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Yang Seong Il
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Immersive Interaction Research Section
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Type Year Title Cited Download
Conference
2024 Integrated Framework for Game Development and Verification Based on Artificial Intelligence   Si-Hwan Jang   International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.2198-2199
Conference
2021 An Efficient Policy Improvement in Human Interactive Learning Using Entropy   Sung-Yun Park   International Conference on Information and Communication Technology Convergence (ICTC) 2021, pp.283-286 0
Journal
2021 Comparison of Learning Performance by Reinforcement Learning Agent Visibility Information Difference   김찬섭   한국게임학회논문지, v.21, no.5, pp.17-28
Conference
2021 Reusing Agent's Representations for Adaptation to Tuned-environment in Fighting Game   Dae-Wook Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2021, pp.1120-1124 1
Journal
2021 Generation of Characteristic AI Agent Based on Game Player Propensity   Si-Hwan Jang   Platform Technology Letters, v.7, no.1, pp.9-11
Journal
2021 Haptic AR Sports Technologies for Indoor Virtual Matches   김종성   전자통신동향분석, v.36, no.4, pp.92-102
Conference
2021 Characteristic AI Agent Generation Based on Game Player Data   Si-Hwan Jang   International Conference on Platform Technology and Service (PlatCon) 2021, pp.1-1
Conference
2021 Research Trends on Game Analysis Technology Based on Artificial Intelligence for e-Sports Service   이상광   한국콘텐츠학회 종합 학술 대회 2021, pp.385-386
Conference
2021 Comparison of Reinforcement Learning Performance according to Artificial Intelligence Agent Visual Field Variation   김찬섭   한국게임학회 학술 발표 대회 (춘계) 2021, pp.69-72
Conference
2020 Predicting Game Outcome in Multiplayer Online Battle Arena Games   Sang-Kwang Lee   International Conference on Information and Communication Technology Convergence (ICTC) 2020, pp.1261-1263 11
Conference
2020 Champion Recommendation System of League of Legends   Seung-Jin Hong   International Conference on Information and Communication Technology Convergence (ICTC) 2020, pp.1252-1254 8
Conference
2020 A Champion Recommendation System for League of Legends   홍승진   대한전자공학회 학술 대회 (하계) 2020, pp.2032-2033
Conference
2020 Predicting Player Skill Level in Real-Time Strategy Games   이상광   대한전자공학회 학술 대회 (하계) 2020, pp.2078-2079
Conference
2020 Mastering Fighting Game Using Deep Reinforcement Learning With Self-play   Dae-Wook Kim   Conference on Games (CoG) 2020, pp.1-8 10
Conference
2020 Supervised Learning-Based Game Image Filter Detection Technique   김찬섭   한국게임학회 학술 발표 대회 (춘계) 2020, pp.217-220
Conference
2020 Characterized Behavior Agent Generation using Reinforcement Learning based on Simulation Environment   장시환   한국게임학회 학술 발표 대회 (춘계) 2020, pp.29-33
Journal
2019 Research Trends on Inverse Reinforcement Learning   이상광   전자통신동향분석, v.34, no.6, pp.100-107
Conference
2019 Predicting Game Outcome in Multiplayer Online Battle Arena Games   이상광   대한전자공학회 학술 대회 (추계) 2019, pp.715-717
Conference
2019 A Study on the Effect of Applying Reward System Based on Human Players Strategy into Multi-Agent Reinforcement Learning   박성윤   대한전자공학회 학술 대회 (추계) 2019, pp.795-797
Conference
2019 Testbed for AI Agent Virtual Learning   장시환   한국게임학회 학술 발표 대회 (추계) 2019, pp.331-333
Conference
2019 An Analysis of the Effects of Physical Abilities on RTS Game Outcome Using Machine Learning Approach   Dae-Wook Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2019, pp.929-933 1
Conference
2019 Player Behavior Analysis for Validation of Mobile Game Update Effectiveness   Si-Hwan Jang   International Conference on Information and Communication Technology Convergence (ICTC) 2019, pp.661-663 1
Conference
2019 Fairness Estimation of Physical Ability between AI and Human in Starcraft2   김대욱   한국게임학회 학술 발표 대회 (추계) 2019, pp.143-147
Conference
2019 Implementation of Ship Detector Using Ensemble of SSD Models   이상광   대한전자공학회 학술 대회 (하계) 2019, pp.1206-1207
Journal
2019 Model Ensemble for Speed Enhancement in Object Detection   이진수  전자공학회논문지, v.56, no.6, pp.35-42
Conference
2018 Social Link Prediction and Feature Analysis in Mobile Game   Dae-Wook Kim   International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.906-909 2
