|
Conference
|
2022 |
Detecting In-Game Play Event in Live Esports Stream
Seung-Jin Hong International Conference on Information and Communication Technology Convergence (ICTC) 2022, pp.1929-1931 |
4 |
원문
|
|
Journal
|
2016 |
Detecting and Monitoring Game Bots Based on Large-Scale User-Behavior Log Data Analysis in Multiplayer Online Games
Choi Yeon Jun Journal of Supercomputing, v.72, no.9, pp.3572-3578 |
13 |
원문
|
|
Journal
|
2013 |
Cloud‐Based Gaming Service Platform Supporting Multiple Devices
Kim Kyoung Ill ETRI Journal, v.35, no.6, pp.960-968 |
20 |
원문
|
|
Conference
|
2012 |
Game Service Platform based on the Real-time Streaming
Kim Kyoung Ill International Conference on Computing and Convergence Technology (ICCCT) 2012, pp.253-256 |
|
|