Journal
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2025 |
Effective Underground Facilities Management in Virtual Reality by Applying a Cybersickness Reduction Technique Based on a Four-Degree-of-Freedom Motion Simulator
Namkyoo Kang IEEE Access, v.13, pp.19598-19611 |
1 |
원문
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Conference
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2024 |
Egocentric Room Location Classification using Deep Neural Network Measuring Uncertainty
Seo Miran International Conference on Information and Communication Technology Convergence (ICTC) 2024, pp.871-872 |
0 |
원문
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Journal
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2024 |
Measurement of Empathy in Virtual Reality with Head-Mounted Displays: A Systematic Review
Lee Yongho IEEE Transactions on Visualization and Computer Graphics, v.30, no.5, pp.2485-2495 |
7 |
원문
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Conference
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2023 |
Physical Human Factor for the Development of Universal XR Platform to Build a Metaverse Supporting Digital Inclusive Leisure & Culture
이윤환 International Conference on Applied Human Factors and Ergonomics (AHFE) 2023, pp.80-87 |
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원문
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Journal
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2023 |
Exploring the Effect of Virtual Environments on Passive Haptic Perception
김대환 Applied Sciences, v.13, no.1, pp.1-13 |
6 |
원문
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Journal
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2022 |
Real‐time multi‐GPU‐based 8KVR stitching and streaming on 5G MEC/Cloud environments
Lee Hee Kyung ETRI Journal, v.44, no.1, pp.62-72 |
3 |
원문
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Journal
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2022 |
Recent Progress of Organic Light-emitting Diode Microdisplays for Augmented Reality/Virtual Reality Applications
Kang Chan-Mo Journal of Information Display, v.23, no.1, pp.19-32 |
57 |
원문
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Journal
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2020 |
Analysis of the Design Parameters for a Lightfield Near-eye Display Based on a Pinhole Array
이현택 Current Optics and Photonics, v.4, no.2, pp.121-126 |
6 |
원문
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Conference
|
2019 |
Interactive Virtual-Reality Fire Extinguisher with Haptic Feedback
Seo Sang Woo Symposium on Virtual Reality Software and Technology (VRST) 2019, pp.1-2 |
10 |
원문
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Conference
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2018 |
Walking-in-Place for VR Navigation Independent of Gaze Direction Using a Waist-Worn Inertial Measurement Unit
Park Chan Ho International Symposium on Mixed and Augmented Reality (ISMAR) 2018, pp.254-257 |
5 |
원문
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Conference
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2018 |
WebVKc: Web Binding to Vulkan Compute for Mobile Devices
Lee Jae Ho IEMEK Symposium on Embedded Technology (ISET) 2018, pp.1-2 |
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Conference
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2017 |
Stereoscopic Wearable Display System using Holographic 3D Contents
Minsung Yoon International Conference on 3D Systems and Applications (3DSA) 2017, pp.807-807 |
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Journal
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2017 |
Strategic Control of 60 GHz Millimeter-Wave High-Speed Wireless Links for Distributed Virtual Reality Platforms
김중헌 Mobile Information Systems, v.2017, pp.1-10 |
14 |
원문
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Journal
|
2016 |
Interactive Digital Graffiti Canvas System
Kim Yong Sun Computer Animation and Virtual Worlds, v.27, no.2, pp.113-121 |
2 |
원문
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Journal
|
2016 |
Augmented System for Immersive 3D Expansion and Interaction
Yang Ung-Yeon ETRI Journal, v.38, no.1, pp.149-158 |
11 |
원문
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Conference
|
2014 |
Hand Segmentation for Optical See-through HMD Based on Adaptive Skin Color Model Using 2D/3D Images
Hur Ki Soo International Conference on Machine Vision and Machine Learning (MVML) 2014, pp.1-5 |
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Conference
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2014 |
Avatar Motion Adaptation for AR based 3D Tele-Conference
Jo Dong-Sik International Workshop on Collaborative Virtual Environments (3DCVE) 2014, pp.29-32 |
4 |
원문
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Conference
|
2013 |
Character Visualization in Miniature Environments with an Optical See-through Head-Mounted Display
Jo Dong-Sik International Conference on Advances in Computer Entertainment (ACE) 2013 (LNCS 8253), v.8253, pp.556-559 |
0 |
원문
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