
| Type | Year | Title | Cited | Download |
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Conference
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2025 | Validation of Game Map Generated by PCGRL 김대욱 한국게임학회 학술 발표 대회 (추계) 2025, pp.193-196 | ||
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Journal
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2025 | Real-Time Player Tracking Framework on MOBA Game Video Through Object Detection Dae-Wook Kim IEEE Transactions on Games, v.17, no.2, pp.498-509 | 0 | |
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Conference
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2024 | Integrated Framework for Game Development and Verification Based on Artificial Intelligence Si-Hwan Jang International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.2198-2199 | 0 | |
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Conference
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2021 | Reusing Agent's Representations for Adaptation to Tuned-environment in Fighting Game Dae-Wook Kim International Conference on Information and Communication Technology Convergence (ICTC) 2021, pp.1120-1124 | 2 | |
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Journal
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2021 | Comparison of Learning Performance by Reinforcement Learning Agent Visibility Information Difference 김찬섭 한국게임학회논문지, v.21, no.5, pp.17-28 | ||
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Conference
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2021 | An Efficient Policy Improvement in Human Interactive Learning Using Entropy Sung-Yun Park International Conference on Information and Communication Technology Convergence (ICTC) 2021, pp.283-286 | 0 | |
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Journal
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2021 | Generation of Characteristic AI Agent Based on Game Player Propensity Si-Hwan Jang Platform Technology Letters, v.7, no.1, pp.9-11 | ||
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Conference
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2021 | Research Trends on Game Analysis Technology Based on Artificial Intelligence for e-Sports Service 이상광 한국콘텐츠학회 종합 학술 대회 2021, pp.385-386 | ||
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Conference
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2021 | Characteristic AI Agent Generation Based on Game Player Data Si-Hwan Jang International Conference on Platform Technology and Service (PlatCon) 2021, pp.1-1 | ||
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Journal
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2021 | Haptic AR Sports Technologies for Indoor Virtual Matches 김종성 전자통신동향분석, v.36, no.4, pp.92-102 | ||
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Conference
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2021 | Comparison of Reinforcement Learning Performance according to Artificial Intelligence Agent Visual Field Variation 김찬섭 한국게임학회 학술 발표 대회 (춘계) 2021, pp.69-72 | ||
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Conference
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2020 | Predicting Game Outcome in Multiplayer Online Battle Arena Games Sang-Kwang Lee International Conference on Information and Communication Technology Convergence (ICTC) 2020, pp.1261-1263 | 16 | |
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Conference
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2020 | Champion Recommendation System of League of Legends Seung-Jin Hong International Conference on Information and Communication Technology Convergence (ICTC) 2020, pp.1252-1254 | 9 | |
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Conference
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2020 | Mastering Fighting Game Using Deep Reinforcement Learning With Self-play Dae-Wook Kim Conference on Games (CoG) 2020, pp.1-8 | 19 | |
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Conference
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2020 | A Champion Recommendation System for League of Legends 홍승진 대한전자공학회 학술 대회 (하계) 2020, pp.2032-2033 | ||
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Conference
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2020 | Predicting Player Skill Level in Real-Time Strategy Games 이상광 대한전자공학회 학술 대회 (하계) 2020, pp.2078-2079 | ||
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Conference
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2020 | Supervised Learning-Based Game Image Filter Detection Technique 김찬섭 한국게임학회 학술 발표 대회 (춘계) 2020, pp.217-220 | ||
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Conference
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2020 | Characterized Behavior Agent Generation using Reinforcement Learning based on Simulation Environment 장시환 한국게임학회 학술 발표 대회 (춘계) 2020, pp.29-33 | ||
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Journal
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2019 | Research Trends on Inverse Reinforcement Learning 이상광 전자통신동향분석, v.34, no.6, pp.100-107 | ||
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Conference
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2019 | Predicting Game Outcome in Multiplayer Online Battle Arena Games 이상광 대한전자공학회 학술 대회 (추계) 2019, pp.715-717 | ||
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Conference
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2019 | A Study on the Effect of Applying Reward System Based on Human Players Strategy into Multi-Agent Reinforcement Learning 박성윤 대한전자공학회 학술 대회 (추계) 2019, pp.795-797 | ||
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Conference
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2019 | Player Behavior Analysis for Validation of Mobile Game Update Effectiveness Si-Hwan Jang International Conference on Information and Communication Technology Convergence (ICTC) 2019, pp.661-663 | 1 | |
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Conference
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2019 | Testbed for AI Agent Virtual Learning 장시환 한국게임학회 학술 발표 대회 (추계) 2019, pp.331-333 | ||
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Conference
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2019 | An Analysis of the Effects of Physical Abilities on RTS Game Outcome Using Machine Learning Approach Dae-Wook Kim International Conference on Information and Communication Technology Convergence (ICTC) 2019, pp.929-933 | 1 | |
