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Yong Wan Kim
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XR-based SMR Visualization Research Section
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Type Year Title Cited Download
Journal
2024 Real-time Motion Adaptation with Spatial Perception for an Augmented Reality Character   Daehwan Kim  APPLIED SCIENCES-BASEL, v.14, no.2, pp.1-13 1
Journal
2023 Design of Block Codes for Distributed Learning in VR/AR Transmission   Seo-Hee Hwang  Journal of Information and Communication Convergence Engineering, v.21, no.4, pp.300-305 0
Journal
2023 Human Detection using Real-virtual Augmented Dataset   Jongmin Lee  Journal of Information and Communication Convergence Engineering, v.21, no.1, pp.98-102 1
Journal
2023 Exploring the Effect of Virtual Environments on Passive Haptic Perception   Daehwan Kim  Applied Sciences, v.13, no.1, pp.1-13 5
Conference
2018 VR Planning Toolkit to Simulate Physical and Virtual Configurations: A Case Study of an Indoor VR Roller Coaster Augmenting Experience   Dongsik Jo   Augmented Human International Conference (AH) 2018, pp.1-2 2
Conference
2017 The Impact of Avatar-Owner Visual Similarity on Body Ownership in Immersive Virtual Reality   Dongsik Jo   Symposium on Virtual Reality Software and Technology (VRST) 2017, pp.1-2 47
Journal
2016 Interactive Digital Graffiti Canvas System   Yong Sun Kim   Computer Animation and Virtual Worlds, v.27, no.2, pp.113-121 2
Conference
2013 Comparison of Devices for Direct Hand-Based Interaction in Augmented Reality Environment   Daehwan Kim   Joint Virtual Reality Conference (JVRC) 2013, pp.1-4
Conference
2013 Character Visualization in Miniature Environments with an Optical See-through Head-Mounted Display   Dongsik Jo   International Conference on Advances in Computer Entertainment (ACE) 2013 (LNCS 8253), v.8253, pp.556-559 0
Conference
2013 Comparison Study on Hand Interaction within Virtual Environment and Actual Environment   김용완   한국컴퓨터그래픽스학회 학술 대회 2013, pp.199-200
Journal
2013 Tracking and Interaction Based on Hybrid Sensing for Virtual Environments   Dongsik Jo   ETRI Journal, v.35, no.2, pp.356-359 14
Conference
2012 Real-time Graphical Presentation from Empirical Data for Virtual Welding Tasks   Dongsik Jo   ACM SIGGRAPH Asia 2012, pp.1-1
Conference
2012 Interactive Panoramic VR System to Expand Spatialness and Depth of 3D Zone using See-Through HMD Glasses   Yongwan Kim   International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI) 2012, pp.349-349
Journal
2012 Realistic Interaction Technology for Virtual Reality   김용완   전자통신동향분석, v.27, no.3, pp.62-72
Conference
2011 Welding representation for training under VR environments   Dong Sik Jo   International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI) 2011, pp.339-342 10
Journal
2011 산업 적용형 가상 현실 용접 훈련 시뮬레이션   조동식   정보처리학회지, v.18, no.3, pp.68-75
Conference
2011 Analysis on Virtual Interaction-Induced Fatigue and Difficulty in Manipulation for Interactive 3D Gaming Console   Yongwan Kim   International Conference on Consumer Electronics (ICCE) 2011, pp.269-270 14
Journal
2010 A Study on Virtual Assembly Simulation Using Virtual Reality Technology   김용완   멀티미디어학회논문지, v.13, no.11, pp.1715-1727
Conference
2010 Virtual Reality Based Welding Training Simulator with 3D Multimodal Interaction   Ung Yeon Yang   International Conference on Cyberworlds (CW) 2010, pp.150-154 21
Journal
2010 Virtual Reality Content-Based Training for Spray Painting Tasks in the Shipbuilding Industry   Gun A. Lee   ETRI Journal, v.32, no.5, pp.695-703 25
Conference
2010 Virtual Reality Based Welding Training Simulator   조동식   대한용접접합학회 학술 발표 대회 (춘계) 2010, pp.49-49
Conference
2009 Efficient Multi-pass Welding Training with Haptic Guide   Yongwan Kim   ACM SIGGRAPH Asia 2009, pp.1-1 1
Conference
2009 Visualization of Virtual Weld Beads   Dong Sik Jo   Symposium on Virtual Reality Software and Technology (VRST) 2009, pp.269-270 5
Conference
2009 Freeze-Set-Go Interaction Method for Handheld Mobile Augmented Reality Environments   Gun A. Lee   ACM Symposium on Virtual Reality Software and Technology (VRST) 2009, pp.143-146 49
Conference
2009 Physically Based Grasping and Manipulation Method Using Pre-Contact Grasping Quality Measure   Yong Wan Kim   Symposium on Virtual Reality Software and Technology (VRST) 2009, pp.253-254 3
Conference
2008 Two-Stage Articulated Hand Interaction for Virtual Assembly Simulation   Yong Wan Kim   International Conference on Control, Automation and Systems (ICCAS) 2008, pp.1280-1283 3
Conference
2008 6DOF Whole-Hand Haptic Interaction System Based on Hybrid Grasping Approach   Yong Wan Kim   International Conference on Haptics (EuroHaptics) 2008 (LNCS 5024), v.5024, pp.549-554 2
Journal
2007 Hand Haptic Interface for Intuitive 3D Interaction   장용석   한국HCI학회논문지, v.2, no.2, pp.53-59
Conference
2006 High-Precision Hand Interface   Yong Wan Kim   International Conference on Entertainment Computing (ICEC) 2006 (LNCS 4161), v.4161, pp.378-381 0
Conference
2006 High Precision Hand Interface   장용석   한국HCI학회 학술 대회 2006, pp.136-141
Journal
2005 Virtual Engineering Technology for Virtual Design Evaluation   양웅연   전자통신동향분석, v.20, no.4, pp.82-92
Conference
2004 Interaction Human Model and Interface for Increasing User's Presence and Task Performance   양웅연   한국정보처리학회 학술 발표 대회 (추계) 2004, pp.975-978
Conference
2002 Development of Dementia Treatment VR System   이기석   한국정보처리학회 학술 발표 대회 (추계) 2002, pp.1-4
Conference
2002 An Enhancement of Adaptative motion using Synchronization   김상원   한국정보과학회 학술 발표 (가을) 2002, pp.412-414
Conference
2002 Development of Dementia Diagnosis System Using Virtual Reality Environment   이기석   한국정보과학회 학술 발표 (가을) 2002, pp.220-222
Journal
2001 Implementation of Smooth Moving Sound Effect in 3D Sound Generation   명현   정보과학회논문지 : 소프트웨어 및 응용, v.28, no.10, pp.699-705
Conference
2001 The Design and Development of Scenario-based game in the Web-Browser   김광식  한국HCI학회 학술 대회 2001, pp.349-353
Conference
2001 EEG Signal Analysis System and its Application   명현   한국HCI학회 학술 대회 2001, pp.415-420