Subject

Subjects : Online game

  • Articles (16)
  • Patents (0)
  • R&D Reports (0)
논문 검색결과
Type Year Title Cited Download
Journal 2020 A Survey on Recent Advances in Multi-Agent Reinforcement Learning   Yoo Byunghyun  전자통신동향분석, v.35, no.6, pp.137-149 원문
Journal 2016 Detecting and Monitoring Game Bots Based on Large-Scale User-Behavior Log Data Analysis in Multiplayer Online Games   Choi Yeon Jun  Journal of Supercomputing, v.72, no.9, pp.3572-3578 12 원문
Conference 2014 Generosity as Social Contagion in Virtual Community   우지영  International Conference on Social Informatics 2014 (LNCS 8852), v.8852, pp.191-199 4 원문
Journal 2014 Protocol Sequence Analysis for Generating Massive Users   Choi Yeon Jun  Information : An International Interdisciplinary Journal, v.17, no.3, pp.1059-1064 0
Conference 2012 Protocol Extraction for Blackbox-based Online Game Testing   Choi Yeon Jun  International Conference on Computer, Networks, Systems, and Industrial Applications (CNSI) 2012, pp.429-432
Conference 2011 A Case Study: Online Game Testing Using Massive Virtual Player   Choi Yeon Jun  International Conferences Control and Automation (CA) / Circuits, Control, Communication, Electricity, Electronics, Energy, System, Signal, Simulation (CES3) 2011 (CCIS 256), v.256, pp.296-301 2 원문
Journal 2011 Blackbox and Scenario-Based Testing of Online Games Using Game Description Language   Cho Chang Sik  ETRI Journal, v.33, no.3, pp.470-473 4 원문
Journal 2011 A Study on the Decision and Selection of the Star Contents in the Convergence Era   Rim Myung Hwan  Journal of Information Technology Applications & Management, v.18, no.2, pp.1-21
Conference 2010 Scenario-Based Approach for Blackbox Load Testing of Online Game Servers   Cho Chang Sik  International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery (CyberC) 2010, pp.259-265 11 원문
Conference 2010 Online Game Testing Using Scenario-based Control of Massive Virtual Users   Cho Chang Sik  International Conference on Advanced Communication Technology (ICACT) 2010, pp.1676-1680
Conference 2007 The Effects of Network Loads and Latency in Multiplayer Online Games   Kim Jin Ryong  International Conference of Entertainment Computing (ICEC) 2007 (LNCS 4740), v.4740, pp.427-432 2 원문
Journal 2007 Determinants of Adoption of Mobile Games Under Mobile Broadband Wireless Access Environment   하인숙  Information & Management, v.44, no.3, pp.276-286 487 원문
Journal 2006 에이전트를 이용한 온라인 게임 테스트 자동화   Lee Hun Joo  한국지식정보기술학회논문지, v.1, no.1, pp.133-140
Conference 2006 A Dynamic Load Balancing for Massive Multiplayer Online Game Server   Lim Jung Youl  International Conference on Entertainment Computing (ICEC) 2006 (LNCS 4161), v.4161, pp.239-249 4 원문
Conference 2006 Hierarchical Load Testing Architecture using Large Scale Virtual Clients   Lim Bum Hyun  International Conference on Multimedia and Expo (ICME) 2006, pp.581-584 5 원문
Conference 2002 A Synchronization method for Real Time Surround Display using Clustered Systems   Jeong Dan Choi  International Conference on Multimedia (MM) 2002, pp.259-262 0 원문
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