Type | Year | Title | Cited | Download |
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Conference
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2023 | Visualization of Complexion for Photo-Realistic Facial Expressions YoungHee Kim IEEE Visualization (VIS) 2023, pp.1-2 | ||
Conference
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2022 | Noise Correlation-based LSTM Denoising Method for Camera-based Photoplethysmography 이준성 대한전자공학회 학술 대회 (하계) 2022, pp.2557-2559 | ||
Conference
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2022 | Mirror Display-based Stress Management System 신소윤 영상처리 및 이해에 관한 워크샵 (IPIU) 2022, pp.1-5 | ||
Conference
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2021 | Healing Contents Evaluation using Video-based Heart Rate Variability Analysis 류문욱 한국통신학회 종합 학술 발표회 (하계) 2021, pp.1-2 | ||
Journal
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2008 | Personalized Service based on Cloud Computing Technology 이병길 한국정보기술학회지, v.6, no.1, pp.15-21 | ||
Conference
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2007 | The Effects of Network Loads and Latency in Multiplayer Online Games Jin Ryong Kim International Conference of Entertainment Computing (ICEC) 2007 (LNCS 4740), v.4740, pp.427-432 | 2 | |
Conference
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2007 | Soft Geodesic Kernel K-Means Jae Hwan Kim International Conference on Acoustics, Speech and Signal Processing (ICASSP) 2007, pp.II429-II432 | 29 | |
Conference
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2007 | Methodology for Automatic Synthesis of Wargame Simulator using DEVS Kim Ju Young International Conference on Advanced Communication Technology (ICACT) 2007, pp.436-441 | 0 | |
Journal
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2006 | 웹 2.0과 온라인 게임이 만드는 매트릭스 월드 메타버스 (Metaverse) 손강민 ETRI CEO Information, v.알수없음, no.47, pp.1-26 | ||
Journal
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2006 | 에이전트를 이용한 온라인 게임 테스트 자동화 Hun Joo Lee 한국지식정보기술학회논문지, v.1, no.1, pp.133-140 | ||
Conference
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2006 | A Dynamic Load Balancing for Massive Multiplayer Online Game Server Jung Youl Lim International Conference on Entertainment Computing (ICEC) 2006 (LNCS 4161), v.4161, pp.239-249 | 4 | |
Conference
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2006 | Reinforcement Learning of Intelligent Characters in Fighting Action Games Byeong Heon Cho International Conference on Entertainment Computing (ICEC) 2006 (LNCS 4161), v.4161, pp.310-313 | 2 | |
Conference
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2006 | Hierarchical Load Testing Architecture using Large Scale Virtual Clients Bum Hyun Lim International Conference on Multimedia and Expo (ICME) 2006, pp.581-584 | 5 | |
Conference
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2006 | Seamless Multimedia Transmission During Fast Handover in Mobile IPv6 Environment Jin Ryong Kim International Conference on Multimedia and Expo (ICME) 2006, pp.621-624 | 1 | |
Conference
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2006 | Color object tracking system for interactive entertainment applications Jae Yong Chung International Conference on Acoustics, Speech and Signal Processing (ICASSP) 2006, pp.V497-V500 | ||
Conference
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2006 | Network Configuration for Mobility in Mobile IP based System Yun Ji Ban International Conference on Advanced Communication Technology (ICACT) 2006, pp.29-33 | 0 | |
Conference
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2006 | A Dynamic Load Balancing Model for Networked Virtual Environment Systems Using an Efficient Boundary Partition Management Jung Youl Lim International Conference on Advanced Communication Technology (ICACT) 2006, pp.727-730 | 2 | |
Conference
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2006 | A Load Testing Architecture for Networked Virtual Environment Bum Hyun Lim International Conference on Advanced Communication Technology (ICACT) 2006, pp.844-848 | 9 | |
Conference
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2005 | Adaptation of Intelligent Characters to Changes of Game Environments Byeong Heon Cho International Conference on Computational and Information Science (CIS) 2005 (LNCS 3801), v.3801, pp.1064-1073 | 3 | |
Journal
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2005 | 온라인 게임 서버 기술의 분석 및 전망 임정열 정보처리학회지, v.12, no.6, pp.60-68 | ||
Conference
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2005 | Vision Based Motion Tracking System for Interactive Entertainment Applications Jae Yong Chung TENCON 2005, pp.1-6 | 4 | |
Journal
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2005 | Technical Trend of Distributed Game Server 임정열 전자통신동향분석, v.20, no.4, pp.93-102 | ||
Conference
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2002 | 3D information manipulation and collaboration for internet virtual space Jung-Min Yang International Conference on Systems, Man and Cybernetics (SMC) 2002, pp.1-4 | 0 | |
Conference
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2001 | A dead reckoning algorithm with variable threshold scheme in networked virtual environment Kwang-Hyun Shim International Conference on Systems, Man and Cybernetics (SMC) 2001, pp.1113-1118 | ||
Conference
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2001 | K-Nearest Interest Management in Onlina Game Server 박일규 한국정보과학회 학술 발표 (가을) 2001, pp.547-549 | ||
Conference
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2001 | A Study On Performance Analysis and Improvement of Dead-Reckoning Algorithm in Networked Virtual Environment 심광현 한국정보과학회 학술 발표 (가을) 2001, pp.112-114 | ||
Journal
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2001 | 분산 가상 환경을 위한 네트워크 및 서버 기술 심광현 정보과학회지, v.19, no.5, pp.69-77 |