ETRI-Knowledge Sharing Plaform

ENGLISH

성과물

논문 검색
구분 SCI
연도 ~ 키워드

상세정보

학술지 Relighting 3D Scenes with a Continuously Moving Camera
Cited 1 time in scopus Download 0 time Share share facebook twitter linkedin kakaostory
저자
김순현, 경민호, 이주행
발행일
200912
출처
ETRI Journal, v.31 no.4, pp.429-437
ISSN
1225-6463
출판사
한국전자통신연구원 (ETRI)
DOI
https://dx.doi.org/10.4218/etrij.09.0108.0696
협약과제
09MS2600, 기능 확장형 초고속 랜더러 개발, 남승우
초록
This paper proposes a novel technique for 3D scene relighting with interactive viewpoint changes. The proposed technique is based on a deep framebuffer framework for fast relighting computation which adopts image-based techniques to provide arbitrary viewchanging. In the preprocessing stage, the shading parameters required for the surface shaders, such as surface color, normal, depth, ambient/diffuse/specular coefficients, and roughness, are cached into multiple deep framebuffers generated by several caching cameras which are created in an automatic manner. When the user designs the lighting setup, the relighting renderer builds a map to connect a screen pixel for the current rendering camera to the corresponding deep framebuffer pixel and then computes illumination at each pixel with the cache values taken from the deep framebuffers. All the relighting computations except the deep framebuffer precomputation are carried out at interactive rates by the GPU.
KSP 제안 키워드
3D scenes, Image-based techniques, Moving Camera, Novel technique