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Conference Paper Robust In-Engine Texture Optimization from Inconsistent Generative Targets
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Authors
Taejoon Kim, Seung-Uk Yoon, Seong-Jae Lim, Bon-Woo Hwang, Kinam Kim, Seung Wook Lee
Issue Date
2026-07
Citation
ACM SIGGRAPH 2026, pp.1-12
Publisher
ACM
Language
English
Type
Conference Paper
DOI
https://dx.doi.org/10.1145/3799902.3811170
Abstract
We propose a robust texture optimization framework that handles inconsistent AI-generated targets by operating directly within non-differentiable production pipelines. Standard optimization approaches struggle with inconsistent targets, often producing blurry textures and ghosting artifacts. Moreover, existing inverse rendering methods rely on differentiable renderers, causing a rendering gap when assets are deployed in production engines. To address the inconsistencies, we introduce a robust formulation that jointly optimizes a deformation grid and an uncertainty map. This formulation effectively decouples geometric misalignment from semantic hallucinations. To avoid the rendering gap, we leverage finite-difference gradient estimation to operate entirely within standard rasterizers. Extensive experiments demonstrate that our approach recovers sharp, high-fidelity textures from inconsistent AI-generated targets, achieving higher visual quality than existing methods. This makes our technique a practical tool for film production, gaming, and virtual reality, where flexibility and visual quality are paramount.
KSP Keywords
Film production, Finite difference, Ghosting artifacts, Gradient estimation, High-fidelity, Optimization Framework, Uncertainty map, inverse rendering, robust formulation, visual quality
This work is distributed under the term of Creative Commons License (CCL)
(CC BY)
CC BY