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Conference
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2019 | Fairness Estimation of Physical Ability between AI and Human in Starcraft2 김대욱 한국게임학회 학술 발표 대회 (추계) 2019, pp.143-147 | ||
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Journal
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2019 | Model Ensemble for Speed Enhancement in Object Detection 이진수 전자공학회논문지, v.56, no.6, pp.35-42 | ||
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Conference
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2019 | Implementation of Ship Detector Using Ensemble of SSD Models 이상광 대한전자공학회 학술 대회 (하계) 2019, pp.1206-1207 | ||
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Conference
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2018 | An Ensemble Method of CNN Models for Object Detection Jinsu Lee International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.898-901 | 27 | |
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Conference
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2018 | Social Link Prediction and Feature Analysis in Mobile Game Dae-Wook Kim International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.906-909 | 2 | |
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Conference
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2018 | Oversampling for Imbalanced Data Classification Using Adversarial Network Sang-Kwang Lee International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.1255-1257 | 5 | |
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Conference
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2018 | Clustering Player Behavioral Data and Improving Performance of Churn Prediction from Mobile Game Hyoungjin Kwon International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.1252-1254 | 2 | |
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Conference
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2018 | User behavior analysis according to environmental change in mobile game 장시환 한국정보통신설비학회 학술 대회 2018, pp.55-57 | ||
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Journal
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2018 | Trends on Object Detection Techniques Based on Deep Learning 이진수 전자통신동향분석, v.33, no.4, pp.23-32 | ||
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Conference
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2018 | Ship Detection Based on Region Proposal Algorithms 이상광 대한전자공학회 학술 대회 (하계) 2018, pp.1294-1295 | ||
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Conference
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2018 | Clustering gamer playstyle in mobile game 권형진 한국 컴퓨터 종합 학술 대회 2018, pp.341-343 | ||
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Conference
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2017 | Object Detection With Sliding Window in Images Including Multiple Similar Objects Jinsu Lee International Conference on Information and Communication Technology Convergence (ICTC) 2017, pp.804-807 | 45 | |
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Conference
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2017 | Optimizing Game Live Service for Mobile Free-to-Play Games Sang-Kwang Lee Conference on Computatonal Intelligence and Games (CIG) 2017, pp.189-190 | 1 | |
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Journal
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2017 | Mobile Game Analytics Technology Trends 이상광 전자통신동향분석, v.32, no.4, pp.96-103 | ||
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Conference
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2017 | An Oversampling Technique Based on Generative Adversarial Network for Solving Imbalance Problem of Game Dataset 홍승진 대한전자공학회 종합 학술 대회 (하계) 2017, pp.1227-1228 | ||
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Conference
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2017 | 모바일 RPG 장르의 공통 행동 지표기반 게이머 유형 분류 장시환 대한전자공학회 종합 학술 대회 (하계) 2017, pp.1229-1232 | ||
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Conference
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2017 | Visualization Service of Book Location using Feature Matching of Sliding Window in CCTV Image 이진수 한국통신학회 종합 학술 발표회 (하계) 2017, pp.1497-1498 | ||
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Conference
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2016 | Predicting First Purchase in Mobile Free-to-Play Games 이상광 대한전자공학회 학술 대회 (추계) 2016, pp.828-830 | ||
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Conference
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2016 | Classifying Imbalanced Game Data using Denoising Autoencoder 홍승진 대한전자공학회 학술 대회 (추계) 2016, pp.863-865 | ||
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Conference
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2016 | Predicting Churn in Mobile Free-to-Play Games Sang-Kwang Lee International Conference on Information and Communication Technology Convergence (ICTC) 2016, pp.1046-1048 | 15 | |
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Conference
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2016 | Caching Strategy for Outdoor Augmented Reality Service in Cellular Network 방준성 한국통신학회 종합 학술 발표회 (동계) 2016, pp.1004-1005 | ||
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Conference
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2015 | Template Based Authoring Tool for Outdoor AR Game 김용준 한국멀티미디어학회 학술 발표 대회 (추계) 2015, pp.797-798 | ||
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Journal
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2013 | Big Data for Speech and Language Processing 나승훈 전자통신동향분석, v.28, no.1, pp.52-61 | ||
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Conference
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2012 | Statistical Korean Spoken Language Understanding System for Dialog Processing 노윤형 한글 및 한국어 정보 처리 학술 대회 2012, pp.215-218 | ||
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Conference
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2012 | CRFs for Korean Morpheme Segmentation and POS Tagging 나승훈 한글 및 한국어 정보 처리 학술 대회 2012, pp.12-15 | ||
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Conference
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2011 | English Auxiliary Verb Generation for Korean-to-English Machine Translation 신종훈 한글 및 한국어 정보처리 학술 대회 2011, pp.14-147 |