Journal
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2020 |
A Survey on Recent Advances in Multi-Agent Reinforcement Learning
Yoo Byunghyun 전자통신동향분석, v.35, no.6, pp.137-149 |
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원문
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Journal
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2016 |
Detecting and Monitoring Game Bots Based on Large-Scale User-Behavior Log Data Analysis in Multiplayer Online Games
Choi Yeon Jun Journal of Supercomputing, v.72, no.9, pp.3572-3578 |
12 |
원문
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Conference
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2014 |
Generosity as Social Contagion in Virtual Community
우지영 International Conference on Social Informatics 2014 (LNCS 8852), v.8852, pp.191-199 |
4 |
원문
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Journal
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2014 |
Protocol Sequence Analysis for Generating Massive Users
Choi Yeon Jun Information : An International Interdisciplinary Journal, v.17, no.3, pp.1059-1064 |
0 |
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Conference
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2012 |
Protocol Extraction for Blackbox-based Online Game Testing
Choi Yeon Jun International Conference on Computer, Networks, Systems, and Industrial Applications (CNSI) 2012, pp.429-432 |
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Conference
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2011 |
A Case Study: Online Game Testing Using Massive Virtual Player
Choi Yeon Jun International Conferences Control and Automation (CA) / Circuits, Control, Communication, Electricity, Electronics, Energy, System, Signal, Simulation (CES3) 2011 (CCIS 256), v.256, pp.296-301 |
2 |
원문
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Journal
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2011 |
Blackbox and Scenario-Based Testing of Online Games Using Game Description Language
Cho Chang Sik ETRI Journal, v.33, no.3, pp.470-473 |
4 |
원문
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Journal
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2011 |
A Study on the Decision and Selection of the Star Contents in the Convergence Era
Rim Myung Hwan Journal of Information Technology Applications & Management, v.18, no.2, pp.1-21 |
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Conference
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2010 |
Scenario-Based Approach for Blackbox Load Testing of Online Game Servers
Cho Chang Sik International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery (CyberC) 2010, pp.259-265 |
11 |
원문
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Conference
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2010 |
Online Game Testing Using Scenario-based Control of Massive Virtual Users
Cho Chang Sik International Conference on Advanced Communication Technology (ICACT) 2010, pp.1676-1680 |
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Conference
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2007 |
The Effects of Network Loads and Latency in Multiplayer Online Games
Kim Jin Ryong International Conference of Entertainment Computing (ICEC) 2007 (LNCS 4740), v.4740, pp.427-432 |
2 |
원문
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Journal
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2007 |
Determinants of Adoption of Mobile Games Under Mobile Broadband Wireless Access Environment
하인숙 Information & Management, v.44, no.3, pp.276-286 |
487 |
원문
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Journal
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2006 |
에이전트를 이용한 온라인 게임 테스트 자동화
Lee Hun Joo 한국지식정보기술학회논문지, v.1, no.1, pp.133-140 |
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Conference
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2006 |
A Dynamic Load Balancing for Massive Multiplayer Online Game Server
Lim Jung Youl International Conference on Entertainment Computing (ICEC) 2006 (LNCS 4161), v.4161, pp.239-249 |
4 |
원문
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Conference
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2006 |
Hierarchical Load Testing Architecture using Large Scale Virtual Clients
Lim Bum Hyun International Conference on Multimedia and Expo (ICME) 2006, pp.581-584 |
5 |
원문
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Conference
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2002 |
A Synchronization method for Real Time Surround Display using Clustered Systems
Jeong Dan Choi International Conference on Multimedia (MM) 2002, pp.259-262 |
0 |
원문
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