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Journal
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2011 |
Blackbox and Scenario-Based Testing of Online Games Using Game Description Language
Cho Chang Sik ETRI Journal, v.33, no.3, pp.470-473 |
4 |
원문
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Conference
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2010 |
Scenario-Based Approach for Blackbox Load Testing of Online Game Servers
Cho Chang Sik International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery (CyberC) 2010, pp.259-265 |
12 |
원문
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Conference
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2010 |
Online Game Testing Using Scenario-based Control of Massive Virtual Users
Cho Chang Sik International Conference on Advanced Communication Technology (ICACT) 2010, pp.1676-1680 |
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Conference
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2008 |
Methodology for Verifying the load limit Point and Bottle-neck of a Game Server using the Large Scale Virtual Clients
Kim Ju Young International Conference on Advanced Communication Technology (ICACT) 2008, pp.382-386 |
1 |
원문
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Conference
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2007 |
The Effects of Network Loads and Latency in Multiplayer Online Games
Kim Jin Ryong International Conference of Entertainment Computing (ICEC) 2007 (LNCS 4740), v.4740, pp.427-432 |
2 |
원문
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Conference
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2006 |
Hierarchical Load Testing Architecture using Large Scale Virtual Clients
Lim Bum Hyun International Conference on Multimedia and Expo (ICME) 2006, pp.581-584 |
5 |
원문
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Conference
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2006 |
A Load Testing Architecture for Networked Virtual Environment
Lim Bum Hyun International Conference on Advanced Communication Technology (ICACT) 2006, pp.844-848 |
9 |
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