Conference
2018 Clustering Player Behavioral Data and Improving Performance of Churn Prediction from Mobile Game   Hyoungjin Kwon   International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.1252-1254 2
Conference
2018 Oversampling for Imbalanced Data Classification Using Adversarial Network   Sang-Kwang Lee   International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.1255-1257 4
Conference
2018 An Ensemble Method of CNN Models for Object Detection   Jinsu Lee   International Conference on Information and Communication Technology Convergence (ICTC) 2018, pp.898-901 23
Conference
2018 User behavior analysis according to environmental change in mobile game   장시환   한국정보통신설비학회 학술 대회 2018, pp.55-57
Journal
2018 Trends on Object Detection Techniques Based on Deep Learning   이진수   전자통신동향분석, v.33, no.4, pp.23-32
Conference
2018 Ship Detection Based on Region Proposal Algorithms   이상광   대한전자공학회 학술 대회 (하계) 2018, pp.1294-1295
Conference
2018 Clustering gamer playstyle in mobile game   권형진   한국 컴퓨터 종합 학술 대회 2018, pp.341-343
Conference
2017 Object Detection With Sliding Window in Images Including Multiple Similar Objects   Jinsu Lee   International Conference on Information and Communication Technology Convergence (ICTC) 2017, pp.804-807 35
Journal
2017 Mobile Game Analytics Technology Trends   이상광   전자통신동향분석, v.32, no.4, pp.96-103
Conference
2017 Optimizing Game Live Service for Mobile Free-to-Play Games   Sang-Kwang Lee   Conference on Computatonal Intelligence and Games (CIG) 2017, pp.189-190 1
Conference
2017 An Oversampling Technique Based on Generative Adversarial Network for Solving Imbalance Problem of Game Dataset   홍승진   대한전자공학회 종합 학술 대회 (하계) 2017, pp.1227-1228
Conference
2017 모바일 RPG 장르의 공통 행동 지표기반 게이머 유형 분류   장시환   대한전자공학회 종합 학술 대회 (하계) 2017, pp.1229-1232
Conference
2017 Visualization Service of Book Location using Feature Matching of Sliding Window in CCTV Image   이진수   한국통신학회 종합 학술 발표회 (하계) 2017, pp.1497-1498
Conference
2016 Predicting First Purchase in Mobile Free-to-Play Games   이상광   대한전자공학회 학술 대회 (추계) 2016, pp.828-830
Conference
2016 Classifying Imbalanced Game Data using Denoising Autoencoder   홍승진  대한전자공학회 학술 대회 (추계) 2016, pp.863-865
Conference
2016 Predicting Churn in Mobile Free-to-Play Games   Sang-Kwang Lee   International Conference on Information and Communication Technology Convergence (ICTC) 2016, pp.1046-1048 12
Conference
2016 Caching Strategy for Outdoor Augmented Reality Service in Cellular Network   방준성   한국통신학회 종합 학술 발표회 (동계) 2016, pp.1004-1005
Conference
2015 Template Based Authoring Tool for Outdoor AR Game   김용준   한국멀티미디어학회 학술 발표 대회 (추계) 2015, pp.797-798
Journal
2013 Big Data for Speech and Language Processing   나승훈   전자통신동향분석, v.28, no.1, pp.52-61
Conference
2012 Statistical Korean Spoken Language Understanding System for Dialog Processing   노윤형   한글 및 한국어 정보 처리 학술 대회 2012, pp.215-218
Conference
2012 CRFs for Korean Morpheme Segmentation and POS Tagging   나승훈   한글 및 한국어 정보 처리 학술 대회 2012, pp.12-15
Conference
2011 English Auxiliary Verb Generation for Korean-to-English Machine Translation   신종훈   한글 및 한국어 정보처리 학술 대회 2011, pp.14-147
Journal
2010 Noun Sense Identification of Korean Nominal Compounds Based on Sentential Form Recove   Seong Il Yang   ETRI Journal, v.32, no.5, pp.740-749 3
Conference
2007 Restoring Functional Word and Noun-Verb Syntactic Relations for Korean Compound Noun Analysis   양성일   한국정보처리학회 학술 발표 대회 (춘계) 2007, pp.694-695
Conference
2006 3-tier Word Sense Disambiguation for Compound Noun Phrase Using Verb-Phrase Pattern and Predicative Noun   Seong Il Yang   International Technical Conference on Circuits/Systems, Computers and Communications (ITC-CSCC) 2006, pp.1-4
Conference
2003 Tagging Error Correction Using Lexical Morpheme Context   김영길   한글 및 한국어 정보 처리 학술 대회 2003, pp.63-68
Conference
2003 Morphological Analysis for Korean Compounded Morpheme Using White Space Information   양성일   한국HCI학회 학술 대회 2003, pp.1379-1383
Conference
2002 Extension of Verb Patterns Using Passive Affixes   김창현   한국정보처리학회 학술 발표 대회 (추계) 2002, pp.619-622
Conference
2001 Pre-Processing of Korean Syntactic Analyzer for Korean to English MT   김영길   한국정보과학회 학술 발표 (가을) 2001, pp.175-177
Conference
2001 Design of Verb-Phrase Patterns for Korean-to-English MT   양성일   한국정보과학회 학술 발표 (가을) 2001, pp.178-180