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Conference
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2012 |
Multiscreen-based Gaming Services using Multi-view Rendering with Different Resolutions
Kim Sung-Soo International Conference on Mobile Services, Resources, and Users (MOBILITY) 2012, pp.1-4 |
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Conference
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2011 |
Multi-view Rendering Approach for Cloud-based Gaming Services
International Conference on Advances in Future Internet (AFIN) 2011, pp.102-107 |
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Conference
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2011 |
Rendering System Design for Streaming Game Services
Kim Sung-Soo 한국CAD/CAM학회 학술 발표회 2011, pp.895-899 |
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Conference
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2011 |
Analysis on Virtual Interaction-Induced Fatigue and Difficulty in Manipulation for Interactive 3D Gaming Console
Yong Wan Kim International Conference on Consumer Electronics (ICCE) 2011, pp.269-270 |
15 |
원문
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Conference
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2006 |
3D Game Application using Gesture Recognition System
Jae-Ho Lee Korea-Japan Joint Workshop on Frontiers of Computer Vision (FCV) 2006, pp.98-102 |
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Conference
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2002 |
A Synchronization method for Real Time Surround Display using Clustered Systems
Jeong Dan Choi International Conference on Multimedia (MM) 2002, pp.259-262 |
0 |
원문
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