service (PlatCon) 2021, pp.1-1 |
|
|
Conference
|
2021 |
Research Trends on Game Analysis Technology Based on Artificial Intelligence for e-Sports Service
이상광
한국콘텐츠학회 종합 학술 대회 2021, pp.385-386 |
|
|
Conference
|
2021 |
Comparison of Reinforcement Learning Performance according to Artificial Intelligence Agent Visual Field Variation
김찬섭
한국게임학회 학술 발표 대회 (춘계) 2021, pp.69-72 |
|
|
Conference
|
2020 |
Predicting Game Outcome in Multiplayer Online Battle Arena Games
Sang-Kwang Lee
International Conference on Information and Communication Technology Convergence (ICTC) 2020, pp.1261-1263 |
11 |
|
Conference
|
2020 |
Champion Recommendation System of League of Legends
Seung-Jin Hong
International Conference on Information and Communication Technology Convergence (ICTC) 2020, pp.1252-1254 |
8 |
|
Conference
|
2020 |
A Champion Recommendation System for League of Legends
홍승진
대한전자공학회 학술 대회 (하계) 2020, pp.2032-2033 |
|
|
Conference
|
2020 |
Predicting Player Skill Level in Real-Time Strategy Games
이상광
대한전자공학회 학술 대회 (하계) 2020, pp.2078-2079 |
|
|
Conference
|
2020 |
Mastering Fighting Game Using Deep Reinforcement Learning With Self-play
Dae-Wook Kim
Conference on Games (CoG) 2020, pp.1-8 |
10 |
|
Conference
|
2020 |
Supervised Learning-Based Game Image Filter Detection Technique
김찬섭
한국게임학회 학술 발표 대회 (춘계) 2020, pp.217-220 |
|
|
Conference
|
2020 |
Characterized Behavior Agent Generation using Reinforcement Learning based on Simulation Environment
장시환
한국게임학회 학술 발표 대회 (춘계) 2020, pp.29-33 |
|
|
Journal
|
2019 |
Research Trends on Inverse Reinforcement Learning
이상광
전자통신동향분석, v.34, no.6, pp.100-107 |
|
|
Conference
|
2019 |
Predicting Game Outcome in Multiplayer Online Battle Arena Games
이상광
대한전자공학회 학술 대회 (추계) 2019, pp.715-717 |
|
|
Conference
|
2019 |
A Study on the Effect of Applying Reward System Based on Human Players Strategy into Multi-Agent Reinforcement Learning
박성윤
대한전자공학회 학술 대회 (추계) 2019, pp.795-797 |
|
|
Conference
|
2019 |
Testbed for AI Agent Virtual Learning
장시환
한국게임학회 학술 발표 대회 (추계) 2019, pp.331-333 |
|
|
Conference
|
2019 |
An Analysis of the Effects of Physical Abilities on RTS Game Outcome Using Machine Learning Approach
Dae-Wook Kim
International Conference on Information and Communication Technology Convergence (ICTC) 2019, pp.929-933 |
1 |
|
Conference
|
2019 |
Player Behavior Analysis for Validation of Mobile Game Update Effectiveness
Si-Hwan Jang
International Conference on Information and Communication Technology Convergence (ICTC) 2019, pp.661-663 |
1 |
|
Conference
|
2019 |
Fairness Estimation of Physical Ability between AI and Human in Starcraft2
김대욱
한국게임학회 학술 발표 대회 (추계) 2019, pp.143-147 |
|
|
Conference
|
2019 |
Implementation of Ship Detector Using Ensemble of SSD Models
이상광
대한전자공학회 학술 대회 (하계) 2019, pp.1206-1207 |
|
|
Journal
|
2019 |
Model Ensemble for Speed Enhancement in Object Detection
이진수
전자공학회논문지, v.56, no.6, pp.35-42 |
|
|
Conference
|
2018 |
Social Link Prediction and Feature Analysis in Mobile Game
Dae-Wook Kim
International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.906-909 |
2 |
|
Conference
|
2018 |
Clustering Player Behavioral Data and Improving Performance of Churn Prediction from Mobile Game
Hyoungjin Kwon
International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.1252-1254 |
2 |
|
Conference
|
2018 |
Oversampling for Imbalanced Data Classification Using Adversarial Network
Sang-Kwang Lee
International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.1255-1257 |
4 |
|
Conference
|
2018 |
An Ensemble Method of CNN Models for Object Detection
Jinsu Lee
International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.898-901 |
23 |
|
Conference
|
2018 |
User behavior analysis according to environmental change in mobile game
장시환
한국정보통신설비학회 학술 대회 2018, pp.55-57 |
