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Shim Kwang Hyun
Department
Affective Digital Human Research Section
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논문 검색결과
Type Year Title Cited Download
Conference
2023 Visualization of Complexion for Photo-Realistic Facial Expressions   YoungHee Kim   IEEE Visualization (VIS) 2023, pp.1-2
Conference
2022 Noise Correlation-based LSTM Denoising Method for Camera-based Photoplethysmography   이준성   대한전자공학회 학술 대회 (하계) 2022, pp.2557-2559
Conference
2022 Mirror Display-based Stress Management System   신소윤   영상처리 및 이해에 관한 워크샵 (IPIU) 2022, pp.1-5
Conference
2021 Healing Contents Evaluation using Video-based Heart Rate Variability Analysis   류문욱   한국통신학회 종합 학술 발표회 (하계) 2021, pp.1-2
Journal
2008 Personalized Service based on Cloud Computing Technology   이병길   한국정보기술학회지, v.6, no.1, pp.15-21
Conference
2007 The Effects of Network Loads and Latency in Multiplayer Online Games   Jin Ryong Kim   International Conference of Entertainment Computing (ICEC) 2007 (LNCS 4740), v.4740, pp.427-432 2
Conference
2007 Soft Geodesic Kernel K-Means   Jae Hwan Kim   International Conference on Acoustics, Speech and Signal Processing (ICASSP) 2007, pp.II429-II432 29
Conference
2007 Methodology for Automatic Synthesis of Wargame Simulator using DEVS   Kim Ju Young   International Conference on Advanced Communication Technology (ICACT) 2007, pp.436-441 0
Journal
2006 웹 2.0과 온라인 게임이 만드는 매트릭스 월드 메타버스 (Metaverse)   손강민   ETRI CEO Information, v.알수없음, no.47, pp.1-26
Journal
2006 에이전트를 이용한 온라인 게임 테스트 자동화   Hun Joo Lee   한국지식정보기술학회논문지, v.1, no.1, pp.133-140
Conference
2006 A Dynamic Load Balancing for Massive Multiplayer Online Game Server   Jung Youl Lim   International Conference on Entertainment Computing (ICEC) 2006 (LNCS 4161), v.4161, pp.239-249 4
Conference
2006 Reinforcement Learning of Intelligent Characters in Fighting Action Games   Byeong Heon Cho   International Conference on Entertainment Computing (ICEC) 2006 (LNCS 4161), v.4161, pp.310-313 2
Conference
2006 Hierarchical Load Testing Architecture using Large Scale Virtual Clients   Bum Hyun Lim   International Conference on Multimedia and Expo (ICME) 2006, pp.581-584 5
Conference
2006 Seamless Multimedia Transmission During Fast Handover in Mobile IPv6 Environment   Jin Ryong Kim   International Conference on Multimedia and Expo (ICME) 2006, pp.621-624 1
Conference
2006 Color object tracking system for interactive entertainment applications   Jae Yong Chung   International Conference on Acoustics, Speech and Signal Processing (ICASSP) 2006, pp.V497-V500
Conference
2006 Network Configuration for Mobility in Mobile IP based System   Yun Ji Ban   International Conference on Advanced Communication Technology (ICACT) 2006, pp.29-33 0
Conference
2006 A Dynamic Load Balancing Model for Networked Virtual Environment Systems Using an Efficient Boundary Partition Management   Jung Youl Lim   International Conference on Advanced Communication Technology (ICACT) 2006, pp.727-730 2
Conference
2006 A Load Testing Architecture for Networked Virtual Environment   Bum Hyun Lim   International Conference on Advanced Communication Technology (ICACT) 2006, pp.844-848 9
Conference
2005 Adaptation of Intelligent Characters to Changes of Game Environments   Byeong Heon Cho   International Conference on Computational and Information Science (CIS) 2005 (LNCS 3801), v.3801, pp.1064-1073 3
Journal
2005 온라인 게임 서버 기술의 분석 및 전망   임정열   정보처리학회지, v.12, no.6, pp.60-68
Conference
2005 Vision Based Motion Tracking System for Interactive Entertainment Applications   Jae Yong Chung   TENCON 2005, pp.1-6 4
Journal
2005 Technical Trend of Distributed Game Server   임정열   전자통신동향분석, v.20, no.4, pp.93-102
Conference
2002 3D information manipulation and collaboration for internet virtual space   Jung-Min Yang   International Conference on Systems, Man and Cybernetics (SMC) 2002, pp.1-4 0
Conference
2001 A dead reckoning algorithm with variable threshold scheme in networked virtual environment   Kwang-Hyun Shim   International Conference on Systems, Man and Cybernetics (SMC) 2001, pp.1113-1118
Conference
2001 K-Nearest Interest Management in Onlina Game Server   박일규   한국정보과학회 학술 발표 (가을) 2001, pp.547-549
Conference
2001 A Study On Performance Analysis and Improvement of Dead-Reckoning Algorithm in Networked Virtual Environment   심광현   한국정보과학회 학술 발표 (가을) 2001, pp.112-114
Journal
2001 분산 가상 환경을 위한 네트워크 및 서버 기술   심광현   정보과학회지, v.19, no.5, pp.69-77