Subject

Subjects : Online game

  • Articles (16)
  • Patents (0)
  • R&D Reports (4)
논문 검색결과
Type Year Title Cited Download
Journal 2020 A Survey on Recent Advances in Multi-Agent Reinforcement Learning   Yoo Byunghyun  전자통신동향분석, v.35, no.6, pp.137-149 원문
Journal 2016 Detecting and Monitoring Game Bots Based on Large-Scale User-Behavior Log Data Analysis in Multiplayer Online Games   Choi Yeon Jun  Journal of Supercomputing, v.72, no.9, pp.3572-3578 13 원문
Conference 2014 Generosity as Social Contagion in Virtual Community   우지영  International Conference on Social Informatics 2014 (LNCS 8852), v.8852, pp.191-199 4 원문
Journal 2014 Protocol Sequence Analysis for Generating Massive Users   Choi Yeon Jun  Information : An International Interdisciplinary Journal, v.17, no.3, pp.1059-1064 0
Conference 2012 Protocol Extraction for Blackbox-based Online Game Testing   Choi Yeon Jun  International Conference on Computer, Networks, Systems, and Industrial Applications (CNSI) 2012, pp.429-432
Conference 2011 A Case Study: Online Game Testing Using Massive Virtual Player   Choi Yeon Jun  International Conferences Control and Automation (CA) / Circuits, Control, Communication, Electricity, Electronics, Energy, System, Signal, Simulation (CES3) 2011 (CCIS 256), v.256, pp.296-301 3 원문
Journal 2011 Blackbox and Scenario-Based Testing of Online Games Using Game Description Language   Cho Chang Sik  ETRI Journal, v.33, no.3, pp.470-473 4 원문
Journal 2011 A Study on the Decision and Selection of the Star Contents in the Convergence Era   Rim Myung Hwan  Journal of Information Technology Applications & Management, v.18, no.2, pp.1-21
Conference 2010 Scenario-Based Approach for Blackbox Load Testing of Online Game Servers   Cho Chang Sik  International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery (CyberC) 2010, pp.259-265 12 원문
Conference 2010 Online Game Testing Using Scenario-based Control of Massive Virtual Users   Cho Chang Sik  International Conference on Advanced Communication Technology (ICACT) 2010, pp.1676-1680
Conference 2007 The Effects of Network Loads and Latency in Multiplayer Online Games   Kim Jin Ryong  International Conference of Entertainment Computing (ICEC) 2007 (LNCS 4740), v.4740, pp.427-432 2 원문
Journal 2007 Determinants of Adoption of Mobile Games Under Mobile Broadband Wireless Access Environment   하인숙  Information & Management, v.44, no.3, pp.276-286 511 원문
Journal 2006 에이전트를 이용한 온라인 게임 테스트 자동화   Lee Hun Joo  한국지식정보기술학회논문지, v.1, no.1, pp.133-140
Conference 2006 A Dynamic Load Balancing for Massive Multiplayer Online Game Server   Lim Jung Youl  International Conference on Entertainment Computing (ICEC) 2006 (LNCS 4161), v.4161, pp.239-249 4 원문
Conference 2006 Hierarchical Load Testing Architecture using Large Scale Virtual Clients   Lim Bum Hyun  International Conference on Multimedia and Expo (ICME) 2006, pp.581-584 5 원문
Conference 2002 A Synchronization method for Real Time Surround Display using Clustered Systems   Jeong Dan Choi  International Conference on Multimedia (MM) 2002, pp.259-262 0 원문
특허 검색결과
Status Year Patent Name Country Family Pat. KIPRIS
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연구보고서 검색결과
Type Year Research Project Primary Investigator Download
Final Report 2015 Development of Gamebot Detection and Countermeasure Technology for Online Game Lee Hun Joo
Annual Report 2013 Development of Gamebot Detection and Counteraction Technology for Online Game Lee Hun Joo
Final Report 2012 Online Game Quality Assurance Technology Development Using Scenario Control of Massive Virtual User Park Chang Joon
Annual Report 2010 Online Game Quality Assurance Technology Development using Scenario Control of Massive Virtual User Park Chang Joon