|
|
Journal
|
2018 |
Trends on Object Detection Techniques Based on Deep Learning
이진수
전자통신동향분석, v.33, no.4, pp.23-32 |
|
|
Conference
|
2018 |
Ship Detection Based on Region Proposal Algorithms
이상광
대한전자공학회 학술 대회 (하계) 2018, pp.1294-1295 |
|
|
Conference
|
2018 |
Clustering gamer playstyle in mobile game
권형진
한국 컴퓨터 종합 학술 대회 2018, pp.341-343 |
|
|
Conference
|
2017 |
Object Detection With Sliding Window in Images Including Multiple Similar Objects
Jinsu Lee
International Conference on Information and Communication Technology Convergence (ICTC) 2017, pp.804-807 |
35 |
|
Journal
|
2017 |
Mobile Game Analytics Technology Trends
이상광
전자통신동향분석, v.32, no.4, pp.96-103 |
|
|
Conference
|
2017 |
Optimizing Game Live Service for Mobile Free-to-Play Games
Sang-Kwang Lee
Conference on Computatonal Intelligence and Games (CIG) 2017, pp.189-190 |
1 |
|
Conference
|
2017 |
An Oversampling Technique Based on Generative Adversarial Network for Solving Imbalance Problem of Game Dataset
홍승진
대한전자공학회 종합 학술 대회 (하계) 2017, pp.1227-1228 |
|
|
Conference
|
2017 |
모바일 RPG 장르의 공통 행동 지표기반 게이머 유형 분류
장시환
대한전자공학회 종합 학술 대회 (하계) 2017, pp.1229-1232 |
|
|
Conference
|
2017 |
Visualization Service of Book Location using Feature Matching of Sliding Window in CCTV Image
이진수
한국통신학회 종합 학술 발표회 (하계) 2017, pp.1497-1498 |
|
|
Conference
|
2016 |
Predicting First Purchase in Mobile Free-to-Play Games
이상광
대한전자공학회 학술 대회 (추계) 2016, pp.828-830 |
|
|
Conference
|
2016 |
Classifying Imbalanced Game Data using Denoising Autoencoder
홍승진
대한전자공학회 학술 대회 (추계) 2016, pp.863-865 |
|
|
Conference
|
2016 |
Predicting Churn in Mobile Free-to-Play Games
Sang-Kwang Lee
International Conference on Information and Communication Technology Convergence (ICTC) 2016, pp.1046-1048 |
12 |
|
Conference
|
2016 |
Caching Strategy for Outdoor Augmented Reality Service in Cellular Network
방준성
한국통신학회 종합 학술 발표회 (동계) 2016, pp.1004-1005 |
|
|
Conference
|
2015 |
Template Based Authoring Tool for Outdoor AR Game
김용준
한국멀티미디어학회 학술 발표 대회 (추계) 2015, pp.797-798 |
|
|
Journal
|
2013 |
Big Data for Speech and Language Processing
나승훈
전자통신동향분석, v.28, no.1, pp.52-61 |
|
|
Conference
|
2012 |
Statistical Korean Spoken Language Understanding System for Dialog Processing
노윤형
한글 및 한국어 정보 처리 학술 대회 2012, pp.215-218 |
|
|
Conference
|
2012 |
CRFs for Korean Morpheme Segmentation and POS Tagging
나승훈
한글 및 한국어 정보 처리 학술 대회 2012, pp.12-15 |
|
|
Conference
|
2011 |
English Auxiliary Verb Generation for Korean-to-English Machine Translation
신종훈
한글 및 한국어 정보처리 학술 대회 2011, pp.14-147 |
|
|
Journal
|
2010 |
Noun Sense Identification of Korean Nominal Compounds Based on Sentential Form Recove
Seong Il Yang
ETRI Journal, v.32, no.5, pp.740-749 |
3 |
|
Conference
|
2007 |
Restoring Functional Word and Noun-Verb Syntactic Relations for Korean Compound Noun Analysis
양성일
한국정보처리학회 학술 발표 대회 (춘계) 2007, pp.694-695 |
|
|
Conference
|
2006 |
3-tier Word Sense Disambiguation for Compound Noun Phrase Using Verb-Phrase Pattern and Predicative Noun
Seong Il Yang
International Technical Conference on Circuits/Systems, Computers and Communications (ITC-CSCC) 2006, pp.1-4 |
|
|
Conference
|
2003 |
Tagging Error Correction Using Lexical Morpheme Context
김영길
한글 및 한국어 정보 처리 학술 대회 2003, pp.63-68 |
|
|
Conference
|
2003 |
Morphological Analysis for Korean Compounded Morpheme Using White Space Information
양성일
한국HCI학회 학술 대회 2003, pp.1379-1383 |
|
|
Conference
|
2002 |
Extension of Verb Patterns Using Passive Affixes
김창현
한국정보처리학회 학술 발표 대회 (추계) 2002, pp.619-622 |
|
|
Conference
|
2001 |
Pre-Processing of Korean Syntactic Analyzer for Korean to English MT
김영길
한국정보과학회 학술 발표 (가을) 2001, pp.175-177 |
|
|
Conference
|
2001 |
Design of Verb-Phrase Patterns for Korean-to-English MT
양성일
한국정보과학회 학술 발표 (가을) 2001, pp.178-180 |
|
|