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Hong Sungjin
Department
Immersive Interaction Research Section
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논문 검색결과
Type Year Title Cited Download
Conference
2024 Visualization of Unity based Map and User Location   이웅희  제어·로봇·시스템학회 학술 대회 (ICROS) 2024, pp.203-204
Journal
2024 Effect of Virtual Intervention Technology in Virtual Vocational Training for People with Intellectual Disabilities: connecting instructor in the real world and trainee in the virtual world   Heesook Shin   International Journal of Human-Computer Interaction, v.40, no.3, pp.624-639 6
Conference
2023 Pilot Experiment to Provide Effective Interaction in Car Sharing Job Training Content   홍성진   한국통신학회 종합 학술 발표회 (추계) 2023, pp.560-561
Conference
2022 Virtual Training Management System Providing Observation & Intervention   신희숙   한국소프트웨어 종합 학술 대회 2022, pp.1-3
Conference
2022 A Method of Estimating the Object of Interest from 3D Object and User’s Gesture in VR   Sungjin Hong   Symposium on Virtual Reality Software and Technology (VRST) 2022, pp.1-2 0
Conference
2022 Relabeling Method for Improving Vehicle Part Detection   Sungjin Hong   International Conference on Information and Communication Technology Convergence (ICTC) 2022, pp.806-808 2
Conference
2022 A Study on Improving Car Partial Object Detection Performance using Object Spatial Information   이지원  한국통신학회 종합 학술 발표회 (동계) 2022, pp.664-665
Conference
2022 Mobile based Object Detection Performance Evaluation for Car Sharing Manager Virtual Training Contents   여은경  한국통신학회 종합 학술 발표회 (동계) 2022, pp.666-667
Journal
2021 Analyzing Visual Attention of People with Intellectual Disabilities during Virtual Reality-Based Job Training   Sungjin Hong   Electronics, v.10, no.14, pp.1-16 7
Conference
2020 Development of Web-based Learning Ability Assessment Tool for the Developmental Disabled   유초롱   한국소프트웨어 종합 학술 대회 2020, pp.920-921
Conference
2020 Efficient Human Motion Recognition by Analyzing 3D Skeleton Data and Learning Moment Features for Indoor Sports Contents   김종성   대한전자공학회 학술 대회 (추계) 2020, pp.384-386
Journal
2020 Trends and Prospects in the Application of AI Technology for Creative Contents   홍성진   전자통신동향분석, v.35, no.5, pp.123-133
Conference
2020 Interaction Method for Realistic Experience of Virtual Reality   홍성진   한국통신학회 학술 대회 (하계) 2020, pp.1084-1085
Conference
2019 Time of Flight Camera based Music Skipping Rope Motion Analysis Method   홍성진   한국통신학회 종합 학술 발표회 (하계) 2019
Conference
2018 Kick Recognition System Using Dual RGB-D Cameras   Sungjin Hong   International Conference on Video and Image Processing (ICVIP) 2018, pp.12-16 0
Journal
2018 Development of Virtual and Augmented Reality Sports Integrated Platform Technology for Youth Physical Education   홍성진   정보과학회지, v.36, no.11, pp.35-43
Journal
2018 Dynamic Pose EstimationUsingMultiple RGB-DCameras   Sungjin Hong   Sensors, v.18, no.11, pp.1-17 19