
| Type | Year | Title | Cited | Download |
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Conference
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2025 | A Framework Implementation Approach for AI-based Real-time Esports Analysis Services 장형규 한국e스포츠학회 학술 대회 (추계) 2025, pp.1-9 | ||
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Conference
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2025 | Field-aware Factorization Machines for Item Recommendation in Multiplayer Online Battle Arena Games Hyeong-Gyu Jang International Conference on Information and Communication Technology Convergence (ICTC) 2025, pp.1001-1004 | ||
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Conference
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2025 | Single-anchored Multi-modal Dense Video Captioning for Esports Broadcasts Commentaries Ari Yu International ACM Workshop on Multimedia Content Analysis in Sports (MMSports) 2025, pp.31-38 | ||
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Conference
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2025 | Development of a Real-Time Match Analysis Data Visualization for eSports Broadcasting 배수영 한국통신학회 종합 학술 발표회 (하계) 2025, pp.1266-1267 | ||
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Conference
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2025 | A Short-form Content Generation Scheme for MOBA Games 장형규 대한전자공학회 학술 대회 (하계) 2025, pp.1-4 | ||
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Conference
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2025 | Multimodal Dense Video Captioning for MOBA Game Highlights Commentaries 유아리 대한전자공학회 학술 대회 (하계) 2025, pp.1-4 | ||
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Conference
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2024 | Predicting Player of the Game in Multiplayer Online Battle Arena Games Hyeong-Gyu Jang International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.1304-1305 | 0 |